Implement respawn, dying and controller port mapping
This commit is contained in:
+17
-4
@@ -111,6 +111,7 @@ enum DebugFlag {
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Ecb,
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BlastZones,
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StageCollision,
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SpawnPositions,
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AnimationBones,
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AttackHitboxes,
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Hurtboxes,
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@@ -151,10 +152,6 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
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label: "ECB",
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flag: DebugFlag::Ecb,
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},
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DebugMenuEntry::Toggle {
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label: "Blast Zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Animation bones",
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flag: DebugFlag::AnimationBones,
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@@ -178,6 +175,14 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
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label: "Stage collision",
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flag: DebugFlag::StageCollision,
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},
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DebugMenuEntry::Toggle {
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label: "Blast zones",
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flag: DebugFlag::BlastZones,
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},
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DebugMenuEntry::Toggle {
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label: "Spawn points",
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flag: DebugFlag::SpawnPositions,
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},
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DebugMenuEntry::GameSpeed {
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label: "Game speed",
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},
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@@ -250,6 +255,7 @@ pub struct DebugSettings {
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pub ecb: bool,
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pub blast_zones: bool,
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pub stage_collision: bool,
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pub spawn_positions: bool,
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pub animation_bones: bool,
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pub attack_hitboxes: bool,
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pub hurtboxes: bool,
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@@ -272,6 +278,7 @@ impl Default for DebugSettings {
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ecb: false,
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blast_zones: false,
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stage_collision: false,
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spawn_positions: false,
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animation_bones: false,
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attack_hitboxes: false,
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hurtboxes: false,
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@@ -336,6 +343,7 @@ impl DebugSettings {
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DebugFlag::Network => self.network,
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DebugFlag::Ecb => self.ecb,
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DebugFlag::BlastZones => self.blast_zones,
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DebugFlag::SpawnPositions => self.spawn_positions,
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DebugFlag::StageCollision => self.stage_collision,
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DebugFlag::AnimationBones => self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes,
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@@ -352,6 +360,7 @@ impl DebugSettings {
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DebugFlag::Ecb => self.ecb = !self.ecb,
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DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
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DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
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DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
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DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
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DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
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DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
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@@ -897,6 +906,10 @@ pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.blast_zones
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}
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pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
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settings.spawn_positions
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}
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pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
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settings.animation_bones
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}
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@@ -1,22 +1,12 @@
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use bevy::prelude::*;
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use crate::{
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camera::MatchCamera,
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fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
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FighterTranslation, FighterVelocity,
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animation::FighterAnimationFrame,
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attack::{
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camera::MatchCamera, fighter::{
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FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
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FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
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FighterSolvedHurtboxes, FighterStaleMoveQueue,
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},
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baked_animation::FighterBoneMatrices,
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state::FighterState,
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},
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input::FighterInput,
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player::Player,
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stage::line::StageCollision,
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}, baked_animation::FighterBoneMatrices, state::FighterState,
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}, input::FighterInput, player::Player, stage::line::StageCollision,
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};
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#[derive(Resource, Default)]
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@@ -55,6 +45,7 @@ struct FighterCheckpoint {
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solved_hurtboxes: FighterSolvedHurtboxes,
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bone_matrices: FighterBoneMatrices,
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surface: FighterSurfaceState,
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pending_respawn: FighterPendingRespawn,
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}
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pub(super) fn save_or_restore(world: &mut World) {
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@@ -154,6 +145,7 @@ pub(super) fn save_or_restore(world: &mut World) {
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entity.insert(saved.solved_hurtboxes.clone());
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entity.insert(saved.bone_matrices.clone());
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entity.insert(saved.surface.clone());
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entity.insert(saved.pending_respawn.clone());
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}
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world.insert_resource(checkpoint.pending_hits.clone());
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world.insert_resource(checkpoint.stage_collision);
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@@ -188,6 +180,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
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solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
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bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
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surface: fighter.get::<FighterSurfaceState>()?.clone(),
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pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
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})
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}
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@@ -0,0 +1,36 @@
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//! Various interactions with the blast zones
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use bevy::prelude::*;
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use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
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pub fn apply_blast_zones(
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stage_registry: Res<StageManifestRegistry>,
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stage_manifests: Res<Assets<StageManifest>>,
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match_config: Res<MatchConfig>,
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fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
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) {
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let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
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return;
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};
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let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
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return;
