Implement damage UI, damage and stale moves. (#45)
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Reviewed-on: #45
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #45.
This commit is contained in:
2026-09-19 15:40:44 +00:00
committed by EIREXE
parent 7269a1cb49
commit 804e5e37e0
11 changed files with 178 additions and 60 deletions
+14
View File
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use bevy::{scene::SpawnSceneError};
use crate::{fighter::FighterId};
#[derive(thiserror::Error, Debug)]
pub enum UIErrors {
#[error("Scene spawn failed: {0:?}")]
SceneSpawnFailed(#[from] SpawnSceneError),
#[error("Fighter manifest handle not found for fighter id {0:?}")]
FighterManifestHandleNotFound(FighterId),
#[error("Fighter manifest not found for fighter id {0:?}")]
FighterManifestNotFound(FighterId),
}