Implement damage UI, damage and stale moves. (#45)
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CI / build-and-test (push) Successful in 1m30s
Reviewed-on: #45 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #45.
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@@ -259,6 +259,7 @@ pub struct FighterActiveAttack {
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pub active_hitboxes: Vec<usize>,
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pub solved_hitboxes: Vec<attack::FighterSolvedHitbox>,
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pub hit_fighters: Vec<Entity>,
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pub stalled: bool
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}
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#[derive(Component, Clone, Debug, Default, Hash)]
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