Implement respawn, dying and controller port mapping
This commit is contained in:
+17
-4
@@ -111,6 +111,7 @@ enum DebugFlag {
|
|||||||
Ecb,
|
Ecb,
|
||||||
BlastZones,
|
BlastZones,
|
||||||
StageCollision,
|
StageCollision,
|
||||||
|
SpawnPositions,
|
||||||
AnimationBones,
|
AnimationBones,
|
||||||
AttackHitboxes,
|
AttackHitboxes,
|
||||||
Hurtboxes,
|
Hurtboxes,
|
||||||
@@ -151,10 +152,6 @@ const FIGHTER_MENU: &[DebugMenuEntry] = &[
|
|||||||
label: "ECB",
|
label: "ECB",
|
||||||
flag: DebugFlag::Ecb,
|
flag: DebugFlag::Ecb,
|
||||||
},
|
},
|
||||||
DebugMenuEntry::Toggle {
|
|
||||||
label: "Blast Zones",
|
|
||||||
flag: DebugFlag::BlastZones,
|
|
||||||
},
|
|
||||||
DebugMenuEntry::Toggle {
|
DebugMenuEntry::Toggle {
|
||||||
label: "Animation bones",
|
label: "Animation bones",
|
||||||
flag: DebugFlag::AnimationBones,
|
flag: DebugFlag::AnimationBones,
|
||||||
@@ -178,6 +175,14 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
|
|||||||
label: "Stage collision",
|
label: "Stage collision",
|
||||||
flag: DebugFlag::StageCollision,
|
flag: DebugFlag::StageCollision,
|
||||||
},
|
},
|
||||||
|
DebugMenuEntry::Toggle {
|
||||||
|
label: "Blast zones",
|
||||||
|
flag: DebugFlag::BlastZones,
|
||||||
|
},
|
||||||
|
DebugMenuEntry::Toggle {
|
||||||
|
label: "Spawn points",
|
||||||
|
flag: DebugFlag::SpawnPositions,
|
||||||
|
},
|
||||||
DebugMenuEntry::GameSpeed {
|
DebugMenuEntry::GameSpeed {
|
||||||
label: "Game speed",
|
label: "Game speed",
|
||||||
},
|
},
|
||||||
@@ -250,6 +255,7 @@ pub struct DebugSettings {
|
|||||||
pub ecb: bool,
|
pub ecb: bool,
|
||||||
pub blast_zones: bool,
|
pub blast_zones: bool,
|
||||||
pub stage_collision: bool,
|
pub stage_collision: bool,
|
||||||
|
pub spawn_positions: bool,
|
||||||
pub animation_bones: bool,
|
pub animation_bones: bool,
|
||||||
pub attack_hitboxes: bool,
|
pub attack_hitboxes: bool,
|
||||||
pub hurtboxes: bool,
|
pub hurtboxes: bool,
|
||||||
@@ -272,6 +278,7 @@ impl Default for DebugSettings {
|
|||||||
ecb: false,
|
ecb: false,
|
||||||
blast_zones: false,
|
blast_zones: false,
|
||||||
stage_collision: false,
|
stage_collision: false,
|
||||||
|
spawn_positions: false,
|
||||||
animation_bones: false,
|
animation_bones: false,
|
||||||
attack_hitboxes: false,
|
attack_hitboxes: false,
|
||||||
hurtboxes: false,
|
hurtboxes: false,
|
||||||
@@ -336,6 +343,7 @@ impl DebugSettings {
|
|||||||
DebugFlag::Network => self.network,
|
DebugFlag::Network => self.network,
|
||||||
DebugFlag::Ecb => self.ecb,
|
DebugFlag::Ecb => self.ecb,
|
||||||
DebugFlag::BlastZones => self.blast_zones,
|
DebugFlag::BlastZones => self.blast_zones,
|
||||||
|
DebugFlag::SpawnPositions => self.spawn_positions,
|
||||||
DebugFlag::StageCollision => self.stage_collision,
|
DebugFlag::StageCollision => self.stage_collision,
|
||||||
DebugFlag::AnimationBones => self.animation_bones,
|
DebugFlag::AnimationBones => self.animation_bones,
|
||||||
DebugFlag::AttackHitboxes => self.attack_hitboxes,
|
DebugFlag::AttackHitboxes => self.attack_hitboxes,
|
||||||
@@ -352,6 +360,7 @@ impl DebugSettings {
|
|||||||
DebugFlag::Ecb => self.ecb = !self.ecb,
|
DebugFlag::Ecb => self.ecb = !self.ecb,
|
||||||
DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
|
DebugFlag::BlastZones => self.blast_zones = !self.blast_zones,
|
||||||
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
|
DebugFlag::StageCollision => self.stage_collision = !self.stage_collision,
|
||||||
|
DebugFlag::SpawnPositions => self.spawn_positions = !self.spawn_positions,
|
||||||
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
|
DebugFlag::AnimationBones => self.animation_bones = !self.animation_bones,
|
||||||
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
|
DebugFlag::AttackHitboxes => self.attack_hitboxes = !self.attack_hitboxes,
|
||||||
DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
|
DebugFlag::Hurtboxes => self.hurtboxes = !self.hurtboxes,
|
||||||
@@ -897,6 +906,10 @@ pub fn blast_zones_enabled(settings: Res<DebugSettings>) -> bool {
|
|||||||
settings.blast_zones
|
settings.blast_zones
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn spawn_positions_enabled(settings: Res<DebugSettings>) -> bool {
|
||||||
|
settings.spawn_positions
|
||||||
|
}
|
||||||
|
|
||||||
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
|
pub fn animation_bones_enabled(settings: Res<DebugSettings>) -> bool {
|
||||||
settings.animation_bones
|
settings.animation_bones
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +1,12 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
camera::MatchCamera,
|
camera::MatchCamera, fighter::{
|
||||||
fighter::{
|
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterPendingRespawn, FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity, animation::FighterAnimationFrame, attack::{
|
||||||
FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake,
|
|
||||||
FighterPreviousFacingDirection, FighterPreviousTranslation, FighterSurfaceState,
|
|
||||||
FighterTranslation, FighterVelocity,
|
|
||||||
animation::FighterAnimationFrame,
|
|
||||||
attack::{
|
|
||||||
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
