Initial work on proper character movement

This commit is contained in:
2026-08-24 18:24:20 +02:00
parent a21f24b2d9
commit 91c5c4e05f
30 changed files with 1221 additions and 347 deletions
+14 -11
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@@ -1,16 +1,19 @@
use bevy::{color::palettes::css::RED, prelude::*};
use crate::stage::StageLine;
use crate::stage::{StagePoly, line::StageCollision};
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
for poly in stage_collision.stage_polys.iter() {
for segment in poly.segments.iter() {
let from = segment.segment.point1();
let to = segment.segment.point2();
let from_3d = Vec3::new(from.x, from.y, 0.0);
let end_3d = Vec3::new(to.x, to.y, 0.0);
let normal_3d = Vec3::new(segment.normal.x, segment.normal.y, 0.0);
gizmos.line(from_3d, end_3d, RED);
let midpoint = (from_3d + end_3d) * 0.5;
gizmos.arrow(midpoint, midpoint + normal_3d, RED);
}
pub fn debug_draw_scene(mut gizmos: Gizmos, planes: Query<&StageLine>) {
for plane in planes {
let from = plane.segment.point1();
let to = plane.segment.point2();
let from_3d = Vec3::new(from.x, from.y, 0.0);
let end_3d = Vec3::new(to.x, to.y, 0.0);
let normal_3d = Vec3::new(plane.normal.x, plane.normal.y, 0.0);
gizmos.line(from_3d, end_3d, RED);
let midpoint = (from_3d + end_3d) * 0.5;
gizmos.arrow(midpoint, midpoint + normal_3d, RED);
}
}
+124 -13
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@@ -1,34 +1,145 @@
//! Stage collision geometry.
use std::default;
use bevy::{math::InvalidDirectionError, prelude::*};
use crate::math::SegmentIntersection;
use crate::math::segment::SegmentIntersection;
#[derive(Reflect, Clone, Copy, PartialEq)]
pub enum StagePolyLineSegmentType {
Floor, Wall, Ceiling
}
#[derive(Reflect, Clone)]
pub struct StagePolyLineSegment {
pub segment: Segment2d,
pub normal: Vec2,
pub segment_type: StagePolyLineSegmentType
}
#[derive(Reflect, Clone, Default)]
pub enum StagePolyType {
#[default]
Closed,
Platform
}
#[derive(Reflect, Hash, Debug, Clone, Copy, Default)]
pub struct StageLineID {
pub polygon: usize,
pub segment: usize
}
#[derive(Component, Reflect, Clone, Default)]
#[reflect(Component)]
pub struct StageLine {
pub segment: Segment2d,
pub normal: Vec2,
pub struct StagePoly {
poly_type: StagePolyType,
pub segments: Vec<StagePolyLineSegment>
}
pub struct StagePlaneIntersectResult {
pub position: Vec2,
pub segment_idx: usize,
pub normal: Vec2
}
impl StageLine {
pub fn new(start: Vec2, end: Vec2) -> Result<Self, InvalidDirectionError> {
let segment = Segment2d::new(start, end);
let normal = segment.left_normal().as_vec2();
Ok(Self { segment, normal })
#[derive(Resource, Reflect, Clone, Default)]
#[reflect(Resource)]
pub struct StageCollision {
pub stage_polys: Vec<StagePoly>
}
impl StagePoly {
pub fn intersect_ray(&self, ray_segment: Segment2d) -> Option<StagePlaneIntersectResult> {
for (i, segment) in self.segments.iter().enumerate() {
if let Some(intersection) = segment.segment.segment_intersection(&ray_segment) {
println!("DIST3 {} {}", intersection, segment.segment.closest_point(intersection));
return Some(StagePlaneIntersectResult {
position: intersection,
segment_idx: i,
normal: segment.normal
});
}
}
None
}
pub fn intersect_ray(&self, segment: Segment2d) -> Option<StagePlaneIntersectResult> {
self.segment
.segment_intersection(&segment)
.map(|position| StagePlaneIntersectResult { position })
pub fn get_segment(&self, segment_idx: usize) -> Option<&StagePolyLineSegment> {
self.segments.get(segment_idx)
}
pub fn get_next_segment(&self, segment_idx: usize) -> Option<&StagePolyLineSegment> {
self.segments.get(segment_idx % segment_idx + 1)
}
pub fn get_prev_segment(&self, segment_idx: usize) -> Option<&StagePolyLineSegment> {
self.segments.get(segment_idx % segment_idx + 1)
}