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};
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for (translation, mut pending_respawn, state) in fighters {
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let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
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let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
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let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
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let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
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if is_off_the_left || is_off_the_bottom || is_off_the_right {
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pending_respawn.0 = true;
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} else if is_off_the_top {
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let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
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if is_in_hitstun {
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pending_respawn.0 = true;
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}
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}
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}
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}
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+10
-1
@@ -20,6 +20,7 @@ pub mod motion;
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pub mod state;
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pub mod surface;
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pub mod visual;
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pub mod blast_zones;
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// The fighter components are re-exported so the rest of the crate can say
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// `fighter::FighterVelocity` without caring which file it lives in. Named
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@@ -128,11 +129,15 @@ impl FighterFacingDirection {
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#[require(Transform)]
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pub struct FighterVisual;
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#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
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pub struct FighterPendingRespawn(bool);
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#[derive(Component)]
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#[require(
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FighterStaleMoveQueue,
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FighterDamage,
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FighterPendingHitReaction,
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FighterPendingRespawn,
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FighterHitstop,
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FighterKnockbackVelocity,
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FighterTranslation
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@@ -177,7 +182,7 @@ impl Plugin for FighterPlugin {
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.add_systems(
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GgrsSchedule,
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(
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(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
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(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
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baked_animation::update_fighter_bone_matrices,
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)
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.chain()
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@@ -220,6 +225,8 @@ impl Plugin for FighterPlugin {
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.checksum_component_with_hash::<FighterDamage>()
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.rollback_component_with_clone::<FighterPendingHitReaction>()
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.checksum_component_with_hash::<FighterPendingHitReaction>()
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.rollback_component_with_copy::<FighterPendingRespawn>()
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.checksum_component_with_hash::<FighterPendingRespawn>()
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.rollback_component_with_copy::<FighterHitstop>()
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.checksum_component_with_hash::<FighterHitstop>()
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.rollback_component_with_copy::<FighterKnockbackVelocity>()
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@@ -281,6 +288,7 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
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pub fn spawn_fighter(
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commands: &mut Commands,
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player_handle: usize,
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controller_port: usize,
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spawn_position: FGVec2,
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manifest: Handle<FighterManifest>,
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model_scale: FGi32,
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@@ -294,6 +302,7 @@ pub fn spawn_fighter(
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Name(format!("Fighter {player_handle}").into()),
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Player {
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handle: player_handle,
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controller_port,
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},
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Fighter { manifest: manifest },
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FighterFacingDirection::Right,
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@@ -0,0 +1,53 @@
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use crate::{fighter::{animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
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#[derive(Debug, Clone, Hash)]
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pub struct AngelState {
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frames_remaining: u32
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}
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impl AngelState {
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pub fn new(duration: u32) -> Self {
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Self {
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frames_remaining: duration
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}
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}
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}
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impl FighterStateImpl for AngelState {
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const NAME: &'static str = "Angel";
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fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
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let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
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let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
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if self.frames_remaining == 0 || moved_sideways || moved_vertically {
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Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
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} else {
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None
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}
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}
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fn update(&mut self, _state_context: &mut super::UpdateContext) {
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self.frames_remaining = self.frames_remaining.saturating_sub(1);
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}
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fn is_visually_grounded<'a>(&'a self) -> bool {
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false
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}
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fn on_enter(&mut self, state_context: &mut super::EnterContext) {
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state_context.play_animation(AnimKind::Wait, true);
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state_context.velocity.0 = FGVec2::ZERO;
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}
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fn check_collision_interrupt(
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&mut self,
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_state_context: &mut super::CollisionContext,
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) -> Option<super::FighterState> {
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None
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}
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fn surface_policy(&self) -> super::SurfacePolicy {
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super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
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}
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}
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+97
-18
@@ -15,22 +15,29 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
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use crate::fighter::ecb::FighterPreviousECB;
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use crate::fighter::manifest::FighterManifest;
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use crate::fighter::state::hitstun::HitstunState;
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use crate::fighter::surface::EcbLockPolicy;
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use crate::fighter::visual::FighterAnimations;
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use crate::fighter::{
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Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
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FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
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FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
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FighterPresentationSnap,
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FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingRespawn,
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FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation,