FighterDamage, FighterKnockbackVelocity, FighterPendingHitReaction, FighterPendingHits,
|
||||||
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
FighterSolvedHurtboxes, FighterStaleMoveQueue,
|
||||||
},
|
}, baked_animation::FighterBoneMatrices, state::FighterState,
|
||||||
baked_animation::FighterBoneMatrices,
|
}, input::FighterInput, player::Player, stage::line::StageCollision,
|
||||||
state::FighterState,
|
|
||||||
},
|
|
||||||
input::FighterInput,
|
|
||||||
player::Player,
|
|
||||||
stage::line::StageCollision,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
#[derive(Resource, Default)]
|
||||||
@@ -55,6 +45,7 @@ struct FighterCheckpoint {
|
|||||||
solved_hurtboxes: FighterSolvedHurtboxes,
|
solved_hurtboxes: FighterSolvedHurtboxes,
|
||||||
bone_matrices: FighterBoneMatrices,
|
bone_matrices: FighterBoneMatrices,
|
||||||
surface: FighterSurfaceState,
|
surface: FighterSurfaceState,
|
||||||
|
pending_respawn: FighterPendingRespawn,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(super) fn save_or_restore(world: &mut World) {
|
pub(super) fn save_or_restore(world: &mut World) {
|
||||||
@@ -154,6 +145,7 @@ pub(super) fn save_or_restore(world: &mut World) {
|
|||||||
entity.insert(saved.solved_hurtboxes.clone());
|
entity.insert(saved.solved_hurtboxes.clone());
|
||||||
entity.insert(saved.bone_matrices.clone());
|
entity.insert(saved.bone_matrices.clone());
|
||||||
entity.insert(saved.surface.clone());
|
entity.insert(saved.surface.clone());
|
||||||
|
entity.insert(saved.pending_respawn.clone());
|
||||||
}
|
}
|
||||||
world.insert_resource(checkpoint.pending_hits.clone());
|
world.insert_resource(checkpoint.pending_hits.clone());
|
||||||
world.insert_resource(checkpoint.stage_collision);
|
world.insert_resource(checkpoint.stage_collision);
|
||||||
@@ -188,6 +180,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
|
|||||||
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
|
||||||
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
|
||||||
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
surface: fighter.get::<FighterSurfaceState>()?.clone(),
|
||||||
|
pending_respawn: fighter.get::<FighterPendingRespawn>()?.clone(),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,36 @@
|
|||||||
|
//! Various interactions with the blast zones
|
||||||
|
|
||||||
|
use bevy::prelude::*;
|
||||||
|
|
||||||
|
use crate::{fighter::{FighterPendingRespawn, FighterTranslation, state::FighterState}, match_loading::MatchConfig, stage::manifest::{StageManifest, StageManifestRegistry}};
|
||||||
|
|
||||||
|
pub fn apply_blast_zones(
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
fighters: Query<(&FighterTranslation, &mut FighterPendingRespawn, &FighterState)>
|
||||||
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
for (translation, mut pending_respawn, state) in fighters {
|
||||||
|
let is_off_the_left = translation.x < stage_manifest.blast_zone_top_left.x;
|
||||||
|
let is_off_the_right = translation.x > stage_manifest.blast_zone_bottom_right.x;
|
||||||
|
let is_off_the_top = translation.y > stage_manifest.blast_zone_top_left.y;
|
||||||
|
let is_off_the_bottom = translation.y < stage_manifest.blast_zone_bottom_right.y;
|
||||||
|
|
||||||
|
if is_off_the_left || is_off_the_bottom || is_off_the_right {
|
||||||
|
pending_respawn.0 = true;
|
||||||
|
} else if is_off_the_top {
|
||||||
|
let is_in_hitstun = matches!(state, FighterState::Hitstun(..));
|
||||||
|
if is_in_hitstun {
|
||||||
|
pending_respawn.0 = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+10
-1
@@ -20,6 +20,7 @@ pub mod motion;
|
|||||||
pub mod state;
|
pub mod state;
|
||||||
pub mod surface;
|
pub mod surface;
|
||||||
pub mod visual;
|
pub mod visual;
|
||||||
|
pub mod blast_zones;
|
||||||
|
|
||||||
// The fighter components are re-exported so the rest of the crate can say
|
// The fighter components are re-exported so the rest of the crate can say
|
||||||
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
// `fighter::FighterVelocity` without caring which file it lives in. Named
|
||||||
@@ -128,11 +129,15 @@ impl FighterFacingDirection {
|
|||||||
#[require(Transform)]
|
#[require(Transform)]
|
||||||
pub struct FighterVisual;
|
pub struct FighterVisual;
|
||||||
|
|
||||||
|
#[derive(Component, DerefMut, Deref, Debug, Default, Hash, Clone, Copy)]
|
||||||
|
pub struct FighterPendingRespawn(bool);
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
#[require(
|
#[require(
|
||||||
FighterStaleMoveQueue,
|
FighterStaleMoveQueue,
|
||||||
FighterDamage,
|
FighterDamage,
|
||||||
FighterPendingHitReaction,
|
FighterPendingHitReaction,
|
||||||
|
FighterPendingRespawn,
|
||||||
FighterHitstop,
|
FighterHitstop,
|
||||||
FighterKnockbackVelocity,
|
FighterKnockbackVelocity,
|
||||||
FighterTranslation
|
FighterTranslation
|
||||||
@@ -177,7 +182,7 @@ impl Plugin for FighterPlugin {
|
|||||||
.add_systems(
|
.add_systems(
|
||||||
GgrsSchedule,
|
GgrsSchedule,
|
||||||
(
|
(
|
||||||
(ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
(blast_zones::apply_blast_zones, ecb::update_ecb, ecb::decrement_ecb_lockout, state::state_collision_interrupt_system).chain(),