pub fn build(poly_type: StagePolyType, points: &[(Vec2, StagePolyLineSegmentType)]) -> Self {
let windows = points.iter().zip(points.iter().cycle().skip(1));
let segments = windows.map(|segment_window| {
let (first_point, segment_type) = segment_window.0;
let (second_point, _) = segment_window.1;
let segment = Segment2d::new(*first_point, *second_point);
StagePolyLineSegment {
segment_type: *segment_type,
segment,
normal: segment.left_normal().as_vec2()
}
}).collect();
Self {
poly_type,
segments
}
}
}
impl StagePolyLineSegment {
pub fn project(&self, vec: Vec2) -> Vec2 {
vec - vec.project_onto_normalized(self.normal)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn ray_intersection_test() {
let stage_poly = StagePoly::build(crate::stage::line::StagePolyType::Platform, &[
(Vec2::new(-4.5, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(4.5, 0.0), StagePolyLineSegmentType::Floor),
]);
let res = stage_poly.intersect_ray(Segment2d::new(Vec2::new(0.0, 1.0), Vec2::new(0.0, -1.0)));
assert!(res.is_some());
assert_eq!(res.unwrap().position, Vec2::ZERO);
}
#[test]
fn ray_intersection_test_side() {
let stage_poly = StagePoly::build(crate::stage::line::StagePolyType::Platform, &[
(Vec2::new(-4.5, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(4.5, 0.0), StagePolyLineSegmentType::Floor),
]);
let res = stage_poly.intersect_ray(Segment2d::new(Vec2::new(2.0, 1.0), Vec2::new(2.0, -1.0)));
assert!(res.is_some());
assert_eq!(res.unwrap().position, Vec2::new(2.0, 0.0));
}
#[test]
fn ray_intersection_test_diagonal() {
let stage_poly = StagePoly::build(crate::stage::line::StagePolyType::Platform, &[
(Vec2::new(0.0, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(2.0, 2.0), StagePolyLineSegmentType::Floor),
]);
let res = stage_poly.intersect_ray(Segment2d::new(Vec2::new(1.0, 2.0), Vec2::new(1.0, -2.0)));
assert!(res.is_some());
assert_eq!(res.unwrap().position, Vec2::new(1.0, 1.0));
}
}
+1 -1
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@@ -7,7 +7,7 @@ pub mod debug;
pub mod line;
pub mod scene;
pub use line::{StageLine, StagePlaneIntersectResult};
pub use line::{StagePoly, StagePlaneIntersectResult};
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
#[derive(Default)]
+26 -14
View File
@@ -1,37 +1,49 @@
//! The scene content that gets spawned at startup.
use bevy::prelude::*;
use std::f32::consts::PI;
use crate::stage::StageLine;
use bevy::{camera_controller::free_camera::FreeCamera, prelude::*};
use crate::stage::{StagePoly, line::StagePolyLineSegmentType, line::StageCollision};
/// set up a simple 3D scene
pub fn test_scene() -> impl SceneList {
let stage_poly = StagePoly::build(crate::stage::line::StagePolyType::Closed, &[
(Vec2::new(-5.6, -0.35), StagePolyLineSegmentType::Floor),
(Vec2::new(-3.92, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(0.0, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(3.92, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(5.6, -0.35), StagePolyLineSegmentType::Wall),
(Vec2::new(5.6, -20.0), StagePolyLineSegmentType::Ceiling),
(Vec2::new(-5.6, -20.0), StagePolyLineSegmentType::Wall)
]);
bsn_list! [
(
#Cube
Mesh3d(asset_value(Cuboid::new(5.0, 1.0, 1.0)))
MeshMaterial3d::<StandardMaterial>(asset_value(Color::srgb_u8(124, 144, 255)))
Transform::from_xyz(0.0, 0.5, 0.0)
#StageCollision
template_value(StageCollision {
stage_polys: vec!(stage_poly)
})
),
(
#StagePlane
template_value(StageLine::new(Vec2::new(-2.5, 1.0), Vec2::new(2.5, 1.0)).unwrap())
),
(
PointLight {
DirectionalLight {
shadow_maps_enabled: true,
}
Transform::from_xyz(4.0, 8.0, 4.0)
Transform {
translation: Vec3::new(0.0, 2.0, 0.0),
rotation: Quat::from_rotation_x(-PI / 4.),
}
),
(
Camera3d
template_value(Transform::from_xyz(0.0, 1.5, 9.0))
/*FreeCamera {
FreeCamera {
sensitivity: 0.2,
friction: 25.0,
walk_speed: 3.0,
run_speed: 9.0,
}*/
}
)
]
}