Implement animation root motion deltas (#84)
Implements root motion and adds a dash attack. Reviewed-on: #84 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #84.
This commit is contained in:
@@ -100,4 +100,5 @@ pub enum AnimKind {
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AttackDownTilt,
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AttackNeutralAir,
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AttackForwardAir,
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AttackDash,
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}
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@@ -221,6 +221,7 @@ pub enum AttackKind {
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UpSmash,
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DownSmash,
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ForwardSmash,
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DashAttack,
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}
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impl AttackKind {
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@@ -238,6 +239,7 @@ impl AttackKind {
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AttackKind::UpSmash => AnimKind::AttackUpTilt,
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AttackKind::DownSmash => AnimKind::AttackUpTilt,
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AttackKind::ForwardSmash => AnimKind::AttackUpTilt,
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AttackKind::DashAttack => AnimKind::AttackDash,
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}
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}
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}
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@@ -326,6 +326,115 @@ mod tests {
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);
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}
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#[test]
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fn root_motion_delta_is_scaled_and_zero_on_initial_sample() {
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let names = ["root".into()];
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let parents = [None];
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let mut first = FixedMat4::IDENTITY;
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first.translate(FGVec3::lit("1", "0", "0"));
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let mut second = FixedMat4::IDENTITY;
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second.translate(FGVec3::lit("3", "0", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
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matrices.set_pose_with_frame(
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frame,
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"root",
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FGVec3::ZERO,
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None,
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AnimKind::Wait,
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&names,
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&parents,
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&[first],
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FGi32::lit("2"),
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);
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assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
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matrices.set_pose_with_frame(
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crate::fighter::animation::FighterAnimationFrame { frame: 1, ..frame },
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"root",
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FGVec3::ZERO,
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None,
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AnimKind::Wait,
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&names,
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&parents,
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&[second],
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FGi32::lit("2"),
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);
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assert_eq!(matrices.root_motion_delta(), FGVec3::lit("4", "0", "0"));
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}
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#[test]
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fn root_motion_translation_is_removed_from_published_pose() {
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let names = ["root".into(), "hand".into()];
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let parents = [None, Some(0)];
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let mut root = FixedMat4::IDENTITY;
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root.translate(FGVec3::lit("3", "4", "5"));
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let mut hand = FixedMat4::IDENTITY;
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hand.translate(FGVec3::lit("1", "2", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
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matrices.set_pose_with_frame(
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frame,
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"root",
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FGVec3::ZERO,
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None,
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AnimKind::Wait,
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&names,
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&parents,
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&[root, hand],
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FGi32::ONE,
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);
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assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
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assert_eq!(matrices.local(0).unwrap().get_translation(), FGVec3::ZERO);
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assert_eq!(matrices.get_current("root").unwrap().get_translation(), FGVec3::ZERO);
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assert_eq!(
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matrices.get_current("hand").unwrap().get_translation(),
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FGVec3::lit("1", "2", "0")
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);
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}
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#[test]
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fn repeating_root_motion_preserves_cycle_displacement_at_wrap() {
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let names = ["root".into()];
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let parents = [None];
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let pose = |x| FixedMat4::IDENTITY.with_translation(FGVec3::lit(x, "0", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let frame = |frame| crate::fighter::animation::FighterAnimationFrame {
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kind: AnimKind::Wait,
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frame,
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repeat: true,
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};
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for (frame_number, x) in [(0, "0"), (1, "1")] {
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matrices.set_pose_with_frame(
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frame(frame_number),
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"root",
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FGVec3::lit("2", "0", "0"),
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Some(2),
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AnimKind::Wait,
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&names,
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&parents,
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&[pose(x)],
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FGi32::ONE,
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);
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}
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matrices.set_pose_with_frame(
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frame(2),
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"root",
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FGVec3::lit("2", "0", "0"),
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Some(2),
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AnimKind::Wait,
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&names,
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&parents,
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&[pose("0")],
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FGi32::ONE,
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);
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assert_eq!(matrices.root_motion_delta(), FGVec3::lit("1", "0", "0"));
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}
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#[test]
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fn fixed_matrix_transforms_points() {
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let transform = FixedMat4 {
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@@ -14,6 +14,7 @@ use crate::{
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},
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math::fixed_transform::FixedMat4,
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math::int::FGi32,
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math::vec3::FGVec3,
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};
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#[derive(Clone, Debug, Serialize, Deserialize)]
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@@ -55,6 +56,31 @@ impl BakedFighterAnimations {
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pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
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self.clip(kind).map(|clip| clip.frames.len() as u32)
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}
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pub fn root_motion_cycle_delta(
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&self,
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kind: AnimKind,
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bone: &str,
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model_scale: FGi32,
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) -> Option<FGVec3> {
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let last = self.frame_count(kind)?.saturating_sub(1);
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let first = FighterAnimationFrame {
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kind,
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frame: 0,
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repeat: false,
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};
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let last = FighterAnimationFrame {
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kind,
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frame: last,
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repeat: false,
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};
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Some(
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self.sample_bone_model_transform(&last, bone, model_scale)?
