Implement up smash, dacus and further improve input system. (#88)
Reviewed-on: #88 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #88.
This commit is contained in:
@@ -12,6 +12,8 @@ pub enum InputActionState {
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum InputMapAction {
|
||||
AttackXDir(i32),
|
||||
AttackYDir(i32),
|
||||
MovementXDir(i32),
|
||||
MovementYDir(i32),
|
||||
Jump,
|
||||
@@ -26,6 +28,7 @@ impl InputMapAction {
|
||||
Self::Shield => Some(crate::input::DigitalAction::Shield),
|
||||
Self::Attack => Some(crate::input::DigitalAction::Attack),
|
||||
Self::MovementXDir(_) | Self::MovementYDir(_) => None,
|
||||
Self::AttackYDir(_) | Self::AttackXDir(_) => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user