Implement damage UI, damage and stale moves. (#45)
CI / build-and-test (push) Successful in 1m30s
CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #45.
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use bevy::{scene::SpawnSceneError};
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use crate::{fighter::FighterId};
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#[derive(thiserror::Error, Debug)]
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pub enum UIErrors {
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#[error("Scene spawn failed: {0:?}")]
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SceneSpawnFailed(#[from] SpawnSceneError),
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#[error("Fighter manifest handle not found for fighter id {0:?}")]
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FighterManifestHandleNotFound(FighterId),
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#[error("Fighter manifest not found for fighter id {0:?}")]
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FighterManifestNotFound(FighterId),
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}
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