Add controller-driven debug menu
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@@ -3,7 +3,6 @@
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use bevy::platform::collections::HashMap;
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use bevy::prelude::*;
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use bevy_egui::EguiPrimaryContextPass;
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use bevy_ggrs::prelude::*;
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use bevy_ggrs::{LocalInputs, LocalPlayers};
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@@ -14,7 +13,6 @@ pub mod gamecube;
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pub mod gamepad;
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pub mod keyboard;
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pub mod map;
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pub mod debug;
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pub use buffer::{FighterCommands, FighterInput};
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pub use frame::FighterInputFrame;
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@@ -106,7 +104,6 @@ impl Plugin for FighterInputPlugin {
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})
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.add_plugins(gamecube::GamecubeAdapterPlugin)
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.add_systems(ReadInputs, read_local_inputs)
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.add_systems(EguiPrimaryContextPass, debug::input_debug)
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.add_systems(
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GgrsSchedule,
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buffer::postprocess_input.in_set(GameplaySet::Input),
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