Reviewed-on: #30 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #30.
This commit is contained in:
+11
-3
@@ -33,7 +33,8 @@ pub use motion::{
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};
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use crate::{
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AppState, fighter::{
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AppState,
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fighter::{
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attack::{
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AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
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FighterKnockbackVelocity, FighterPendingHitReaction, FighterReceivedAttacks,
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@@ -43,7 +44,13 @@ use crate::{
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manifest::FighterManifest,
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state::{FighterState, fall::FallState},
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visual::FighterAnimations,
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}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
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},
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input::FighterInput,
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math::{int::FGi32, vec::FGVec2},
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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stage::line::StageCollision,
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};
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use state::state_interrupt_system;
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@@ -216,7 +223,8 @@ impl Plugin for FighterPlugin {
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.after(debug::attack_debug_gather),
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)
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.chain()
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.run_if(crate::debug_tools::attack_hitboxes_enabled).run_if(in_state(AppState::InMatch)),
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.run_if(crate::debug_tools::attack_hitboxes_enabled)
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.run_if(in_state(AppState::InMatch)),
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)
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.add_systems(
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FixedPostUpdate,
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