Implement directional influence (#43)
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Reviewed-on: #43
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #43.
This commit is contained in:
2026-09-18 20:43:41 +00:00
committed by EIREXE
parent 2b5af49e15
commit 9f51207f48
8 changed files with 116 additions and 20 deletions
+2 -1
View File
@@ -1,6 +1,7 @@
use std::collections::{HashMap, VecDeque};
mod reaction;
pub mod directional_influence;
use bevy::ecs::entity::{EntityMapper, MapEntities};
use bevy::prelude::*;
@@ -42,7 +43,7 @@ pub enum HitReactionKind {
#[derive(Debug, Hash, Clone)]
pub struct FighterHitReaction {
pub launch_velocity: FGVec2,
pub launch_velocity: FGi32,
pub launch_angle: FGi32,
pub hitstop_frames: HitStop,
pub hitstun_frames: u32,