Add Blender blend asset processor
This commit is contained in:
+1
-1
@@ -12,7 +12,7 @@ development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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[dependencies]
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# physics colliders from them. An ordinary dependency; remove it if you
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# stop using authored scenes.
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@@ -0,0 +1,340 @@
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//! Blender `.blend` source processing.
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//!
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//! Blender is used as an offline importer. The processed result is a normal
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//! GLB, so the runtime continues to use Bevy's built-in glTF loader.
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use bevy::{
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asset::{
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AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
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io::{Reader, Writer},
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processor::LoadTransformAndSave,
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saver::{AssetSaver, SavedAsset},
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transformer::{AssetTransformer, TransformedAsset},
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},
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gltf::GltfLoader,
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prelude::*,
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reflect::TypePath,
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};
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use serde::Deserialize;
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use std::{
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fs, io,
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path::{Path, PathBuf},
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process::Command,
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time::{SystemTime, UNIX_EPOCH},
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};
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const EXPORT_SCRIPT: &str = include_str!("blend_asset/export.py");
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#[derive(Asset, TypePath)]
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struct BlendSource {
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glb: Vec<u8>,
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}
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#[derive(Default, TypePath)]
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struct BlendSourceLoader;
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#[derive(Debug, Deserialize)]
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struct ExportManifest {
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dependencies: Vec<String>,
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}
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impl AssetLoader for BlendSourceLoader {
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type Asset = BlendSource;
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type Settings = ();
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type Error = io::Error;
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async fn load(
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&self,
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reader: &mut dyn Reader,
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_: &Self::Settings,
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load_context: &mut LoadContext<'_>,
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) -> Result<Self::Asset, Self::Error> {
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let mut source_bytes = Vec::new();
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reader.read_to_end(&mut source_bytes).await?;
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let temp = TempDir::new()?;
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let source_path = locate_source(load_context.path().path());
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let blend_path = if let Some(path) = source_path.as_deref() {
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path.to_path_buf()
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} else {
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let path = temp.path().join("source.blend");
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fs::write(&path, source_bytes)?;
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path
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};
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let output = temp.path().join("export.gltf");
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let script = temp.path().join("export.py");
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fs::write(&script, EXPORT_SCRIPT)?;
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let result = Command::new(std::env::var_os("BLENDER").unwrap_or_else(|| "blender".into()))
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.arg("--background")
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.arg(&blend_path)
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.arg("--python")
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.arg(&script)
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.arg("--")
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.arg(&output)
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.output()
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.map_err(|error| io::Error::other(format!("failed to start Blender: {error}")))?;
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if !result.status.success() {
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return Err(io::Error::other(format!(
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"Blender export failed with {}:\n{}\n{}",
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result.status,
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String::from_utf8_lossy(&result.stdout),
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String::from_utf8_lossy(&result.stderr)
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)));
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}
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let manifest: ExportManifest =
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serde_json::from_slice(&fs::read(temp.path().join("export-manifest.json"))?)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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let asset_root = asset_root();
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let mut dependencies = manifest.dependencies;
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let document: serde_json::Value = serde_json::from_slice(&fs::read(&output)?)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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if let Some(images) = document.get("images").and_then(serde_json::Value::as_array) {
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for image in images {
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if let Some(uri) = image.get("uri").and_then(serde_json::Value::as_str) {
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let path = temp.path().join(uri);
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dependencies.push(path.to_string_lossy().into_owned());
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}
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}
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}
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let mut seen = std::collections::HashSet::new();
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for dependency in dependencies {
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let physical = PathBuf::from(&dependency);
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let Some(asset_path) = physical_to_asset_path(&physical, &asset_root) else {
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continue;
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};
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if seen.insert(asset_path.clone()) {
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// This read is intentionally discarded: it registers the file and
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// its processed hash as a processor dependency.