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FighterVelocity, FighterDamage,
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};
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use crate::fighter::surface::EcbLockPolicy;
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use crate::game_settings::GameSettings;
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use crate::input::FighterInput;
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use crate::match_loading::MatchConfig;
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use crate::match_runtime::MatchState;
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use crate::math::int::FGi32;
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use crate::math::vec::FGVec2;
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use crate::player::Player;
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use crate::scripting::FighterAttackScript;
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use crate::stage::line::StageCollision;
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use crate::stage::manifest::{StageManifest, StageManifestRegistry};
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pub mod air;
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pub mod air_dodge;
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pub mod angel;
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pub mod crouch;
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pub mod dash;
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pub mod fall;
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pub mod ground;
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@@ -38,12 +45,11 @@ pub mod ground_attack;
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pub mod hitstun;
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pub mod jump;
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pub mod land;
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pub mod platform_pass;
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pub mod run;
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pub mod turn;
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pub mod wait;
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pub mod walk;
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pub mod crouch;
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pub mod platform_pass;
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
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pub enum SurfacePolicy {
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@@ -210,8 +216,8 @@ impl CollisionContext<'_> {
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&self,
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) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
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let ignored_polys = self.surface.ignored_polygon_ids();
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let ignore_soft_platforms = self.input.get_last_frame().movement.y
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<= -self.downward_stick_threshold;
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let ignore_soft_platforms =
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self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
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crate::fighter::collision::air_collide_with_stage(
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self.prev_translation,
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self.translation,
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@@ -239,6 +245,7 @@ fighter_states! {
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Turn => turn::TurnState,
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GroundAttack => ground_attack::GroundAttackState,
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Hitstun => hitstun::HitstunState,
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Angel => angel::AngelState,
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}
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#[derive(QueryData)]
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@@ -314,7 +321,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
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surface: &mut self.surface,
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fighter_attributes: attributes,
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attack_script_assets,
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game_settings
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game_settings,
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}
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}
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@@ -364,7 +371,9 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
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ecb: &mut self.ecb,
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prev_ecb: &self.prev_ecb,
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stage_collision,
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leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
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leave_ground_ecb_lock_duration: game_settings
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.fighter_common
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.leave_ground_ecb_frame_lock_duration,
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downward_stick_threshold: game_settings.input_common.run_stick_threshold,
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}
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}
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@@ -378,9 +387,12 @@ pub struct StatefulFighterQuery {
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pub animations: &'static FighterAnimations,
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pub fighter: &'static Fighter,
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pub attack_script_assets: &'static FighterAttackScriptAssets,
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pub player: &'static Player,
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pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
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pub hitstop: &'static mut FighterHitstop,
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pub hitstop_shake: &'static mut FighterHitstopShake,
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pub pending_respawn: &'static mut FighterPendingRespawn,
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pub damage: &'static mut FighterDamage,
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}
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pub fn state_update_system(
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@@ -429,7 +441,9 @@ fn transition_state(
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if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
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frame.surface.apply_airborne_policy(
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lock_policy,
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game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
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game_settings
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.fighter_common
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.leave_ground_ecb_frame_lock_duration,
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);
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}
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next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
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@@ -454,6 +468,7 @@ pub fn state_interrupt_system(
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mut pending_hit_reaction,
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mut hitstop,
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mut hitstop_shake,
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..
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} = fighter;
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let manifest = fighter_manifests
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.get(&fighter.manifest)
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@@ -516,7 +531,7 @@ pub fn state_interrupt_system(
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animations,
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&baked_animations,
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&manifest.attributes,
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&stage_collision
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&stage_collision,
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))
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};
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@@ -538,25 +553,89 @@ pub fn state_collision_interrupt_system(
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stage_collision: Res<StageCollision>,
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fighter_manifests: Res<Assets<FighterManifest>>,
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game_settings: Res<GameSettings>,
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match_config: Res<MatchConfig>,
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mut match_state: ResMut<MatchState>,
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stage_registry: Res<StageManifestRegistry>,
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stage_manifests: Res<Assets<StageManifest>>,
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) {
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let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
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return;
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};
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let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
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return;
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};
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|
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for fighter in &mut query {
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let StatefulFighterQueryItem {
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mut state,
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mut frame,
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||||
fighter,
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||||
attack_script_assets,
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||||
hitstop,
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||||
mut hitstop,
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mut pending_respawn,
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||||
player,
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||||
mut damage,
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||||
..
