Fix compilation warnings

This commit is contained in:
2026-08-29 17:55:06 +02:00
parent 077d168655
commit 9546df578d
13 changed files with 8 additions and 38 deletions
+1 -5
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@@ -63,8 +63,4 @@ impl FighterAttributes {
(accel, target_vel)
}
}
pub struct FighterAttributesLink {
attributes: Handle<FighterAttributes>,
}
}
-2
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@@ -1,7 +1,5 @@
//! Resolving an integrated fighter position against the stage.
use bevy::prelude::*;
use crate::fighter::state::FighterStateContext;
use crate::math::segment::FGSegment2d;
use crate::math::vec::FGVec2;
-1
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@@ -1,5 +1,4 @@
use bevy::prelude::*;
use fixed::traits::Fixed;
use crate::math::{int::FGi32, vec::FGVec2};
+2 -5
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@@ -98,7 +98,6 @@ pub struct FighterVisual;
#[derive(Component)]
pub struct Fighter {
id: FighterId,
pub manifest: Handle<FighterManifest>,
}
@@ -170,8 +169,7 @@ pub fn spawn_fighter(
commands: &mut Commands,
player_handle: usize,
spawn_position: FGVec2,
manifest: (Handle<FighterManifest>, &FighterManifest),
_attributes: FighterAttributes,
manifest: Handle<FighterManifest>,
animations: FighterAnimations,
visual_root: WorldAssetRoot,
) {
@@ -181,8 +179,7 @@ pub fn spawn_fighter(
handle: player_handle,
},
Fighter {
id: manifest.1.id,
manifest: manifest.0,
manifest: manifest,
},
FighterFacingDirection::Right,
FighterECB {
-2
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@@ -1,5 +1,3 @@
use fixed::traits::Fixed;
use crate::fighter::*;
pub fn integrate_gravity(velocity: &mut FighterVelocity, attributes: &FighterAttributes) {
+1 -3
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@@ -1,6 +1,4 @@
use std::hash::{Hash, Hasher};
use bevy::prelude::*;
use std::hash::{Hasher};
use super::{FighterStateContext, FighterStateImpl, ground, run, wait, walk};
use crate::fighter::FighterFacingDirection;
-1
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@@ -12,7 +12,6 @@ use crate::math::vec::FGVec2;
use crate::stage::line::{StageLineID, StagePolyLineSegmentType};
use bevy::prelude::*;
use fixed::traits::Fixed;
#[derive(Reflect, Hash, Clone, Debug)]
pub struct GroundedStateCommon {
-3
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@@ -1,6 +1,3 @@
use bevy::prelude::*;
use crate::fighter::{
animation::AnimKind,
state::{
-2
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@@ -1,6 +1,4 @@
use bevy::prelude::*;
use super::{FighterStateContext, FighterStateImpl, dash, ground, wait};
use crate::fighter::animation::AnimKind;
use crate::fighter::state::FighterState;