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load_context
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.read_asset_bytes(asset_path)
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.await
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.map_err(|error| {
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io::Error::other(format!("failed to read blend dependency: {error}"))
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})?;
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}
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}
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let glb = make_glb(&output, &temp, load_context.path().path(), &asset_root)?;
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Ok(BlendSource { glb })
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}
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fn extensions(&self) -> &[&str] {
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&["blend"]
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}
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}
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#[derive(Asset, TypePath)]
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struct ProcessedBlend {
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bytes: Vec<u8>,
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}
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#[derive(Default, TypePath)]
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struct BlendTransformer;
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impl AssetTransformer for BlendTransformer {
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type AssetInput = BlendSource;
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type AssetOutput = ProcessedBlend;
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type Settings = ();
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type Error = io::Error;
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async fn transform<'a>(
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&'a self,
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source: TransformedAsset<Self::AssetInput>,
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_: &'a Self::Settings,
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) -> Result<TransformedAsset<Self::AssetOutput>, Self::Error> {
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let bytes = source.glb.clone();
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Ok(source.replace_asset(ProcessedBlend { bytes }))
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}
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}
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#[derive(Default, TypePath)]
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struct BlendSaver;
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impl AssetSaver for BlendSaver {
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type Asset = ProcessedBlend;
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type Settings = ();
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type OutputLoader = GltfLoader;
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type Error = io::Error;
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async fn save(
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&self,
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writer: &mut Writer,
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asset: SavedAsset<'_, '_, Self::Asset>,
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_: &Self::Settings,
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_: AssetPath<'_>,
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) -> Result<<Self::OutputLoader as AssetLoader>::Settings, Self::Error> {
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writer.write_all(&asset.bytes).await?;
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Ok(default())
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}
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}
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type BlendProcessor = LoadTransformAndSave<BlendSourceLoader, BlendTransformer, BlendSaver>;
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pub struct BlendAssetProcessingPlugin;
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impl Plugin for BlendAssetProcessingPlugin {
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fn build(&self, app: &mut App) {
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app.init_asset::<BlendSource>()
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.init_asset::<ProcessedBlend>()
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.register_asset_loader(BlendSourceLoader)
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.register_asset_processor(BlendProcessor::new(BlendTransformer, BlendSaver))
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.set_default_asset_processor::<BlendProcessor>("blend");
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}
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}
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struct TempDir(PathBuf);
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impl TempDir {
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fn new() -> io::Result<Self> {
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let stamp = SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.unwrap_or_default()
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.as_nanos();
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let path =
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std::env::temp_dir().join(format!("shinespark-blend-{}-{stamp}", std::process::id()));
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fs::create_dir_all(&path)?;
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Ok(Self(path))
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}
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fn path(&self) -> &Path {
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&self.0
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}
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}
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impl Drop for TempDir {
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fn drop(&mut self) {
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let _ = fs::remove_dir_all(&self.0);
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}
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}
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fn asset_root() -> PathBuf {
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std::env::var_os("BEVY_ASSET_ROOT")
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.map(PathBuf::from)
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.unwrap_or_else(|| std::env::current_dir().unwrap_or_default().join("assets"))
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}
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fn locate_source(path: &Path) -> Option<PathBuf> {
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let root = asset_root();
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[root.join(path), PathBuf::from(path)]
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.into_iter()
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.find(|candidate| candidate.is_file())
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}
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fn physical_to_asset_path(path: &Path, root: &Path) -> Option<String> {
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let canonical = fs::canonicalize(path).ok()?;
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let root = fs::canonicalize(root).ok()?;
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let relative = canonical.strip_prefix(root).ok()?;
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Some(relative.to_string_lossy().replace('\\', "/"))
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}
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fn make_glb(
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gltf_path: &Path,
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temp: &TempDir,
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model_asset_path: &Path,
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asset_root: &Path,
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) -> io::Result<Vec<u8>> {
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let mut json: serde_json::Value = serde_json::from_slice(&fs::read(gltf_path)?)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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let bin_name = json["buffers"][0]["uri"].as_str().ok_or_else(|| {
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io::Error::new(io::ErrorKind::InvalidData, "glTF has no binary buffer URI")
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})?;
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let mut bin = fs::read(temp.path().join(bin_name))?;
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let model_parent = model_asset_path.parent().unwrap_or_else(|| Path::new(""));
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let image_count = json["images"]
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.as_array()
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.ok_or_else(|| io::Error::new(io::ErrorKind::InvalidData, "glTF images are not an array"))?
