Fix determinism being broken due to bone matrix shenanigans (#87)
Reviewed-on: #87 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #87.
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@@ -250,6 +250,8 @@ impl Plugin for FighterPlugin {
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.checksum_component_with_hash::<FighterInvulnerabilityState>()
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.rollback_component_with_copy::<FighterKnockbackVelocity>()
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.checksum_component_with_hash::<FighterKnockbackVelocity>()
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.rollback_component_with_clone::<baked_animation::FighterBoneMatrices>()
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.checksum_component_with_hash::<baked_animation::FighterBoneMatrices>()
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// Debug views.
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.add_systems(
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FixedPostUpdate,
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