|
||||||
baked_animation::update_fighter_bone_matrices,
|
baked_animation::update_fighter_bone_matrices,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
@@ -220,6 +225,8 @@ impl Plugin for FighterPlugin {
|
|||||||
.checksum_component_with_hash::<FighterDamage>()
|
.checksum_component_with_hash::<FighterDamage>()
|
||||||
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
.rollback_component_with_clone::<FighterPendingHitReaction>()
|
||||||
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
.checksum_component_with_hash::<FighterPendingHitReaction>()
|
||||||
|
.rollback_component_with_copy::<FighterPendingRespawn>()
|
||||||
|
.checksum_component_with_hash::<FighterPendingRespawn>()
|
||||||
.rollback_component_with_copy::<FighterHitstop>()
|
.rollback_component_with_copy::<FighterHitstop>()
|
||||||
.checksum_component_with_hash::<FighterHitstop>()
|
.checksum_component_with_hash::<FighterHitstop>()
|
||||||
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
.rollback_component_with_copy::<FighterKnockbackVelocity>()
|
||||||
@@ -281,6 +288,7 @@ pub struct FighterHitboxes(pub Option<FighterActiveAttack>);
|
|||||||
pub fn spawn_fighter(
|
pub fn spawn_fighter(
|
||||||
commands: &mut Commands,
|
commands: &mut Commands,
|
||||||
player_handle: usize,
|
player_handle: usize,
|
||||||
|
controller_port: usize,
|
||||||
spawn_position: FGVec2,
|
spawn_position: FGVec2,
|
||||||
manifest: Handle<FighterManifest>,
|
manifest: Handle<FighterManifest>,
|
||||||
model_scale: FGi32,
|
model_scale: FGi32,
|
||||||
@@ -294,6 +302,7 @@ pub fn spawn_fighter(
|
|||||||
Name(format!("Fighter {player_handle}").into()),
|
Name(format!("Fighter {player_handle}").into()),
|
||||||
Player {
|
Player {
|
||||||
handle: player_handle,
|
handle: player_handle,
|
||||||
|
controller_port,
|
||||||
},
|
},
|
||||||
Fighter { manifest: manifest },
|
Fighter { manifest: manifest },
|
||||||
FighterFacingDirection::Right,
|
FighterFacingDirection::Right,
|
||||||
|
|||||||
@@ -0,0 +1,53 @@
|
|||||||
|
use crate::{fighter::{animation::AnimKind, state::{FighterState, FighterStateImpl, air::AirborneStateCommon, fall::FallState}}, math::vec::FGVec2};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Hash)]
|
||||||
|
pub struct AngelState {
|
||||||
|
frames_remaining: u32
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AngelState {
|
||||||
|
pub fn new(duration: u32) -> Self {
|
||||||
|
Self {
|
||||||
|
frames_remaining: duration
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FighterStateImpl for AngelState {
|
||||||
|
const NAME: &'static str = "Angel";
|
||||||
|
|
||||||
|
fn check_interrupt(&self, state_context: &mut super::InterruptContext) -> Option<super::FighterState> {
|
||||||
|
let moved_sideways = !state_context.input.get_last_frame().movement.x.is_zero();
|
||||||
|
let moved_vertically = !state_context.input.get_last_frame().movement.y.is_zero();
|
||||||
|
|
||||||
|
if self.frames_remaining == 0 || moved_sideways || moved_vertically {
|
||||||
|
Some(FighterState::Fall(FallState::new(AirborneStateCommon::default())))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, _state_context: &mut super::UpdateContext) {
|
||||||
|
self.frames_remaining = self.frames_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
|
fn on_enter(&mut self, state_context: &mut super::EnterContext) {
|
||||||
|
state_context.play_animation(AnimKind::Wait, true);
|
||||||
|
state_context.velocity.0 = FGVec2::ZERO;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_collision_interrupt(
|
||||||
|
&mut self,
|
||||||
|
_state_context: &mut super::CollisionContext,
|
||||||
|
) -> Option<super::FighterState> {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
fn surface_policy(&self) -> super::SurfacePolicy {
|
||||||
|
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
|
||||||
|
}
|
||||||
|
}
|
||||||
+97
-18
@@ -15,22 +15,29 @@ use crate::fighter::baked_animation::BakedFighterAnimations;
|
|||||||
use crate::fighter::ecb::FighterPreviousECB;
|
use crate::fighter::ecb::FighterPreviousECB;
|
||||||
use crate::fighter::manifest::FighterManifest;
|
use crate::fighter::manifest::FighterManifest;
|
||||||
use crate::fighter::state::hitstun::HitstunState;
|
use crate::fighter::state::hitstun::HitstunState;
|
||||||
|
use crate::fighter::surface::EcbLockPolicy;
|
||||||
use crate::fighter::visual::FighterAnimations;
|
use crate::fighter::visual::FighterAnimations;
|
||||||
use crate::fighter::{
|
use crate::fighter::{
|
||||||
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
|
||||||
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole,
|
FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingRespawn,
|
||||||
FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
|
FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation,
|
||||||
FighterPresentationSnap,
|
FighterVelocity, FighterDamage,
|
||||||
};
|
};
|
||||||
use crate::fighter::surface::EcbLockPolicy;
|
|
||||||
use crate::game_settings::GameSettings;
|
use crate::game_settings::GameSettings;
|
||||||
use crate::input::FighterInput;
|
use crate::input::FighterInput;
