Initial work on proper character movement
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@@ -17,7 +17,11 @@ pub struct FighterAttributes {
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pub stick_dash_accel: f32,
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pub max_dash_vel: f32,
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pub jump_vertical_velocity: f32,
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pub ground_friction: f32,
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pub terminal_velocity: f32,
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pub gravity: f32,
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}
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impl FighterAttributes {
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