Separate rollback-safe combat reactions
CI / build-and-test (pull_request) Failing after 16m40s

This commit is contained in:
2026-09-16 17:50:28 +00:00
committed by EIREXE
parent 352c6fcb6c
commit ac0216ff00
4 changed files with 195 additions and 163 deletions
+6 -5
View File
@@ -8,8 +8,8 @@ use crate::{
FighterVelocity, Grounded,
animation::FighterAnimationFrame,
attack::{
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction,
FighterReceivedAttacks, FighterSolvedHurtboxes, FighterStaleMoveQueue,
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
FighterSolvedHurtboxes, FighterStaleMoveQueue,
},
baked_animation::FighterBoneMatrices,
state::FighterState,
@@ -28,6 +28,7 @@ pub(super) struct DebugSaveState {
struct Checkpoint {
fighters: Vec<FighterCheckpoint>,
stage_collision: StageCollision,
pending_hits: FighterPendingHits,
}
#[derive(Clone)]
@@ -50,7 +51,6 @@ struct FighterCheckpoint {
knockback_velocity: FighterKnockbackVelocity,
stale_moves: FighterStaleMoveQueue,
hitboxes: FighterHitboxes,
received_attacks: FighterReceivedAttacks,
solved_hurtboxes: FighterSolvedHurtboxes,
bone_matrices: FighterBoneMatrices,
grounded: bool,
@@ -97,9 +97,11 @@ pub(super) fn save_or_restore(world: &mut World) {
};
checkpoint_fighters.push(checkpoint);
}
let pending_hits = world.resource::<FighterPendingHits>().clone();
world.resource_mut::<DebugSaveState>().checkpoint = Some(Checkpoint {
fighters: checkpoint_fighters,
stage_collision,
pending_hits,
});
info!("Saved debug game state");
return;
@@ -147,7 +149,6 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.knockback_velocity);
entity.insert(saved.stale_moves.clone());
entity.insert(saved.hitboxes.clone());
entity.insert(saved.received_attacks.clone());
entity.insert(saved.solved_hurtboxes.clone());
entity.insert(saved.bone_matrices.clone());
if saved.grounded {
@@ -156,6 +157,7 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.remove::<Grounded>();
}
}
world.insert_resource(checkpoint.pending_hits.clone());
world.insert_resource(checkpoint.stage_collision);
for mut match_camera in world.query::<&mut MatchCamera>().iter_mut(world) {
match_camera.needs_snap = true;
@@ -184,7 +186,6 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
knockback_velocity: *fighter.get::<FighterKnockbackVelocity>()?,
stale_moves: fighter.get::<FighterStaleMoveQueue>()?.clone(),
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
received_attacks: fighter.get::<FighterReceivedAttacks>()?.clone(),
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
grounded: fighter.contains::<Grounded>(),
@@ -1,18 +1,19 @@
use std::collections::{HashMap, VecDeque};
mod reaction;
use bevy::ecs::entity::{EntityMapper, MapEntities};
use bevy::prelude::*;
use bevy_ggrs::{Rollback, prelude::GgrsSchedule};
use fixed_math::SinCos;
use bevy_ggrs::{Rollback, RollbackApp, prelude::GgrsSchedule};
use serde::{Deserialize, Serialize};
use crate::{
fighter::{
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes, FighterHitstop,
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterRoster,
FighterTranslation,
animation::{AnimKind, FighterAnimationFrame},
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices, FixedMat4},
errors::FighterErrors,
hurtbox::{FixedAffineCapsule, FixedCapsule},
manifest::FighterManifest,
},
@@ -432,15 +433,26 @@ pub struct FighterAttackScriptAssets {
#[derive(Component, Clone, Debug, Default, Hash)]
pub struct FighterSolvedHurtboxes(pub Vec<FighterSolvedHurtbox>);
#[derive(Component, Clone, Debug, Default, Hash, DerefMut, Deref)]
pub struct FighterReceivedAttacks(
pub Vec<(
/* attacker */ Entity,
Handle<FighterAttackScript>,
AttackKind,
/* hitbox_idx */ usize,
)>,
);
#[derive(Clone, Debug, Hash)]
pub struct FighterHit {
pub attacker: Entity,
pub defender: Entity,
pub attack_script: Handle<FighterAttackScript>,
pub attack_kind: AttackKind,
pub hitbox_index: usize,
}
#[derive(Resource, Clone, Debug, Default, Hash)]
pub struct FighterPendingHits(pub Vec<FighterHit>);
impl MapEntities for FighterPendingHits {
fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M) {
for hit in &mut self.0 {
hit.attacker = entity_mapper.get_mapped(hit.attacker);
hit.defender = entity_mapper.get_mapped(hit.defender);
}
}
}
pub fn solve_hurtboxes(
mut query: Query<(
@@ -498,19 +510,14 @@ pub fn intersect_attacks_with_hurtboxes(
&Player,
&FighterStaleMoveQueue,
)>,
mut query_attacked: Query<(
Entity,
&FighterSolvedHurtboxes,
&Player,
&Fighter,
&mut FighterReceivedAttacks,
)>,
query_attacked: Query<(Entity, &FighterSolvedHurtboxes)>,
mut pending_hits: ResMut<FighterPendingHits>,
attack_scripts: Res<Assets<FighterAttackScript>>,
) {
pending_hits.0.clear();
for &entity_receiving in &roster.0 {
let Ok((_, hurtboxes, _, _receiving_fighter, mut received_attacks)) =
query_attacked.get_mut(entity_receiving)
else {
let Ok((_, hurtboxes)) = query_attacked.get(entity_receiving) else {