|
||||||
|
use crate::match_loading::MatchConfig;
|
||||||
|
use crate::match_runtime::MatchState;
|
||||||
use crate::math::int::FGi32;
|
use crate::math::int::FGi32;
|
||||||
|
use crate::math::vec::FGVec2;
|
||||||
|
use crate::player::Player;
|
||||||
use crate::scripting::FighterAttackScript;
|
use crate::scripting::FighterAttackScript;
|
||||||
use crate::stage::line::StageCollision;
|
use crate::stage::line::StageCollision;
|
||||||
|
use crate::stage::manifest::{StageManifest, StageManifestRegistry};
|
||||||
|
|
||||||
pub mod air;
|
pub mod air;
|
||||||
pub mod air_dodge;
|
pub mod air_dodge;
|
||||||
|
pub mod angel;
|
||||||
|
pub mod crouch;
|
||||||
pub mod dash;
|
pub mod dash;
|
||||||
pub mod fall;
|
pub mod fall;
|
||||||
pub mod ground;
|
pub mod ground;
|
||||||
@@ -38,12 +45,11 @@ pub mod ground_attack;
|
|||||||
pub mod hitstun;
|
pub mod hitstun;
|
||||||
pub mod jump;
|
pub mod jump;
|
||||||
pub mod land;
|
pub mod land;
|
||||||
|
pub mod platform_pass;
|
||||||
pub mod run;
|
pub mod run;
|
||||||
pub mod turn;
|
pub mod turn;
|
||||||
pub mod wait;
|
pub mod wait;
|
||||||
pub mod walk;
|
pub mod walk;
|
||||||
pub mod crouch;
|
|
||||||
pub mod platform_pass;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq)]
|
||||||
pub enum SurfacePolicy {
|
pub enum SurfacePolicy {
|
||||||
@@ -210,8 +216,8 @@ impl CollisionContext<'_> {
|
|||||||
&self,
|
&self,
|
||||||
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
) -> Option<crate::fighter::collision::AirCollisionWithStageResult> {
|
||||||
let ignored_polys = self.surface.ignored_polygon_ids();
|
let ignored_polys = self.surface.ignored_polygon_ids();
|
||||||
let ignore_soft_platforms = self.input.get_last_frame().movement.y
|
let ignore_soft_platforms =
|
||||||
<= -self.downward_stick_threshold;
|
self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
|
||||||
crate::fighter::collision::air_collide_with_stage(
|
crate::fighter::collision::air_collide_with_stage(
|
||||||
self.prev_translation,
|
self.prev_translation,
|
||||||
self.translation,
|
self.translation,
|
||||||
@@ -239,6 +245,7 @@ fighter_states! {
|
|||||||
Turn => turn::TurnState,
|
Turn => turn::TurnState,
|
||||||
GroundAttack => ground_attack::GroundAttackState,
|
GroundAttack => ground_attack::GroundAttackState,
|
||||||
Hitstun => hitstun::HitstunState,
|
Hitstun => hitstun::HitstunState,
|
||||||
|
Angel => angel::AngelState,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(QueryData)]
|
#[derive(QueryData)]
|
||||||
@@ -314,7 +321,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
surface: &mut self.surface,
|
surface: &mut self.surface,
|
||||||
fighter_attributes: attributes,
|
fighter_attributes: attributes,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
game_settings
|
game_settings,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -364,7 +371,9 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
|||||||
ecb: &mut self.ecb,
|
ecb: &mut self.ecb,
|
||||||
prev_ecb: &self.prev_ecb,
|
prev_ecb: &self.prev_ecb,
|
||||||
stage_collision,
|
stage_collision,
|
||||||
leave_ground_ecb_lock_duration: game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
leave_ground_ecb_lock_duration: game_settings
|
||||||
|
.fighter_common
|
||||||
|
.leave_ground_ecb_frame_lock_duration,
|
||||||
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -378,9 +387,12 @@ pub struct StatefulFighterQuery {
|
|||||||
pub animations: &'static FighterAnimations,
|
pub animations: &'static FighterAnimations,
|
||||||
pub fighter: &'static Fighter,
|
pub fighter: &'static Fighter,
|
||||||
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
pub attack_script_assets: &'static FighterAttackScriptAssets,
|
||||||
|
pub player: &'static Player,
|
||||||
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
pub pending_hit_reaction: &'static mut FighterPendingHitReaction,
|
||||||
pub hitstop: &'static mut FighterHitstop,
|
pub hitstop: &'static mut FighterHitstop,
|
||||||
pub hitstop_shake: &'static mut FighterHitstopShake,
|
pub hitstop_shake: &'static mut FighterHitstopShake,
|
||||||
|
pub pending_respawn: &'static mut FighterPendingRespawn,
|
||||||
|
pub damage: &'static mut FighterDamage,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn state_update_system(
|
pub fn state_update_system(
|
||||||
@@ -429,7 +441,9 @@ fn transition_state(
|
|||||||
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
if let SurfacePolicy::Airborne(lock_policy) = next.surface_policy() {
|
||||||
frame.surface.apply_airborne_policy(
|
frame.surface.apply_airborne_policy(
|
||||||
lock_policy,
|
lock_policy,
|
||||||
game_settings.fighter_common.leave_ground_ecb_frame_lock_duration,
|
game_settings
|
||||||
|
.fighter_common
|
||||||
|
.leave_ground_ecb_frame_lock_duration,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
next.on_enter(&mut frame.enter_context(attributes, attack_script_assets, game_settings));
|
||||||
@@ -454,6 +468,7 @@ pub fn state_interrupt_system(
|
|||||||
mut pending_hit_reaction,
|
mut pending_hit_reaction,
|
||||||
mut hitstop,
|
mut hitstop,
|
||||||
mut hitstop_shake,
|
mut hitstop_shake,
|
||||||
|
..
