Make the baked animation system drive the character animations
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@@ -1,14 +1,14 @@
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use bevy::{prelude::*};
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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use crate::{fighter::attack::AttackHitbox, math::int::FGi32};
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pub mod move_compiler;
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pub mod importer;
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pub mod move_compiler;
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pub enum MoveAngleKind {
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Normal(FGi32),
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Sakurai
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Sakurai,
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}
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#[derive(Asset, Reflect, Serialize, Deserialize)]
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@@ -16,4 +16,4 @@ pub struct FighterAttackScript {
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pub hitboxes: Vec<AttackHitbox>,
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pub iasa_frame: u32,
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pub wont_autocancel_window: (u32, u32),
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}
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}
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