Add controller-driven debug menu
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@@ -10,7 +10,6 @@ use crate::fighter::attack::FighterAttackScriptAssets;
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use crate::fighter::baked_animation::{BakedFighterAnimations, FixedMat4};
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use crate::fighter::ecb::FighterPreviousECB;
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use crate::fighter::manifest::FighterManifest;
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use crate::fighter::state::ground_attack::GroundAttackState;
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use crate::fighter::visual::FighterAnimations;
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use crate::fighter::{
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Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
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