|
||||||
} = fighter;
|
} = fighter;
|
||||||
let manifest = fighter_manifests
|
let manifest = fighter_manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
@@ -516,7 +531,7 @@ pub fn state_interrupt_system(
|
|||||||
animations,
|
animations,
|
||||||
&baked_animations,
|
&baked_animations,
|
||||||
&manifest.attributes,
|
&manifest.attributes,
|
||||||
&stage_collision
|
&stage_collision,
|
||||||
))
|
))
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -538,25 +553,89 @@ pub fn state_collision_interrupt_system(
|
|||||||
stage_collision: Res<StageCollision>,
|
stage_collision: Res<StageCollision>,
|
||||||
fighter_manifests: Res<Assets<FighterManifest>>,
|
fighter_manifests: Res<Assets<FighterManifest>>,
|
||||||
game_settings: Res<GameSettings>,
|
game_settings: Res<GameSettings>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
mut match_state: ResMut<MatchState>,
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
) {
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
for fighter in &mut query {
|
for fighter in &mut query {
|
||||||
let StatefulFighterQueryItem {
|
let StatefulFighterQueryItem {
|
||||||
mut state,
|
mut state,
|
||||||
mut frame,
|
mut frame,
|
||||||
fighter,
|
fighter,
|
||||||
attack_script_assets,
|
attack_script_assets,
|
||||||
hitstop,
|
mut hitstop,
|
||||||
|
mut pending_respawn,
|
||||||
|
player,
|
||||||
|
mut damage,
|
||||||
..
|
..
|
||||||
} = fighter;
|
} = fighter;
|
||||||
if hitstop.remaining_frames > 0 {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let manifest = fighter_manifests
|
let manifest = fighter_manifests
|
||||||
.get(&fighter.manifest)
|
.get(&fighter.manifest)
|
||||||
.expect("Fighter manifest should be valid");
|
.expect("Fighter manifest should be valid");
|
||||||
let new_state =
|
|
||||||
state.check_collision_interrupt(&mut frame.collision_context(&stage_collision, &game_settings));
|
if pending_respawn.0 {
|
||||||
|
**pending_respawn = false;
|
||||||
|
let respawn_state = FighterState::Angel(angel::AngelState::new(60 * 3));
|
||||||
|
|
||||||
|
// Find the angel platform position
|
||||||
|
let respawn_point = stage_manifest
|
||||||
|
.respawn_points
|
||||||
|
.get(player.controller_port % stage_manifest.respawn_points.len());
|
||||||
|
|
||||||
|
if let None = respawn_point {
|
||||||
|
error!("Couldn't get a respawn point, falling back to the world origin");
|
||||||
|
}
|
||||||
|
|
||||||
|
let respawn_point = respawn_point.copied().unwrap_or(FGVec2::ZERO);
|
||||||
|
|
||||||
|
frame.translation.0 = respawn_point;
|
||||||
|
frame.presentation_snap.0 = true;
|
||||||
|
|
||||||
|
// Clear hitstop
|
||||||
|
hitstop.remaining_frames = 0;
|
||||||
|
|
||||||
|
// subtract one stock
|
||||||
|
|
||||||
|
let player_state = match_state.players.get_mut(player.handle).expect(&format!(
|
||||||
|
"Failed to get fighter for GGRS slot {} (controller port {})",
|
||||||
|
player.handle, player.controller_port
|
||||||
|
));
|
||||||
|
|
||||||
|
if let Some(stocks_remaining) = &mut player_state.stocks_remaining {
|
||||||
|
*stocks_remaining = stocks_remaining.saturating_sub(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// reset percentage
|
||||||
|
*damage = FighterDamage::default();
|
||||||
|
|
||||||
|
transition_state(
|
||||||
|
&mut state,
|
||||||
|
respawn_state,
|
||||||
|
&mut frame,
|
||||||
|
&manifest.attributes,
|
||||||
|
attack_script_assets,
|
||||||
|
&game_settings,
|
||||||
|
);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if hitstop.remaining_frames > 0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let new_state = state.check_collision_interrupt(
|
||||||
|
&mut frame.collision_context(&stage_collision, &game_settings),
|
||||||
|
);
|
||||||
if let Some(new_state) = new_state {
|
if let Some(new_state) = new_state {
|
||||||
transition_state(
|
transition_state(
|
||||||
&mut state,
|
&mut state,
|
||||||
|
|||||||
+109
-10
@@ -34,7 +34,10 @@ use crate::{
|
|||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub struct MatchPlayer {
|
pub struct MatchPlayer {
|
||||||
|
/// Dense index used by GGRS and rollback-simulated player state.
