Fix match state remaining mutable after and of match and implement initial work on aerials (#77)
Reviewed-on: #77 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #77.
This commit is contained in:
@@ -179,7 +179,7 @@ pub enum AttackKind {
|
||||
impl AttackKind {
|
||||
pub fn get_animation(&self) -> AnimKind {
|
||||
match self {
|
||||
AttackKind::NeutralAir => AnimKind::AttackJab1,
|
||||
AttackKind::NeutralAir => AnimKind::AttackNeutralAir,
|
||||
AttackKind::Jab => AnimKind::AttackJab1,
|
||||
AttackKind::UpTilt => AnimKind::AttackUpTilt,
|
||||
AttackKind::ForwardAir => AnimKind::AttackUpTilt,
|
||||
|
||||
Reference in New Issue
Block a user