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.get_translation()
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- self
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.sample_bone_model_transform(&first, bone, model_scale)?
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.get_translation(),
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)
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}
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/// Samples one bone in model space without depending on the runtime's
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/// previous-frame buffers. Tooling uses this when the user scrubs between
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/// unrelated frames.
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@@ -95,6 +121,12 @@ pub struct FighterBoneMatrices {
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previous_local_matrices: Vec<FixedMat4>,
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model_matrices: Vec<Option<FixedMat4>>,
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presentation_kind: Option<AnimKind>,
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previous_animation_frame: Option<FighterAnimationFrame>,
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/// The raw, scaled model-space root translation used as the baseline for
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/// root-motion extraction. This is kept separately because the published
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/// pose has the root translation removed.
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previous_root_motion_translation: Option<FGVec3>,
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root_motion_delta: crate::math::vec3::FGVec3,
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}
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#[derive(Component, Clone, Debug, Default)]
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@@ -111,7 +143,11 @@ impl FighterBoneMatrices {
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let Some(pose) = baked.sample_pose(frame) else {
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return false;
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};
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self.set_pose(
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self.set_pose_with_frame(
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*frame,
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"root",
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FGVec3::ZERO,
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None,
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frame.kind,
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&baked.bone_names,
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&baked.parents,
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@@ -158,6 +194,11 @@ impl FighterBoneMatrices {
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pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
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self.matrices.get(index).copied()
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}
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/// Translation of the configured root-motion bone since the previous
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/// simulation animation frame, in scaled model-space units.
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pub fn root_motion_delta(&self) -> FGVec3 {
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self.root_motion_delta
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}
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pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
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self.bone_names
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.iter()
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@@ -180,6 +221,7 @@ impl FighterBoneMatrices {
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.unwrap_or(current);
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Some(interpolate_transform(previous, current, overstep_fraction))
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}
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#[cfg(test)]
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pub(super) fn set_pose(
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&mut self,
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kind: AnimKind,
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@@ -188,8 +230,44 @@ impl FighterBoneMatrices {
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(kind, bone_names, parents, local, model_scale, true);
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self.set_pose_with_frame(
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FighterAnimationFrame::new(kind, false),
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"",
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FGVec3::ZERO,
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None,
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kind,
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bone_names,
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parents,
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local,
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model_scale,
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);
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}
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pub(super) fn set_pose_with_frame(
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&mut self,
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animation_frame: FighterAnimationFrame,
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root_motion_bone: &str,
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root_motion_cycle_delta: FGVec3,
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root_motion_loop_frame_count: Option<u32>,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(
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animation_frame,
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root_motion_bone,
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root_motion_cycle_delta,
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root_motion_loop_frame_count,
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kind,
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bone_names,
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parents,
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local,
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model_scale,
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true,
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);
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}
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#[cfg(test)]
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pub(super) fn resample_pose(
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&mut self,
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kind: AnimKind,
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@@ -198,10 +276,49 @@ impl FighterBoneMatrices {
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(kind, bone_names, parents, local, model_scale, false);
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self.resample_pose_with_frame(
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FighterAnimationFrame::new(kind, false),
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"",
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FGVec3::ZERO,
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None,
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kind,
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bone_names,
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parents,
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local,
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model_scale,
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);
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}
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pub(super) fn resample_pose_with_frame(
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&mut self,
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animation_frame: FighterAnimationFrame,
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root_motion_bone: &str,
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_root_motion_cycle_delta: FGVec3,
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_root_motion_loop_frame_count: Option<u32>,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(
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animation_frame,
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root_motion_bone,
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FGVec3::ZERO,
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None,
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kind,
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bone_names,
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parents,
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local,
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model_scale,
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false,
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);
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}
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fn sample_pose(
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&mut self,