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
|
/// Physical controller port selected for a single-player match.
|
||||||
|
pub controller_port: usize,
|
||||||
pub fighter: FighterId,
|
pub fighter: FighterId,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -45,6 +48,22 @@ pub struct MatchConfig {
|
|||||||
pub rules: MatchRules,
|
pub rules: MatchRules,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl MatchConfig {
|
||||||
|
/// Maps a GGRS handle to the controller port used by gameplay.
|
||||||
|
///
|
||||||
|
/// Multiplayer uses the stable, dense GGRS handle as the port. A
|
||||||
|
/// single-player match preserves the physical controller port selected in
|
||||||
|
/// the menu (for example, port 3 remains port 3).
|
||||||
|
pub fn controller_port_for_handle(&self, handle: usize) -> Option<usize> {
|
||||||
|
let player = self.players.iter().find(|player| player.handle == handle)?;
|
||||||
|
Some(if self.players.len() > 1 {
|
||||||
|
handle
|
||||||
|
} else {
|
||||||
|
player.controller_port
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub enum MatchRules {
|
pub enum MatchRules {
|
||||||
Stock {
|
Stock {
|
||||||
@@ -227,6 +246,7 @@ pub fn initiate_default_match(
|
|||||||
let players = (0..args.players)
|
let players = (0..args.players)
|
||||||
.map(|handle| MatchPlayer {
|
.map(|handle| MatchPlayer {
|
||||||
handle,
|
handle,
|
||||||
|
controller_port: handle,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
@@ -262,6 +282,7 @@ pub fn initiate_default_match(
|
|||||||
pub fn prepare_match(
|
pub fn prepare_match(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
config: Res<MatchConfig>,
|
config: Res<MatchConfig>,
|
||||||
|
mut input_assignments: ResMut<LocalInputAssignments>,
|
||||||
assets: Res<MatchAssets>,
|
assets: Res<MatchAssets>,
|
||||||
gltfs: Res<Assets<Gltf>>,
|
gltfs: Res<Assets<Gltf>>,
|
||||||
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
baked_animations: Res<Assets<BakedFighterAnimations>>,
|
||||||
@@ -276,7 +297,7 @@ pub fn prepare_match(
|
|||||||
if !valid_player_handles(&config.players) {
|
if !valid_player_handles(&config.players) {
|
||||||
fail_match(
|
fail_match(
|
||||||
&mut next_state,
|
&mut next_state,
|
||||||
"player handles must be unique and non-empty",
|
"player handles must be dense, unique, and non-empty",
|
||||||
);
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -484,6 +505,8 @@ pub fn prepare_match(
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
remap_local_input_assignments(&mut input_assignments, &config.players);
|
||||||
|
|
||||||
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
let root = commands.spawn((Name::new("Match"), MatchRoot)).id();
|
||||||
|
|
||||||
stage::spawn_stage(
|
stage::spawn_stage(
|
||||||
@@ -503,6 +526,9 @@ pub fn prepare_match(
|
|||||||
fighter_roster.push(spawn_fighter(
|
fighter_roster.push(spawn_fighter(
|
||||||
&mut commands,
|
&mut commands,
|
||||||
player.handle,
|
player.handle,
|
||||||
|
config
|
||||||
|
.controller_port_for_handle(player.handle)
|
||||||
|
.expect("validated match config contains every player handle"),
|
||||||
spawn_point,
|
spawn_point,
|
||||||
manifest_handle.clone(),
|
manifest_handle.clone(),
|
||||||
model_scale,
|
model_scale,
|
||||||
@@ -533,16 +559,25 @@ fn valid_player_handles(players: &[MatchPlayer]) -> bool {
|
|||||||
|
|
||||||
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
let mut handles = players.iter().map(|player| player.handle).collect::<Vec<_>>();
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles.windows(2).all(|handles| handles[0] != handles[1])
|
handles.into_iter().eq(0..players.len())
|
||||||
&& handles.last().is_none_or(|handle| *handle != usize::MAX)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
fn player_count_for_handles(players: &[MatchPlayer]) -> usize {
|
||||||
players
|
players.len()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn remap_local_input_assignments(
|
||||||
|
assignments: &mut LocalInputAssignments,
|
||||||
|
players: &[MatchPlayer],
|
||||||
|
) {
|
||||||
|
for (assigned_port, _) in assignments.iter_mut() {
|
||||||
|
if let Some(player) = players
|
||||||
.iter()
|
.iter()
|
||||||
.map(|player| player.handle)
|
.find(|player| player.controller_port == *assigned_port)
|
||||||
.max()
|
{
|
||||||
.map_or(0, |handle| handle + 1)
|
*assigned_port = player.handle;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn cleanup_match(
|
pub fn cleanup_match(
|
||||||
@@ -577,10 +612,12 @@ mod tests {
|
|||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 1,
|
handle: 1,
|
||||||
|
controller_port: 1,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
@@ -598,10 +635,12 @@ mod tests {
|
|||||||
let players = [
|
let players = [
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 1,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
@@ -610,20 +649,80 @@ mod tests {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn player_handles_may_have_gaps() {
|
