Reviewed-on: #30 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #30.
This commit is contained in:
+33
-59
@@ -3,9 +3,9 @@ use bevy::prelude::*;
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use crate::{
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fighter::{
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animation::AnimKind,
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collision,
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state::{
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FighterState, FighterStateContext, FighterStateImpl, air,
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
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UpdateContext, air,
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air_dodge::{self, AirDodgeState},
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fall::FallState,
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ground::{self, GroundedMotionResult, GroundedStateCommon},
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@@ -45,7 +45,7 @@ impl JumpSquatState {
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impl FighterStateImpl for JumpSquatState {
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const NAME: &'static str = "JumpSquat";
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fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
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fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
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// Special handling for wavedash from jump squat
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if state_context.input.has_command(FighterCommands::Shield) {
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// If aiming sideways and in the deadzone, do a perfect wavedash
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@@ -69,9 +69,7 @@ impl FighterStateImpl for JumpSquatState {
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Some(FighterState::AirDodge(AirDodgeState {
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direction: wavedash_dir.normalize_or_zero(),
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}))
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} else if self.duration_counter
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>= state_context.fighter_manifest.attributes.jumpsquat_duration
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{
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} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
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info!("Jump {}", state_context.input.get_last_frame().jump);
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let jump_type = if state_context.input.get_last_frame().jump {
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JumpType::LongJump
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@@ -84,20 +82,19 @@ impl FighterStateImpl for JumpSquatState {
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}
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}
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fn update(&mut self, state_context: &mut FighterStateContext) {
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fn update(&mut self, state_context: &mut UpdateContext) {
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self.duration_counter += 1;
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let friction = if state_context.velocity.x.abs()
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> state_context.fighter_manifest.attributes.max_walk_vel
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{
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state_context.fighter_manifest.attributes.ground_friction
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* state_context
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.game_settings
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.fighter_common
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.ground_friction_over_walk_speed_multiplier
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} else {
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state_context.fighter_manifest.attributes.ground_friction
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};
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let friction =
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if state_context.velocity.x.abs() > state_context.fighter_attributes.max_walk_vel {
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state_context.fighter_attributes.ground_friction
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* state_context
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.game_settings
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.fighter_common
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.ground_friction_over_walk_speed_multiplier
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} else {
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state_context.fighter_attributes.ground_friction
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};
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let ground_velocity = state_context.velocity.x;
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@@ -112,7 +109,7 @@ impl FighterStateImpl for JumpSquatState {
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fn check_collision_interrupt(
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&mut self,
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state_context: &mut FighterStateContext,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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if let GroundedMotionResult::InAir =
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ground::collide_with_stage_grounded(state_context, &mut self.grounded_common, false)
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@@ -123,7 +120,7 @@ impl FighterStateImpl for JumpSquatState {
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}
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}
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fn on_enter(&mut self, state_context: &mut FighterStateContext) {
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fn on_enter(&mut self, state_context: &mut EnterContext) {
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state_context.play_animation(AnimKind::JumpSquat, false);
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state_context.input.clear_command(FighterCommands::Jump);
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}
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@@ -131,7 +128,7 @@ impl FighterStateImpl for JumpSquatState {
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impl FighterStateImpl for JumpState {
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const NAME: &'static str = "Jump";
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fn check_interrupt(&self, state_context: &mut FighterStateContext) -> Option<FighterState> {
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fn check_interrupt(&self, state_context: &mut InterruptContext) -> Option<FighterState> {
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if state_context.input.has_command(FighterCommands::Jump) {
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Some(FighterState::Jump(JumpState {
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jump_type: JumpType::DoubleJump,
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@@ -141,14 +138,11 @@ impl FighterStateImpl for JumpState {
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}
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}
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fn update(&mut self, state_context: &mut FighterStateContext) {
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air::integrate_gravity(
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state_context.velocity,
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&state_context.fighter_manifest.attributes,
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);
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fn update(&mut self, state_context: &mut UpdateContext) {
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air::integrate_gravity(state_context.velocity, state_context.fighter_attributes);
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air::apply_air_drift(
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state_context.velocity,
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&state_context.fighter_manifest.attributes,
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state_context.fighter_attributes,
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state_context.input,
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);
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air::apply_air_motion(
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@@ -158,7 +152,7 @@ impl FighterStateImpl for JumpState {
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);
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}
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fn on_enter(&mut self, state_context: &mut FighterStateContext) {
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fn on_enter(&mut self, state_context: &mut EnterContext) {
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if let JumpType::DoubleJump = self.jump_type {
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state_context.input.clear_command(FighterCommands::Jump);
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}
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@@ -185,42 +179,22 @@ impl FighterStateImpl for JumpState {
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}
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let vertical_vel = match self.jump_type {
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JumpType::ShortHop => {
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state_context
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.fighter_manifest
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.attributes
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.short_hop_vertical_velocity
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}
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JumpType::LongJump => {
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state_context
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.fighter_manifest
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.attributes
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.full_jump_vertical_velocity
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}
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JumpType::ShortHop => state_context.fighter_attributes.short_hop_vertical_velocity,
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JumpType::LongJump => state_context.fighter_attributes.full_jump_vertical_velocity,
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JumpType::DoubleJump => {
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state_context
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.fighter_manifest
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.attributes
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.full_jump_vertical_velocity
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* state_context
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.fighter_manifest
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.attributes
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.air_jump_multiplier
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state_context.fighter_attributes.full_jump_vertical_velocity
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* state_context.fighter_attributes.air_jump_multiplier
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}
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};
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match self.jump_type {
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JumpType::ShortHop | JumpType::LongJump => {
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state_context.velocity.x += state_context
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.fighter_manifest
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.attributes
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.jump_horizontal_velocity
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* movement_stick_x;
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state_context.velocity.x +=
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state_context.fighter_attributes.jump_horizontal_velocity * movement_stick_x;
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}
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JumpType::DoubleJump => {
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state_context.velocity.x = state_context
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.fighter_manifest
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.attributes
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.fighter_attributes
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.air_jump_horizontal_velocity
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* movement_stick_x;
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}
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@@ -231,9 +205,9 @@ impl FighterStateImpl for JumpState {
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fn check_collision_interrupt(
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&mut self,
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state_context: &mut FighterStateContext,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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if let Some(res) = collision::air_collide_with_stage(state_context) {
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if let Some(res) = state_context.air_collide_with_stage() {
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// Adjust translation
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state_context.translation.0 = res.hit_position - state_context.ecb.get_bottom_point();
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let grounded_common = GroundedStateCommon {
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@@ -250,7 +224,7 @@ impl FighterStateImpl for JumpState {
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}
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pub fn check_input(
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state_context: &FighterStateContext,
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state_context: &InterruptContext,
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ground_common: &GroundedStateCommon,
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) -> Option<FighterState> {
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state_context
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@@ -259,7 +233,7 @@ pub fn check_input(
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.then(|| FighterState::JumpSquat(JumpSquatState::create(ground_common.clone())))
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}
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pub fn check_input_double_jump(state_context: &FighterStateContext) -> Option<FighterState> {
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pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
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state_context
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.input
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.has_command(FighterCommands::Jump)
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