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} = fighter;
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if hitstop.remaining_frames > 0 {
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continue;
|
||||
}
|
||||
|
||||
let manifest = fighter_manifests
|
||||
.get(&fighter.manifest)
|
||||
.expect("Fighter manifest should be valid");
|
||||
let new_state =
|
||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
||||
|
||||
if pending_respawn.0 {
|
||||
**pending_respawn = false;
|
||||
let respawn_state = FighterState::Angel(angel::AngelState::new(60 * 3));
|
||||
|
||||
// Find the angel platform position
|
||||
let respawn_point = stage_manifest
|
||||
.respawn_points
|
||||
.get(player.controller_port % stage_manifest.respawn_points.len());
|
||||
|
||||
if let None = respawn_point {
|
||||
error!("Couldn't get a respawn point, falling back to the world origin");
|
||||
}
|
||||
|
||||
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
||||
|
||||
frame.translation.0 = respawn_point;
|
||||
frame.presentation_snap.0 = true;
|
||||
|
||||
// Clear hitstop
|
||||
hitstop.remaining_frames = 0;
|
||||
|
||||
// subtract one stock
|
||||
|
||||
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
||||
"Failed to get fighter for GGRS slot {} (controller port {})",
|
||||
player.handle, player.controller_port
|
||||
));
|
||||
|
||||
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
||||
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
||||
}
|
||||
|
||||
// reset percentage
|
||||
*damage = FighterDamage::default();
|
||||
|
||||
transition_state(
|
||||
&mut state,
|
||||
respawn_state,
|
||||
&mut frame,
|
||||
&manifest.attributes,
|
||||
attack_script_assets,
|
||||
&game_settings,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if hitstop.remaining_frames > 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let new_state = state.check_collision_interrupt(
|
||||
&mut frame.collision_context(&stage_collision, &game_settings),
|
||||
);
|
||||
if let Some(new_state) = new_state {
|
||||
transition_state(
|
||||
&mut state,
|
||||
|
||||
+109
-10
@@ -34,7 +34,10 @@ use crate::{
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub struct MatchPlayer {
|
||||
/// Dense index used by GGRS and rollback-simulated player state.
|
||||
pub handle: usize,
|
||||
/// Physical controller port selected for a single-player match.
|
||||
pub controller_port: usize,
|
||||
pub fighter: FighterId,
|
||||
}
|
||||
|
||||
@@ -45,6 +48,22 @@ pub struct MatchConfig {
|
||||
pub rules: MatchRules,
|
||||
}
|
||||
|
||||
impl MatchConfig {
|
||||
/// Maps a GGRS handle to the controller port used by gameplay.
|
||||
///
|
||||
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
||||
/// single-player match preserves the physical controller port selected in
|
||||
/// the menu (for example, port 3 remains port 3).
|
||||
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
||||
let player = self.players.iter().find(|player| player.handle == handle)?;
|
||||
Some(if self.players.len() > 1 {
|
||||
handle
|
||||
} else {
|
||||
player.controller_port
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
pub enum MatchRules {
|
||||
Stock {
|
||||
@@ -227,6 +246,7 @@ pub fn initiate_default_match(
|
||||
let players = (0..args.players)
|
||||
.map(|handle| MatchPlayer {
|
||||
handle,
|
||||
controller_port: handle,
|
||||
fighter: FighterId::TestFighter,
|
||||
})
|
||||
.collect();
|
||||
@@ -262,6 +282,7 @@ pub fn initiate_default_match(
|
||||
pub fn prepare_match(
|
||||
mut commands: Commands,
|
||||
config: Res<MatchConfig>,
|
||||
mut input_assignments: ResMut<LocalInputAssignments>,
|
||||
assets: Res<MatchAssets>,
|
||||
gltfs: Res<Assets<Gltf>>,
|
||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||
@@ -276,7 +297,7 @@ pub fn prepare_match(
|
||||
if !valid_player_handles(&config.players) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
"player handles must be unique and non-empty",
|
||||
"player handles must be dense, unique, and non-empty",
|
||||
);
|
||||
return;
|
||||
}
|
||||
@@ -484,6 +505,8 @@ pub fn prepare_match(
|
||||
}
|
||||
};
|
||||
|
||||
remap_local_input_assignments(&mut input_assignments, &config.players);
|
||||
|
||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||
|
||||
stage::spawn_stage(
|
||||
@@ -503,6 +526,9 @@ pub fn prepare_match(
|
||||
fighter_roster.push(spawn_fighter(
|
||||
&mut commands,
|
||||
player.handle,
|
||||
config
|
||||
.controller_port_for_handle(player.handle)
|
||||
.expect("validated match config contains every player handle"),
|
||||
spawn_point,
|
||||
manifest_handle.clone(),
|
||||
model_scale,
|
||||