fn player_handles_must_not_have_gaps() {
|
||||||
let players = [
|
let players = [
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 2,
|
handle: 2,
|
||||||
|
controller_port: 3,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
|
|
||||||
assert!(valid_player_handles(&players));
|
assert!(!valid_player_handles(&players));
|
||||||
assert_eq!(player_count_for_handles(&players), 3);
|
assert_eq!(player_count_for_handles(&players), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn controller_ports_use_ggrs_handles_only_in_multiplayer() {
|
||||||
|
let single_player = MatchConfig {
|
||||||
|
stage: StageId::TestStage,
|
||||||
|
players: vec![MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
}],
|
||||||
|
rules: MatchRules::default(),
|
||||||
|
};
|
||||||
|
assert_eq!(single_player.controller_port_for_handle(0), Some(3));
|
||||||
|
|
||||||
|
let multiplayer = MatchConfig {
|
||||||
|
stage: StageId::TestStage,
|
||||||
|
players: vec![
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 1,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
rules: MatchRules::default(),
|
||||||
|
};
|
||||||
|
assert_eq!(multiplayer.controller_port_for_handle(0), Some(0));
|
||||||
|
assert_eq!(multiplayer.controller_port_for_handle(1), Some(1));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn input_assignments_are_remapped_from_ports_to_ggrs_handles() {
|
||||||
|
let players = [
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
MatchPlayer {
|
||||||
|
handle: 1,
|
||||||
|
controller_port: 3,
|
||||||
|
fighter: FighterId::TestFighter,
|
||||||
|
},
|
||||||
|
];
|
||||||
|
let mut assignments = LocalInputAssignments(vec![
|
||||||
|
(0, LocalInputSource::Keyboard),
|
||||||
|
(3, LocalInputSource::Gamepad(Entity::PLACEHOLDER)),
|
||||||
|
]);
|
||||||
|
|
||||||
|
remap_local_input_assignments(&mut assignments, &players);
|
||||||
|
|
||||||
|
assert_eq!(assignments[0].0, 0);
|
||||||
|
assert_eq!(assignments[1].0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
|||||||
@@ -40,12 +40,7 @@ impl MatchState {
|
|||||||
|
|
||||||
Self {
|
Self {
|
||||||
elapsed_frames: 0,
|
elapsed_frames: 0,
|
||||||
players: (0..config
|
players: (0..config.players.len())
|
||||||
.players
|
|
||||||
.iter()
|
|
||||||
.map(|player| player.handle)
|
|
||||||
.max()
|
|
||||||
.map_or(0, |handle| handle + 1))
|
|
||||||
.map(|_| PlayerMatchState {
|
.map(|_| PlayerMatchState {
|
||||||
stocks_remaining,
|
stocks_remaining,
|
||||||
score: 0,
|
score: 0,
|
||||||
@@ -122,10 +117,12 @@ mod tests {
|
|||||||
players: vec![
|
players: vec![
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 1,
|
handle: 1,
|
||||||
|
controller_port: 3,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
MatchPlayer {
|
MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
|||||||
@@ -65,7 +65,10 @@ impl MenuMatchConfig {
|
|||||||
|
|
||||||
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
|
||||||
|
|
||||||
for player in self.players.iter() {
|
let mut players = self.players.iter().collect::<Vec<_>>();
|
||||||
|
players.sort_unstable_by_key(|player| player.slot);
|
||||||
|
|
||||||
|
for (handle, player) in players.into_iter().enumerate() {
|
||||||
let fighter_id =
|
let fighter_id =
|
||||||
player
|
player
|
||||||
.fighter
|
.fighter
|
||||||
@@ -74,7 +77,8 @@ impl MenuMatchConfig {
|
|||||||
))?;
|
))?;
|
||||||
match_players.push(MatchPlayer {
|
match_players.push(MatchPlayer {
|
||||||
fighter: fighter_id,
|
fighter: fighter_id,
|
||||||
handle: player.slot,
|
handle,
|
||||||
|
controller_port: player.slot,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -102,4 +106,27 @@ mod tests {
|
|||||||
|
|
||||||
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
assert_eq!(menu.to_match_config().unwrap().rules, MatchRules::default());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn sparse_controller_ports_get_dense_ggrs_handles() {
|
||||||
|
let menu = MenuMatchConfig {
|
||||||
|
stage: Some(StageId::TestStage),
|
||||||
|
players: vec![
|
||||||
|
MenuMatchPlayerSlot {
|
||||||
|
slot: 3,
|
||||||
|
fighter: Some(FighterId::TestFighter),
|
||||||
|
},
|
||||||
|
MenuMatchPlayerSlot {
|
||||||
|
slot: 0,
|
||||||
|
fighter: Some(FighterId::TestFighter),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
let config = menu.to_match_config().unwrap();
|
||||||
|
assert_eq!(config.players[0].handle, 0);
|
||||||
|
assert_eq!(config.players[0].controller_port, 0);
|
||||||
|
assert_eq!(config.players[1].handle, 1);
|
||||||
|
assert_eq!(config.players[1].controller_port, 3);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,5 +10,8 @@ use bevy_ggrs::prelude::*;
|
|||||||
#[derive(Default, Component)]
|
#[derive(Default, Component)]
|
||||||
#[require(Rollback, Transform)]
|
#[require(Rollback, Transform)]
|
||||||
pub struct Player {
|
pub struct Player {
|
||||||
|
/// Dense GGRS session index.
|
||||||
pub handle: usize,
|
pub handle: usize,
|
||||||
|
/// Port used for port-dependent gameplay such as respawn placement.
