Implement land from below, fix attacks not lifting fighters off the ground (#96)
Reviewed-on: #96 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #96.
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@@ -39,7 +39,10 @@ impl FighterStateImpl for FallState {
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air::collision_interrupt(
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state_context,
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crate::fighter::state::land::LandingType::Normal,
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true,
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crate::fighter::collision::AirCollisionOptions {
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can_pass_through_soft_platforms: true,
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..Default::default()
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},
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)
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}
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