@@ -533,16 +559,25 @@ fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
||||
|
||||
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||
handles.sort_unstable();
|
||||
handles.windows(2).all(|handles| handles[0] != handles[1])
|
||||
&& handles.last().is_none_or(|handle| *handle != usize::MAX)
|
||||
handles.into_iter().eq(0..players.len())
|
||||
}
|
||||
|
||||
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||
players
|
||||
players.len()
|
||||
}
|
||||
|
||||
fn remap_local_input_assignments(
|
||||
assignments: &mut LocalInputAssignments,
|
||||
players: &[MatchPlayer],
|
||||
) {
|
||||
for (assigned_port, _) in assignments.iter_mut() {
|
||||
if let Some(player) = players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.max()
|
||||
.map_or(0, |handle| handle + 1)
|
||||
.find(|player| player.controller_port == *assigned_port)
|
||||
{
|
||||
*assigned_port = player.handle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn cleanup_match(
|
||||
@@ -577,10 +612,12 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
@@ -598,10 +635,12 @@ mod tests {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 1,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
@@ -610,20 +649,80 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_handles_may_have_gaps() {
|
||||
fn player_handles_must_not_have_gaps() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 2,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
|
||||
assert!(valid_player_handles(&players));
|
||||
assert_eq!(player_count_for_handles(&players), 3);
|
||||
assert!(!valid_player_handles(&players));
|
||||
assert_eq!(player_count_for_handles(&players), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
||||
let single_player = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
||||
|
||||
let multiplayer = MatchConfig {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
rules: MatchRules::default(),
|
||||
};
|
||||
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
||||
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn input_assignments_are_remapped_from_ports_to_ggrs_handles() {
|
||||
let players = [
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
];
|
||||
let mut assignments = LocalInputAssignments(vec![
|
||||
(0, LocalInputSource::Keyboard),
|
||||
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||
]);
|
||||
|
||||
remap_local_input_assignments(&mut assignments, &players);
|
||||
|
||||
assert_eq!(assignments[0].0, 0);
|
||||
assert_eq!(assignments[1].0, 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -40,12 +40,7 @@ impl MatchState {
|
||||
|
||||
Self {
|
||||
elapsed_frames: 0,
|
||||
players: (0..config
|
||||
.players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.max()
|
||||
.map_or(0, |handle| handle + 1))
|
||||
players: (0..config.players.len())
|
||||
.map(|_| PlayerMatchState {
|
||||
stocks_remaining,
|
||||
score: 0,
|
||||
@@ -122,10 +117,12 @@ mod tests {
|
||||
players: vec![
|
||||
MatchPlayer {
|
||||
handle: 1,
|
||||
controller_port: 3,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
},
|
||||
],
|
||||
|
||||
@@ -65,7 +65,10 @@ impl MenuMatchConfig {
|
||||
|
||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||
|
||||
for player in self.players.iter() {
|
||||
let mut players = self.players.iter().collect::<Vec<_>>();
|
||||
players.sort_unstable_by_key(|player| player.slot);
|
||||
|
||||
for (handle, player) in players.into_iter().enumerate() {
|
||||
let fighter_id =
|
||||
player
|
||||
.fighter
|
||||
@@ -74,7 +77,8 @@ impl MenuMatchConfig {
|
||||
))?;
|
||||
match_players.push(MatchPlayer {
|
||||
fighter: fighter_id,
|
||||
handle: player.slot,
|
||||
handle,
|
||||
controller_port: player.slot,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -102,4 +106,27 @@ mod tests {
|
||||
|
||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
||||
let menu = MenuMatchConfig {
|
||||
stage: Some(StageId::TestStage),
|
||||
players: vec![
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 3,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
MenuMatchPlayerSlot {
|
||||
slot: 0,
|
||||
fighter: Some(FighterId::TestFighter),
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let config = menu.to_match_config().unwrap();
|
||||
assert_eq!(config.players[0].handle, 0);
|
||||
assert_eq!(config.players[0].controller_port, 0);
|
||||
assert_eq!(config.players[1].handle, 1);
|
||||
assert_eq!(config.players[1].controller_port, 3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,5 +10,8 @@ use bevy_ggrs::prelude::*;
|
||||
#[derive(Default, Component)]
|
||||
#[require(Rollback, Transform)]
|
||||
pub struct Player {
|
||||
/// Dense GGRS session index.
