Implement crouching (#62)
Reviewed-on: #62 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #62.
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@@ -3,8 +3,7 @@
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//! bit-for-bit deterministic for rollback.
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use crate::fighter::state::{
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CollisionContext, FighterState, InterruptContext, air, dash, fall, ground_attack, turn, wait,
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walk,
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CollisionContext, FighterState, InterruptContext, air, crouch, dash, fall, ground_attack, turn, wait, walk,
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};
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use crate::fighter::{
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FighterAttributes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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@@ -461,6 +460,8 @@ pub fn grounded_movement_standstill_common_interrupts(
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Some(state)
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} else if let Some(state) = turn::check_input(state_context) {
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Some(state)
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} else if let Some(state) = crouch::check_input(state_context) {
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Some(state)
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} else if let Some(state) = walk::check_input(state_context) {
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Some(state)
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} else if let Some(state) = wait::check_input(state_context) {
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