Initial work on proper character movement
This commit is contained in:
+14
-11
@@ -1,16 +1,19 @@
|
||||
use bevy::{color::palettes::css::RED, prelude::*};
|
||||
|
||||
use crate::stage::StageLine;
|
||||
use crate::stage::{StagePoly, line::StageCollision};
|
||||
|
||||
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
|
||||
for poly in stage_collision.stage_polys.iter() {
|
||||
for segment in poly.segments.iter() {
|
||||
let from = segment.segment.point1();
|
||||
let to = segment.segment.point2();
|
||||
let from_3d = Vec3::new(from.x, from.y, 0.0);
|
||||
let end_3d = Vec3::new(to.x, to.y, 0.0);
|
||||
let normal_3d = Vec3::new(segment.normal.x, segment.normal.y, 0.0);
|
||||
gizmos.line(from_3d, end_3d, RED);
|
||||
let midpoint = (from_3d + end_3d) * 0.5;
|
||||
gizmos.arrow(midpoint, midpoint + normal_3d, RED);
|
||||
}
|
||||
|
||||
pub fn debug_draw_scene(mut gizmos: Gizmos, planes: Query<&StageLine>) {
|
||||
for plane in planes {
|
||||
let from = plane.segment.point1();
|
||||
let to = plane.segment.point2();
|
||||
let from_3d = Vec3::new(from.x, from.y, 0.0);
|
||||
let end_3d = Vec3::new(to.x, to.y, 0.0);
|
||||
let normal_3d = Vec3::new(plane.normal.x, plane.normal.y, 0.0);
|
||||
gizmos.line(from_3d, end_3d, RED);
|
||||
let midpoint = (from_3d + end_3d) * 0.5;
|
||||
gizmos.arrow(midpoint, midpoint + normal_3d, RED);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user