Initial work on ledge & improved baking of root motion. (#90)
Reviewed-on: #90 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #90.
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@@ -8,11 +8,7 @@ use strum::IntoEnumIterator;
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use strum_macros::EnumIter;
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use crate::{
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AppState,
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fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind},
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game_settings::GameSettings,
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math::{int::FGi32, vec3::FGVec3},
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texture_reference::TextureReference,
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AppState, fighter::{FighterAttributes, FighterCameraProfile, animation::AnimKind, attack::AttackKind}, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2, vec3::FGVec3}, texture_reference::TextureReference,
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};
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#[derive(
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@@ -69,6 +65,8 @@ pub struct FighterManifest {
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pub attack_scripts: HashMap<AttackKind, String>,
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pub hurtboxes: Vec<FighterHurtbox>,
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pub ecb_bones: Vec<String>,
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pub ledge_grab_box_start: FGVec2,
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pub ledge_grab_box_end: FGVec2,
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}
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fn default_root_motion_bone() -> String {
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