Fix determinism being broken due to bone matrix shenanigans (#87)
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Reviewed-on: #87
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #87.
This commit is contained in:
2026-10-07 19:31:01 +00:00
committed by EIREXE
parent 3dfe2fa000
commit a1595d841a
2 changed files with 5 additions and 1 deletions
+2
View File
@@ -250,6 +250,8 @@ impl Plugin for FighterPlugin {
.checksum_component_with_hash::<FighterInvulnerabilityState>()
.rollback_component_with_copy::<FighterKnockbackVelocity>()
.checksum_component_with_hash::<FighterKnockbackVelocity>()
.rollback_component_with_clone::<baked_animation::FighterBoneMatrices>()
.checksum_component_with_hash::<baked_animation::FighterBoneMatrices>()
// Debug views.
.add_systems(
FixedPostUpdate,