Make the baked animation system drive the character animations
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@@ -47,12 +47,3 @@ impl FromWorld for GameSettings {
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.clone()
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}
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}
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#[derive(Reflect, Resource, Default)]
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#[reflect(Resource)]
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pub struct DebugSettings {
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pub show_attack_hitboxes: bool,
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pub show_stage_lines: bool,
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pub show_ecb: bool,
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pub debug_gizmos_draw_in_front: bool
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}
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