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.len();
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if !json["bufferViews"].is_array() {
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return Err(io::Error::new(
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io::ErrorKind::InvalidData,
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"glTF bufferViews are not an array",
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));
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}
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for index in 0..image_count {
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let uri = json["images"][index]
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.get("uri")
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.and_then(serde_json::Value::as_str)
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.map(str::to_owned);
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let Some(uri) = uri else { continue };
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if uri.starts_with("data:") {
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continue;
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}
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let uri_path = temp.path().join(uri);
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if let Some(asset_path) = physical_to_asset_path(&uri_path, asset_root) {
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json["images"][index]["uri"] =
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serde_json::Value::String(relative_uri(model_parent, Path::new(&asset_path)));
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} else {
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let bytes = fs::read(&uri_path)?;
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while bin.len() % 4 != 0 {
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bin.push(0);
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}
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let offset = bin.len();
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bin.extend_from_slice(&bytes);
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let mime = mime_type(&uri_path);
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let view = json["bufferViews"].as_array().unwrap().len();
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json["bufferViews"]
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.as_array_mut()
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.unwrap()
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.push(serde_json::json!({
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"buffer": 0,
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"byteOffset": offset,
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"byteLength": bytes.len(),
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}));
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json["images"][index].as_object_mut().unwrap().remove("uri");
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json["images"][index]["bufferView"] = serde_json::Value::from(view);
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json["images"][index]["mimeType"] = serde_json::Value::String(mime.to_owned());
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}
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}
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json["buffers"][0]["byteLength"] = serde_json::Value::from(bin.len());
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json["buffers"][0].as_object_mut().unwrap().remove("uri");
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let mut json_bytes = serde_json::to_vec(&json).map_err(io::Error::other)?;
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while json_bytes.len() % 4 != 0 {
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json_bytes.push(b' ');
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}
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while bin.len() % 4 != 0 {
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bin.push(0);
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}
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let length = 12 + 8 + json_bytes.len() + 8 + bin.len();
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let mut glb = Vec::with_capacity(length);
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glb.extend_from_slice(b"glTF");
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glb.extend_from_slice(&2u32.to_le_bytes());
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glb.extend_from_slice(&(length as u32).to_le_bytes());
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glb.extend_from_slice(&(json_bytes.len() as u32).to_le_bytes());
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glb.extend_from_slice(b"JSON");
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glb.extend_from_slice(&json_bytes);
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glb.extend_from_slice(&(bin.len() as u32).to_le_bytes());
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glb.extend_from_slice(b"BIN\0");
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glb.extend_from_slice(&bin);
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Ok(glb)
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}
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fn relative_uri(from: &Path, to: &Path) -> String {
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let from: Vec<_> = from.components().collect();
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let to: Vec<_> = to.components().collect();
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let common = from.iter().zip(&to).take_while(|(a, b)| a == b).count();
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let mut result = PathBuf::new();
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for _ in common..from.len() {
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result.push("..");
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}
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for component in &to[common..] {
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result.push(component.as_os_str());
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}
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result.to_string_lossy().replace('\\', "/")
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}
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fn mime_type(path: &Path) -> &'static str {
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match path
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.extension()
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.and_then(|e| e.to_str())
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.unwrap_or_default()
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.to_ascii_lowercase()
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.as_str()
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{
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"jpg" | "jpeg" => "image/jpeg",
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"webp" => "image/webp",
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_ => "image/png",
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}
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}
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@@ -0,0 +1,33 @@
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import bpy
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import json
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import os
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import sys
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def main():
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output = sys.argv[sys.argv.index("--") + 1]
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bpy.ops.export_scene.gltf(
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filepath=output,
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export_format="GLTF_SEPARATE",
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export_keep_originals=True,
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export_extras=True,
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export_animations=True,
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export_skins=True,
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export_morph=True,
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export_yup=True,
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)
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dependencies = []
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for image in bpy.data.images:
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if image.source not in {"FILE", "TILED"}:
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continue
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path = image.filepath_raw or image.filepath
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if path and not image.packed_file:
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dependencies.append(bpy.path.abspath(path))
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with open(os.path.join(os.path.dirname(output), "export-manifest.json"), "w") as file:
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json.dump({"dependencies": sorted(set(dependencies))}, file)
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if __name__ == "__main__":
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main()
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@@ -2,8 +2,8 @@ use super::{
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BAKED_ANIMATION_FPS,
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runtime::{BakedAnimationClip, BakedFighterAnimations},
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};
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use crate::math::fixed_transform::FixedMat4;
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use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
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use crate::math::fixed_transform::FixedMat4;
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use bevy::{
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asset::{
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AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
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@@ -51,6 +51,9 @@ impl AssetLoader for FighterBakeSourceLoader {
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.map_err(|error| io::Error::other(error.to_string()))?;
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let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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// `read_asset_bytes` uses the processor's processed asset source. This
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// deliberately allows `model_path` to point at a `.blend`: the blend
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// processor has already converted it to a hybrid GLB by this point.
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let model_bytes = load_context
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.read_asset_bytes(&manifest.model_path)
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.await
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@@ -38,6 +38,7 @@ use crate::{
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};
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mod args;
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pub mod blend_asset;
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pub mod camera;
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pub mod debug_tools;
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pub mod fighter;
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@@ -179,6 +180,7 @@ impl Plugin for AssetProcessingPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins((
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GameAssetPlugin,
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blend_asset::BlendAssetProcessingPlugin,
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scripting::importer::FighterScriptImportPlugin,
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fighter::baked_animation::BakedAnimationAssetProcessingPlugin,
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));
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