Add controller-driven debug menu

This commit is contained in:
2026-08-30 18:33:40 +02:00
parent 1d5a07324d
commit 8b9e300277
14 changed files with 619 additions and 80 deletions
+1 -1
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@@ -93,7 +93,7 @@ pub struct AttackHitbox {
}
pub fn update_active_hitbox_list(script: &FighterAttackScript, list: &mut Vec<usize>, frame: u32) {
*list = script.hitboxes.iter().enumerate().filter(|(i, hb)| {
*list = script.hitboxes.iter().enumerate().filter(|(_, hb)| {
hb.start_frame <= frame && hb.end_frame > frame
}).map(|(i, _)| i).collect()
}
+72 -19
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@@ -14,7 +14,9 @@ use crate::fighter::{
};
use crate::input::FighterInput;
use crate::math::vec3::FGVec3;
use crate::player::Player;
use crate::scripting::FighterAttackScript;
use crate::debug_tools::{DebugSettings, FighterDebugRowKind};
pub fn debug_draw_ecb(
ecbs: Query<(
@@ -39,13 +41,77 @@ pub fn debug_draw_ecb(
}
pub fn fighter_debug(
mut contexts: EguiContexts,
query: Query<(&FighterVelocity, &FighterInput, &StateNameDebug)>,
query: Query<(
&Player,
&FighterVelocity,
&FighterInput,
&FighterAnimationFrame,
&StateNameDebug,
&FighterAnimations,
&FighterTranslation,
&FighterFacingDirection,
)>,
anims: Res<Assets<BakedFighterAnimations>>,
settings: Res<DebugSettings>,
) -> Result {
for (i, (vel, input, name)) in query.iter().enumerate() {
egui::Window::new(format!("Player {}", i)).show(contexts.ctx_mut()?, |ui| {
ui.label(format!("State: {}", name.0));
ui.label(format!("{:?}", vel));
ui.label(format!("{:?}", input.get_last_frame()));
let mut fighters = query.iter().collect::<Vec<_>>();
fighters.sort_unstable_by_key(|(player, ..)| player.handle);
for (player, velocity, input, animation_frame, state_name, animations, translation, facing) in fighters {
let Some(rows) = settings.player_rows(player.handle) else {
continue;
};
if rows.iter().all(|row| *row == FighterDebugRowKind::None) {
continue;
}
egui::Window::new(format!("Player {}", player.handle + 1)).show(contexts.ctx_mut()?, |ui| {
for row in rows {
match row {
FighterDebugRowKind::None => {}
FighterDebugRowKind::CurrentState => {
let frame_count = anims
.get(&animations.baked)
.and_then(|animation| animation.frame_count(animation_frame.kind));
if let Some(frame_count) = frame_count {
ui.label(format!(
"State: {:?} ({:?} {}/{})",
state_name.0, animation_frame.kind, animation_frame.frame, frame_count
));
} else {
ui.label(format!("State: {:?} ({:?})", state_name.0, animation_frame.kind));
}
}
FighterDebugRowKind::Velocity => {
ui.label(format!("Velocity: ({:.2}, {:.2})", velocity.0.x, velocity.0.y));
}
FighterDebugRowKind::Input => {
const STICK_SIZE: f32 = 50.0;
const STICK_SIZE_FRACTION: f32 = 0.75;
let last_frame = input.get_last_frame();
let movement = egui::Vec2::new(last_frame.movement.x.to_num(), -last_frame.movement.y.to_num::<f32>());
ui.horizontal(|ui| {
let (_, rect) = ui.allocate_space(egui::Vec2::new(STICK_SIZE*(1.0 + STICK_SIZE_FRACTION), STICK_SIZE*(1.0 + STICK_SIZE_FRACTION)));
let painter = ui.painter();
let button_bg = egui::Rgba::WHITE * egui::Rgba::from_white_alpha(0.25);
painter.circle_filled(rect.center(), STICK_SIZE * 0.5, button_bg);
painter.circle_filled(
rect.center() + STICK_SIZE * 0.5 * movement,
STICK_SIZE * STICK_SIZE_FRACTION * 0.5,
button_bg,
);
ui.label(format!("X: {:.2}\nY:{:.2}", last_frame.movement.x, last_frame.movement.y));
});
}
FighterDebugRowKind::Position => {
ui.label(format!("Position: {:?}", translation.0));
},
FighterDebugRowKind::Facing => {
ui.label(format!("Facing: {:?}", facing));
}
}
}
});
}
Ok(())
@@ -110,16 +176,3 @@ pub fn attack_debug(
}
}
}
pub fn update_config(
mut config_store: ResMut<GizmoConfigStore>,
keyboard: Res<ButtonInput<KeyCode>>,
_real_time: Res<Time<Real>>,
_virtual_time: ResMut<Time<Virtual>>,
) {
if keyboard.just_pressed(KeyCode::KeyT) {
for (_, config, _) in config_store.iter_mut() {
config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
}
}
}
+16 -5
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@@ -147,11 +147,22 @@ impl Plugin for FighterPlugin {
.rollback_component_with_copy::<FighterFacingDirection>()
.rollback_resource_with_reflect::<StageCollision>()
// Debug views.
.add_systems(FixedPostUpdate, debug::debug_draw_ecb)
.add_systems(EguiPrimaryContextPass, debug::fighter_debug)
.add_systems(FixedPostUpdate, debug::animation_debug)
.add_systems(FixedPostUpdate, debug::attack_debug)
.add_systems(EguiPrimaryContextPass, debug::update_config)
.add_systems(
FixedPostUpdate,
debug::debug_draw_ecb.run_if(crate::debug_tools::ecb_enabled),
)
.add_systems(
EguiPrimaryContextPass,
debug::fighter_debug.run_if(crate::debug_tools::fighter_info_enabled),
)
.add_systems(
FixedPostUpdate,
debug::animation_debug.run_if(crate::debug_tools::animation_bones_enabled),
)
.add_systems(
FixedPostUpdate,
debug::attack_debug.run_if(crate::debug_tools::attack_hitboxes_enabled),
)
.rollback_component_with_clone::<FighterState>()
.rollback_component_with_clone::<FighterHitboxes>()
.checksum_component_with_hash::<FighterState>()
-1
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@@ -2,7 +2,6 @@
//! this module is what turns that into a position.
use bevy::prelude::*;
use fixed::types::I16F16;
use crate::{fighter::{FighterFacingDirection, baked_animation::FixedMat4}, math::{int::FGi32, vec::FGVec2, vec3::FGVec3}};
-2
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@@ -1,7 +1,5 @@
use crate::fighter::{attack::{AttackKind, update_active_hitbox_list}, state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState}};
use bevy::prelude::*;
#[derive(Clone, Debug, Hash)]
pub struct GroundAttackState {
pub attack_kind: AttackKind,
-1
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@@ -10,7 +10,6 @@ use crate::fighter::attack::FighterAttackScriptAssets;
use crate::fighter::baked_animation::{BakedFighterAnimations, FixedMat4};
use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::manifest::FighterManifest;
use crate::fighter::state::ground_attack::GroundAttackState;
use crate::fighter::visual::FighterAnimations;
use crate::fighter::{
Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterPreviousTranslation, FighterTranslation, FighterVelocity,