continue;
};
@@ -551,12 +558,13 @@ pub fn intersect_attacks_with_hurtboxes(
continue;
};
received_attacks.push((
entity_hurting,
active_attack.script.clone(),
active_attack.kind,
hitting_hitbox_idx,
));
pending_hits.0.push(FighterHit {
attacker: entity_hurting,
defender: entity_receiving,
attack_script: active_attack.script.clone(),
attack_kind: active_attack.kind,
hitbox_index: hitting_hitbox_idx,
});
info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
active_attack.hit_fighters.push(entity_receiving);
@@ -564,140 +572,21 @@ pub fn intersect_attacks_with_hurtboxes(
}
}
pub fn calculate_received_attacks_trajectories(
mut attacker: Query<(
&mut FighterStaleMoveQueue,
&FighterFacingDirection,
&FighterHitboxes,
&Player,
&mut FighterHitstop,
)>,
receiver: Query<(
&mut FighterReceivedAttacks,
&mut FighterDamage,
&Fighter,
&mut FighterPendingHitReaction,
)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>,
fighter_manifests: Res<Assets<FighterManifest>>,
) -> Result {
for (mut received_attacks, mut receiver_damage, fighter, mut pending_reactions) in receiver {
if received_attacks.is_empty() {
continue;
}
// we got attacked, time to calculate the total damage
let damage_data = received_attacks
.iter()
.filter_map(|(from_entity, attack_script, attack_kind, hitbox_idx)| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _attacker_hitstop)) =
attacker.get(*from_entity)
else {
return None;
};
let Some(attack_script) = attack_scripts.get(attack_script) else {
return None;
};
let hitbox = &attack_script.hitboxes[*hitbox_idx];
let damage_received =
stale_move_queue.get_attack_damage_multiplier(*attack_kind) * hitbox.damage.0;
Some((
from_entity,
damage_received,
hitbox,
attack_script,
matches!(facing_dir, FighterFacingDirection::Left),
player.handle,
))
})
.collect::<Vec<_>>();
let total_damage_received_this_frame = damage_data
.iter()
.map(|(_, damage, ..)| damage)
.sum::<FGi32>();
let fighter_manifest = fighter_manifests
.get(&fighter.manifest)
.ok_or(FighterErrors::FighterManifestNotFound)?;
let mut reactions = vec![];
for (attacker_entity, attack_damage, hitbox, _attack_script, facing_left, attacker_slot) in
damage_data
{
let knockback = hitbox.calculate_knockback(
&fighter_manifest.attributes,
*receiver_damage,
FighterDamage(total_damage_received_this_frame),
false,
false,
);
let angle = match &hitbox.angle {
AttackAngle::Normal(angle) => *angle,
AttackAngle::Sakurai => FGi32::lit("32.0"),
};
let launch_angle = if facing_left {
FGi32::lit("180.0") - angle
} else {
angle
};
let (sin, cos) = launch_angle.sin_cos();
let launch_direction = FGVec2::new(cos, sin);
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push((
*attacker_entity,
attacker_slot,
FighterHitReaction {
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,
},
));
}
receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in reactions.iter() {
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
continue;
};
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
}
// Pick attack by port priority
pending_reactions.0 = reactions
.into_iter()
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
.map(|(_, _, reaction)| reaction);
received_attacks.clear();
}
Ok(())
}
pub struct FighterAttackPlugin;
impl Plugin for FighterAttackPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<FighterPendingHits>()
.add_plugins(reaction::FighterReactionPlugin)
.rollback_resource_with_clone::<FighterPendingHits>()
.update_resource_with_map_entities::<FighterPendingHits>()
.checksum_resource_with_hash::<FighterPendingHits>();
app.add_systems(
GgrsSchedule,
(
solve_hurtboxes,
solve_hitboxes,
intersect_attacks_with_hurtboxes,
calculate_received_attacks_trajectories,
)
.chain()
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
+145
View File
@@ -0,0 +1,145 @@
use bevy::prelude::*;
use bevy_ggrs::prelude::GgrsSchedule;
use fixed_math::SinCos;
use super::*;
use crate::{
fighter::{
Fighter, FighterFacingDirection, FighterHitboxes, FighterHitstop,
FighterPendingHitReaction, FighterStaleMoveQueue, errors::FighterErrors,
manifest::FighterManifest,
},
game_settings::GameSettings,
math::{int::FGi32, vec::FGVec2},
player::Player,
schedule::GameplaySet,
scripting::FighterAttackScript,
};
pub fn resolve_fighter_hits(
mut pending_hits: ResMut<FighterPendingHits>,
mut attacker: Query<(
&FighterStaleMoveQueue,
&FighterFacingDirection,
&FighterHitboxes,
&Player,
&mut FighterHitstop,
)>,
mut receiver: Query<(&mut FighterDamage, &Fighter, &mut FighterPendingHitReaction)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
game_settings: Res<GameSettings>,
fighter_manifests: Res<Assets<FighterManifest>>,
) -> Result {
let hits = std::mem::take(&mut pending_hits.0);
let mut hit_offset = 0;
while hit_offset < hits.len() {
let defender = hits[hit_offset].defender;
let next_defender = hits[hit_offset..]