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animation_frame: FighterAnimationFrame,
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root_motion_bone: &str,
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root_motion_cycle_delta: FGVec3,
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root_motion_loop_frame_count: Option<u32>,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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@@ -219,6 +336,7 @@ impl FighterBoneMatrices {
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parents.len(),
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"baked bone parents do not match names"
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);
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let animation_changed = self.presentation_kind != Some(kind);
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if self.bone_names.is_empty() {
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self.bone_names.extend_from_slice(bone_names);
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self.parents.extend_from_slice(parents);
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@@ -235,9 +353,19 @@ impl FighterBoneMatrices {
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std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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}
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let animation_changed = self.presentation_kind != Some(kind);
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self.local_matrices.clear();
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self.local_matrices.extend_from_slice(local);
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let root_index = if root_motion_bone.is_empty() {
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None
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} else {
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Some(
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self.bone_names
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.iter()
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.position(|name| name == root_motion_bone)
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.expect("configured root motion bone should exist"),
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)
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};
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self.model_matrices.resize(local.len(), None);
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self.model_matrices.fill(None);
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for index in 0..local.len() {
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@@ -252,12 +380,57 @@ impl FighterBoneMatrices {
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[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
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],
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};
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let raw_root_motion_translation = root_index.map(|root_index| {
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model_scale
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.mul(
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self.model_matrices[root_index]
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.expect("baked bone hierarchy should be valid"),
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)
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.get_translation()
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});
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// Gameplay owns the root's displacement. Keep rotation and scale in
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// the animation, but remove its translation before publishing the pose
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// used by visuals and gameplay volumes.
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if let Some(root_index) = root_index {
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self.local_matrices[root_index].translate(FGVec3::ZERO);
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self.model_matrices.fill(None);
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for index in 0..local.len() {
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resolve_model_transform(index, parents, &self.local_matrices, &mut self.model_matrices)
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.expect("baked bone hierarchy should be valid");
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}
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}
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self.matrices.clear();
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self.matrices.extend(
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self.model_matrices.iter().map(|matrix| {
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model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
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}),
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);
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self.root_motion_delta = if advance_history
|
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&& !animation_changed
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&& self.previous_animation_frame.is_some()
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&& let (Some(current), Some(previous)) = (
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raw_root_motion_translation,
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self.previous_root_motion_translation,
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)
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{
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let mut delta = current - previous;
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if animation_frame.repeat
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&& self.previous_animation_frame.is_some_and(|previous| {
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previous.frame.saturating_add(1) == animation_frame.frame
|
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})
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&& root_motion_loop_frame_count == Some(animation_frame.frame)
|
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{
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delta = delta + root_motion_cycle_delta;
|
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}
|
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delta
|
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} else {
|
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FGVec3::ZERO
|
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};
|
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self.previous_root_motion_translation = raw_root_motion_translation;
|
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if advance_history {
|
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self.previous_animation_frame = Some(animation_frame);
|
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}
|
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// A state transition is a discontinuity, not an animation frame to
|
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// interpolate from the previous clip. Keep the presentation pose at
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// the new clip's first/current frame immediately.
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@@ -344,8 +517,18 @@ fn sample_fighter_bone_matrices(
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let manifest = manifests
|
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.get(&fighter.manifest)
|
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.expect("fighter manifest should be loaded before the match starts");
|
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let root_motion_cycle_delta = baked
|
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.root_motion_cycle_delta(frame.kind, &manifest.root_motion_bone, manifest.model_scale)
|
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.unwrap_or(FGVec3::ZERO);
|
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let root_motion_loop_frame_count = baked
|
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.frame_count(frame.kind)
|
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.map(|count| count.saturating_sub(1).max(1));
|
||||
if advance_history {
|
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matrices.set_pose(
|
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matrices.set_pose_with_frame(
|
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*frame,
|
||||
&manifest.root_motion_bone,
|
||||
root_motion_cycle_delta,
|
||||
root_motion_loop_frame_count,
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
@@ -353,7 +536,11 @@ fn sample_fighter_bone_matrices(
|
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manifest.model_scale,
|
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);
|
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} else {
|
||||
matrices.resample_pose(
|
||||
matrices.resample_pose_with_frame(
|
||||
*frame,
|
||||
&manifest.root_motion_bone,
|
||||
FGVec3::ZERO,
|
||||
None,
|
||||
frame.kind,
|
||||
&baked.bone_names,
|
||||
&baked.parents,
|
||||
|
||||
@@ -62,12 +62,19 @@ pub struct FighterManifest {
|
||||
pub icon: TextureReference,
|
||||
pub attributes: FighterAttributes,
|
||||
pub camera: FighterCameraProfile,
|
||||
/// Bone whose model-space translation drives gameplay root motion.
