Add controller-driven debug menu

This commit is contained in:
2026-08-30 18:33:40 +02:00
parent 1d5a07324d
commit 8b9e300277
14 changed files with 619 additions and 80 deletions
-3
View File
@@ -3,7 +3,6 @@
use bevy::platform::collections::HashMap;
use bevy::prelude::*;
use bevy_egui::EguiPrimaryContextPass;
use bevy_ggrs::prelude::*;
use bevy_ggrs::{LocalInputs, LocalPlayers};
@@ -14,7 +13,6 @@ pub mod gamecube;
pub mod gamepad;
pub mod keyboard;
pub mod map;
pub mod debug;
pub use buffer::{FighterCommands, FighterInput};
pub use frame::FighterInputFrame;
@@ -106,7 +104,6 @@ impl Plugin for FighterInputPlugin {
})
.add_plugins(gamecube::GamecubeAdapterPlugin)
.add_systems(ReadInputs, read_local_inputs)
.add_systems(EguiPrimaryContextPass, debug::input_debug)
.add_systems(
GgrsSchedule,
buffer::postprocess_input.in_set(GameplaySet::Input),