.iter()
.position(|hit| hit.defender != defender)
.map_or(hits.len(), |offset| hit_offset + offset);
let Ok((mut receiver_damage, fighter, mut pending_reaction)) = receiver.get_mut(defender)
else {
hit_offset = next_defender;
continue;
};
let damage_data = hits[hit_offset..next_defender]
.iter()
.filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _hitboxes, player, _)) =
attacker.get(hit.attacker)
else {
return None;
};
let attack_script = attack_scripts.get(&hit.attack_script)?;
let hitbox = attack_script.hitboxes.get(hit.hitbox_index)?;
let damage_received = stale_move_queue
.get_attack_damage_multiplier(hit.attack_kind)
* hitbox.damage.0;
Some((
hit.attacker,
damage_received,
hitbox,
matches!(facing_dir, FighterFacingDirection::Left),
player.handle,
))
})
.collect::<Vec<_>>();
let total_damage_received_this_frame = damage_data
.iter()
.map(|(_, damage, ..)| damage)
.sum::<FGi32>();
let fighter_manifest = fighter_manifests
.get(&fighter.manifest)
.ok_or(FighterErrors::FighterManifestNotFound)?;
let mut reactions = Vec::with_capacity(damage_data.len());
for (attacker_entity, attack_damage, hitbox, facing_left, attacker_slot) in damage_data {
let knockback = hitbox.calculate_knockback(
&fighter_manifest.attributes,
*receiver_damage,
FighterDamage(total_damage_received_this_frame),
false,
false,
);
let angle = match &hitbox.angle {
AttackAngle::Normal(angle) => *angle,
AttackAngle::Sakurai => FGi32::lit("32.0"),
};
let launch_angle = if facing_left {
FGi32::lit("180.0") - angle
} else {
angle
};
let (sin, cos) = launch_angle.sin_cos();
let launch_direction = FGVec2::new(cos, sin);
let hitstop = HitStop::calculate(FighterDamage(attack_damage), false);
reactions.push((
attacker_entity,
attacker_slot,
FighterHitReaction {
launch_velocity: launch_direction * knockback.get_launch_speed(&game_settings),
hitstun_frames: knockback.get_hitstun_frames(&game_settings),
hitstop_frames: hitstop,
kind: HitReactionKind::Flinch,
},
));
}
receiver_damage.0 += total_damage_received_this_frame;
for (attacker_entity, _, reaction) in &reactions {
let Ok((.., mut hitstop)) = attacker.get_mut(*attacker_entity) else {
continue;
};
hitstop.remaining_frames = reaction.hitstop_frames.max(hitstop.remaining_frames);
}
pending_reaction.0 = reactions
.into_iter()
.min_by(|(_, port_a, _), (_, port_b, _)| port_a.cmp(port_b))
.map(|(_, _, reaction)| reaction);
hit_offset = next_defender;
}
Ok(())
}
pub struct FighterReactionPlugin;
impl Plugin for FighterReactionPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
GgrsSchedule,
resolve_fighter_hits
.in_set(GameplaySet::Attacks)
.after(super::intersect_attacks_with_hurtboxes),
);
}
}
+2 -5
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@@ -37,8 +37,8 @@ use crate::{
fighter::{
attack::{
AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterReceivedAttacks,
FighterSolvedHurtboxes, FighterStaleMoveQueue,
FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
FighterStaleMoveQueue,
},
baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
manifest::FighterManifest,
@@ -116,7 +116,6 @@ pub struct FighterVisual;
#[derive(Component)]
#[require(
FighterReceivedAttacks,
FighterStaleMoveQueue,
FighterDamage,
FighterPendingHitReaction,
@@ -199,8 +198,6 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterHitstop>()
.rollback_component_with_copy::<FighterKnockbackVelocity>()
.checksum_component_with_hash::<FighterKnockbackVelocity>()
.rollback_component_with_clone::<FighterReceivedAttacks>()
.checksum_component_with_hash::<FighterReceivedAttacks>()
.rollback_resource_with_reflect::<StageCollision>()
// Debug views.
.add_systems(