Fix determinism being broken due to bone matrix shenanigans (#87)
Reviewed-on: #87 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #87.
This commit is contained in:
@@ -1,6 +1,7 @@
|
|||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use bevy_ggrs::Rollback;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use super::BAKED_ANIMATION_FPS;
|
use super::BAKED_ANIMATION_FPS;
|
||||||
@@ -111,7 +112,8 @@ impl BakedFighterAnimations {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Component, Clone, Debug, Default)]
|
#[derive(Component, Clone, Debug, Default, Hash)]
|
||||||
|
#[require(Rollback)]
|
||||||
pub struct FighterBoneMatrices {
|
pub struct FighterBoneMatrices {
|
||||||
bone_names: Vec<String>,
|
bone_names: Vec<String>,
|
||||||
parents: Vec<Option<usize>>,
|
parents: Vec<Option<usize>>,
|
||||||
|
|||||||
@@ -250,6 +250,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
.checksum_component_with_hash::<FighterInvulnerabilityState>()
|
||||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||||
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
.checksum_component_with_hash::<FighterKnockbackVelocity>()
|
||||||
|
.rollback_component_with_clone::<baked_animation::FighterBoneMatrices>()
|
||||||
|
.checksum_component_with_hash::<baked_animation::FighterBoneMatrices>()
|
||||||
// Debug views.
|
// Debug views.
|
||||||
.add_systems(
|
.add_systems(
|
||||||
FixedPostUpdate,
|
FixedPostUpdate,
|
||||||
|
|||||||
Reference in New Issue
Block a user