|
||||
#[serde(default = "default_root_motion_bone")]
|
||||
pub root_motion_bone: String,
|
||||
pub animations: HashMap<AnimKind, String>,
|
||||
pub attack_scripts: HashMap<AttackKind, String>,
|
||||
pub hurtboxes: Vec<FighterHurtbox>,
|
||||
pub ecb_bones: Vec<String>,
|
||||
}
|
||||
|
||||
fn default_root_motion_bone() -> String {
|
||||
"root".into()
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct FighterManifestAssets(pub Vec<Handle<FighterManifest>>);
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ use super::{
|
||||
};
|
||||
use crate::fighter::FighterFacingDirection;
|
||||
use crate::fighter::animation::AnimKind;
|
||||
use crate::fighter::state::FighterState;
|
||||
use crate::fighter::state::{FighterState, ground_attack};
|
||||
use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
@@ -23,6 +23,16 @@ impl FighterStateImpl for DashState {
|
||||
fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
|
||||
let attributes = ctx.fighter_attributes;
|
||||
|
||||
if ctx.get_current_animation_frame() <= 2 {
|
||||
if let Some(state) = ground_attack::check_interrupt(ctx) {
|
||||
return Some(state);
|
||||
}
|
||||
} else {
|
||||
if let Some(state) = ground_attack::check_interrupt_dash_attack(ctx) {
|
||||
return Some(state);
|
||||
}
|
||||
}
|
||||
|
||||
// A reverse dash can interrupt before IASA
|
||||
if let Some(direction) =
|
||||
check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
|
||||
|
||||
@@ -1,14 +1,20 @@
|
||||
use crate::fighter::{
|
||||
attack::{AttackKind, update_active_attack},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, wait::WaitState,
|
||||
use bevy::{asset::Assets, log::error};
|
||||
|
||||
use crate::{
|
||||
fighter::{
|
||||
attack::{AttackKind, FighterAttackScriptAssets, update_active_attack},
|
||||
state::{
|
||||
CollisionContext, EnterContext, ExitContext, FighterState, FighterStateImpl,
|
||||
InterruptContext, UpdateContext, ground, wait::WaitState,
|
||||
},
|
||||
},
|
||||
scripting::FighterAttackScript,
|
||||
};
|
||||
|
||||
#[derive(Clone, Debug, Hash)]
|
||||
pub struct GroundAttackState {
|
||||
pub attack_kind: AttackKind,
|
||||
pub use_root_motion: bool,
|
||||
}
|
||||
|
||||
impl FighterStateImpl for GroundAttackState {
|
||||
@@ -37,6 +43,18 @@ impl FighterStateImpl for GroundAttackState {
|
||||
.expect("ground attack must have active hitboxes"),
|
||||
animation_frame,
|
||||
);
|
||||
|
||||
// root motion
|
||||
if script.use_root_motion {
|
||||
state_context.velocity.0.x = state_context.animation_root_motion_delta.x;
|
||||
ground::apply_grounded_motion(
|
||||
state_context.velocity,
|
||||
state_context.translation,
|
||||
state_context.prev_translation,
|
||||
);
|
||||
} else {
|
||||
ground::update_friction_motion(state_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +66,7 @@ impl FighterStateImpl for GroundAttackState {
|
||||
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
|
||||
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
|
||||
kind: self.attack_kind,
|
||||
script,
|
||||
script: script.clone(),
|
||||
active_hitboxes: Vec::new(),
|
||||
solved_hitboxes: Vec::new(),
|
||||
hit_groups: Vec::new(),
|
||||
@@ -62,9 +80,9 @@ impl FighterStateImpl for GroundAttackState {
|
||||
|
||||
fn check_collision_interrupt(
|
||||
&mut self,
|
||||
_state_context: &mut CollisionContext,