|
||||
pub handle: usize,
|
||||
/// Port used for port-dependent gameplay such as respawn placement.
|
||||
pub controller_port: usize,
|
||||
}
|
||||
|
||||
+4
-14
@@ -17,7 +17,7 @@ use crate::{
|
||||
};
|
||||
|
||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||
pub const REPLAY_VERSION: u32 = 2;
|
||||
pub const REPLAY_VERSION: u32 = 3;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||
pub enum ReplayFormat {
|
||||
@@ -169,16 +169,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
||||
if replay
|
||||
.frames
|
||||
.iter()
|
||||
.any(|frame| {
|
||||
frame.inputs.len()
|
||||
!= replay
|
||||
.match_config
|
||||
.players
|
||||
.iter()
|
||||
.map(|player| player.handle)
|
||||
.max()
|
||||
.map_or(0, |handle| handle + 1)
|
||||
})
|
||||
.any(|frame| frame.inputs.len() != replay.match_config.players.len())
|
||||
{
|
||||
return Err("replay frame input count does not match player count".into());
|
||||
}
|
||||
@@ -194,9 +185,7 @@ impl Replay {
|
||||
.map(|player| player.handle)
|
||||
.collect();
|
||||
handles.sort_unstable();
|
||||
handles.is_empty()
|
||||
|| handles.windows(2).any(|handles| handles[0] == handles[1])
|
||||
|| handles.last() == Some(&usize::MAX)
|
||||
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
||||
}
|
||||
|
||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||
@@ -385,6 +374,7 @@ mod tests {
|
||||
stage: StageId::TestStage,
|
||||
players: vec![MatchPlayer {
|
||||
handle: 0,
|
||||
controller_port: 0,
|
||||
fighter: FighterId::TestFighter,
|
||||
}],
|
||||
rules: MatchRules::Timed {
|
||||
|
||||
+29
-3
@@ -1,8 +1,7 @@
|
||||
use bevy::{color::palettes::css::RED, prelude::*};
|
||||
|
||||
use crate::{
|
||||
match_loading::MatchConfig,
|
||||
stage::{
|
||||
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
||||
line::StageCollision,
|
||||
manifest::{StageManifest, StageManifestRegistry},
|
||||
},
|
||||
@@ -42,5 +41,32 @@ pub fn debug_draw_blast_zones(
|
||||
let center = (top_left + bottom_right) / 2.0;
|
||||
let size = (bottom_right - top_left).abs();
|
||||
|
||||
gizmos.rect(Vec3::new(center.x, center.y, 0.0), size, bevy::color::palettes::css::BLUE);
|
||||
gizmos.rect(
|
||||
Vec3::new(center.x, center.y, 0.0),
|
||||
size,
|
||||
bevy::color::palettes::css::BLUE,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn debug_draw_spawn_positions(
|
||||
mut gizmos: Gizmos,
|
||||
stage_registry: Res<StageManifestRegistry>,
|
||||
stage_manifests: Res<Assets<StageManifest>>,
|
||||
match_config: Res<MatchConfig>,
|
||||
) {
|
||||
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for spawn_point in stage_manifest.spawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
||||
}
|
||||
|
||||
for respawn_point in stage_manifest.respawn_points.iter() {
|
||||
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,7 +91,9 @@ pub struct StageManifest {
|
||||
|
||||
#[reflect(ignore)]
|
||||
pub spawn_points: Vec<FGVec2>,
|
||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>
|
||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
||||
#[reflect(ignore)]
|
||||
pub respawn_points: Vec<FGVec2>,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
|
||||
@@ -27,6 +27,9 @@ impl Plugin for StagePlugin {
|
||||
(debug::debug_draw_blast_zones
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||
(debug::debug_draw_spawn_positions
|
||||
.run_if(resource_exists::<MatchConfig>)
|
||||
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user