|
||||||
|
pub controller_port: usize,
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-14
@@ -17,7 +17,7 @@ use crate::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
const MAGIC: &[u8; 8] = b"SPRPLY01";
|
||||||
pub const REPLAY_VERSION: u32 = 2;
|
pub const REPLAY_VERSION: u32 = 3;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, ValueEnum)]
|
||||||
pub enum ReplayFormat {
|
pub enum ReplayFormat {
|
||||||
@@ -169,16 +169,7 @@ fn validate(replay: &Replay) -> Result<(), String> {
|
|||||||
if replay
|
if replay
|
||||||
.frames
|
.frames
|
||||||
.iter()
|
.iter()
|
||||||
.any(|frame| {
|
.any(|frame| frame.inputs.len() != replay.match_config.players.len())
|
||||||
frame.inputs.len()
|
|
||||||
!= replay
|
|
||||||
.match_config
|
|
||||||
.players
|
|
||||||
.iter()
|
|
||||||
.map(|player| player.handle)
|
|
||||||
.max()
|
|
||||||
.map_or(0, |handle| handle + 1)
|
|
||||||
})
|
|
||||||
{
|
{
|
||||||
return Err("replay frame input count does not match player count".into());
|
return Err("replay frame input count does not match player count".into());
|
||||||
}
|
}
|
||||||
@@ -194,9 +185,7 @@ impl Replay {
|
|||||||
.map(|player| player.handle)
|
.map(|player| player.handle)
|
||||||
.collect();
|
.collect();
|
||||||
handles.sort_unstable();
|
handles.sort_unstable();
|
||||||
handles.is_empty()
|
handles.is_empty() || !handles.into_iter().eq(0..self.match_config.players.len())
|
||||||
|| handles.windows(2).any(|handles| handles[0] == handles[1])
|
|
||||||
|| handles.last() == Some(&usize::MAX)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
fn frame(&self, frame: i32) -> Option<&ReplayFrame> {
|
||||||
@@ -385,6 +374,7 @@ mod tests {
|
|||||||
stage: StageId::TestStage,
|
stage: StageId::TestStage,
|
||||||
players: vec![MatchPlayer {
|
players: vec![MatchPlayer {
|
||||||
handle: 0,
|
handle: 0,
|
||||||
|
controller_port: 0,
|
||||||
fighter: FighterId::TestFighter,
|
fighter: FighterId::TestFighter,
|
||||||
}],
|
}],
|
||||||
rules: MatchRules::Timed {
|
rules: MatchRules::Timed {
|
||||||
|
|||||||
+29
-3
@@ -1,8 +1,7 @@
|
|||||||
use bevy::{color::palettes::css::RED, prelude::*};
|
use bevy::{color::palettes::css::RED, prelude::*};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
match_loading::MatchConfig,
|
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
|
||||||
stage::{
|
|
||||||
line::StageCollision,
|
line::StageCollision,
|
||||||
manifest::{StageManifest, StageManifestRegistry},
|
manifest::{StageManifest, StageManifestRegistry},
|
||||||
},
|
},
|
||||||
@@ -42,5 +41,32 @@ pub fn debug_draw_blast_zones(
|
|||||||
let center = (top_left + bottom_right) / 2.0;
|
let center = (top_left + bottom_right) / 2.0;
|
||||||
let size = (bottom_right - top_left).abs();
|
let size = (bottom_right - top_left).abs();
|
||||||
|
|
||||||
gizmos.rect(Vec3::new(center.x, center.y, 0.0), size, bevy::color::palettes::css::BLUE);
|
gizmos.rect(
|
||||||
|
Vec3::new(center.x, center.y, 0.0),
|
||||||
|
size,
|
||||||
|
bevy::color::palettes::css::BLUE,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn debug_draw_spawn_positions(
|
||||||
|
mut gizmos: Gizmos,
|
||||||
|
stage_registry: Res<StageManifestRegistry>,
|
||||||
|
stage_manifests: Res<Assets<StageManifest>>,
|
||||||
|
match_config: Res<MatchConfig>,
|
||||||
|
) {
|
||||||
|
let Some(stage_manifest_handle) = stage_registry.get(match_config.stage) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let Some(stage_manifest) = stage_manifests.get(&stage_manifest_handle) else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
for spawn_point in stage_manifest.spawn_points.iter() {
|
||||||
|
gizmos.cross(FGVec3::new(spawn_point.x, spawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::BLUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
for respawn_point in stage_manifest.respawn_points.iter() {
|
||||||
|
gizmos.cross(FGVec3::new(respawn_point.x, respawn_point.y, FGi32::ZERO).to_vec3(), 2.0, bevy::color::palettes::css::HOT_PINK);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -91,7 +91,9 @@ pub struct StageManifest {
|
|||||||
|
|
||||||
#[reflect(ignore)]
|
#[reflect(ignore)]
|
||||||
pub spawn_points: Vec<FGVec2>,
|
pub spawn_points: Vec<FGVec2>,
|
||||||
pub neutral_spawn_point_sets: Vec<Vec<usize>>
|
pub neutral_spawn_point_sets: Vec<Vec<usize>>,
|
||||||
|
#[reflect(ignore)]
|
||||||
|
pub respawn_points: Vec<FGVec2>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Resource)]
|
#[derive(Resource)]
|
||||||
|
|||||||
@@ -27,6 +27,9 @@ impl Plugin for StagePlugin {
|
|||||||
(debug::debug_draw_blast_zones
|
(debug::debug_draw_blast_zones
|
||||||
.run_if(resource_exists::<MatchConfig>)
|
.run_if(resource_exists::<MatchConfig>)
|
||||||
.run_if(crate::debug_tools::blast_zones_enabled),),
|
.run_if(crate::debug_tools::blast_zones_enabled),),
|
||||||
|
(debug::debug_draw_spawn_positions
|
||||||
|
.run_if(resource_exists::<MatchConfig>)
|
||||||
|
.run_if(crate::debug_tools::spawn_positions_enabled),),
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user