Fix match state remaining mutable after and of match and implement initial work on aerials (#77)
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Reviewed-on: #77
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #77.
This commit is contained in:
2026-09-29 12:40:14 +00:00
committed by EIREXE
parent 88ad9ed951
commit adf83ba03f
10 changed files with 300 additions and 26 deletions
+13 -1
View File
@@ -1,5 +1,6 @@
use crate::fighter::state::jump::{JumpState, JumpType};
use crate::fighter::state::land::{LandingState, LandingType};
use crate::fighter::state::{CollisionContext, FighterState};
use crate::fighter::state::{CollisionContext, FighterState, InterruptContext, air_attack, air_dodge};
use crate::fighter::*;
use crate::input::FighterCommands;
@@ -112,6 +113,17 @@ pub fn update_standard_motion(
);
}
pub fn air_interrupts_common(ctx: &mut InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
if ctx.input.has_command(FighterCommands::Jump) {
Some(FighterState::Jump(JumpState {
jump_type: JumpType::DoubleJump,
airborne_state_common: AirborneStateCommon::default(),
}))
} else {
air_dodge::check_input(ctx).or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
}
}
pub fn collision_interrupt(
ctx: &mut CollisionContext,
landing_type: LandingType,