Add controller-driven debug menu
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@@ -1,7 +1,5 @@
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use crate::fighter::{attack::{AttackKind, update_active_hitbox_list}, state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState}};
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use bevy::prelude::*;
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#[derive(Clone, Debug, Hash)]
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pub struct GroundAttackState {
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pub attack_kind: AttackKind,
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