|
||||
state_context: &mut CollisionContext,
|
||||
) -> Option<FighterState> {
|
||||
None
|
||||
ground::collision_interrupt(state_context, !self.use_root_motion)
|
||||
}
|
||||
|
||||
fn is_visually_grounded<'a>(&'a self) -> bool {
|
||||
@@ -72,6 +90,51 @@ impl FighterStateImpl for GroundAttackState {
|
||||
}
|
||||
}
|
||||
|
||||
impl GroundAttackState {
|
||||
fn create(
|
||||
attack_kind: AttackKind,
|
||||
attack_script_assets: &FighterAttackScriptAssets,
|
||||
attack_scripts: &Assets<FighterAttackScript>,
|
||||
) -> Result<Self, AirAttackStateCreateError> {
|
||||
let asset_script = attack_script_assets.scripts.get(&attack_kind).ok_or(
|
||||
AirAttackStateCreateError::AttackScriptAssetNotFound {
|
||||
attack: attack_kind,
|
||||
},
|
||||
)?;
|
||||
|
||||
let script = attack_scripts.get(asset_script).ok_or(
|
||||
AirAttackStateCreateError::AttackScriptNotFound {
|
||||
attack: attack_kind,
|
||||
},
|
||||
)?;
|
||||
|
||||
Ok(Self {
|
||||
attack_kind,
|
||||
use_root_motion: script.use_root_motion
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(thiserror::Error, Debug)]
|
||||
pub enum AirAttackStateCreateError {
|
||||
#[error("Attack script: {attack:?} not found")]
|
||||
AttackScriptNotFound { attack: AttackKind },
|
||||
#[error("Attack script asset: {attack:?} not found")]
|
||||
AttackScriptAssetNotFound { attack: AttackKind },
|
||||
}
|
||||
|
||||
pub fn check_interrupt_shared(state_context: &InterruptContext, attack_kind: AttackKind) -> Option<FighterState> {
|
||||
let state = GroundAttackState::create(attack_kind, state_context.attack_script_assets, state_context.attack_scripts);
|
||||
|
||||
match state {
|
||||
Ok(state) => Some(FighterState::GroundAttack(state)),
|
||||
Err(create_error) => {
|
||||
error!("{}", create_error);
|
||||
None
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
@@ -81,9 +144,18 @@ pub fn check_interrupt(state_context: &InterruptContext) -> Option<FighterState>
|
||||
.input
|
||||
.get_attack_command_type()
|
||||
.to_attack_kind_grounded();
|
||||
Some(FighterState::GroundAttack(GroundAttackState {
|
||||
attack_kind,
|
||||
}))
|
||||
check_interrupt_shared(state_context, attack_kind)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_interrupt_dash_attack(state_context: &InterruptContext) -> Option<FighterState> {
|
||||
if state_context
|
||||
.input
|
||||
.has_command(crate::input::FighterCommands::Attack)
|
||||
{
|
||||
check_interrupt_shared(state_context, AttackKind::DashAttack)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ use crate::fighter::attack::{
|
||||
FighterStaleMoveQueue, HitStop,
|
||||
};
|
||||
use crate::fighter::attributes::FighterAttributes;
|
||||
use crate::fighter::baked_animation::BakedFighterAnimations;
|
||||
use crate::fighter::baked_animation::{BakedFighterAnimations, FighterBoneMatrices};
|
||||
use crate::fighter::ecb::FighterPreviousECB;
|
||||
use crate::fighter::manifest::FighterManifest;
|
||||
use crate::fighter::state::hitstun::HitstunState;
|
||||
@@ -29,6 +29,7 @@ use crate::match_loading::MatchConfig;
|
||||
use crate::match_runtime::MatchState;
|
||||
use crate::math::int::FGi32;
|
||||
use crate::math::vec::FGVec2;
|
||||
use crate::math::vec3::FGVec3;
|
||||
use crate::player::Player;
|
||||
use crate::scripting::FighterAttackScript;
|
||||
use crate::stage::line::StageCollision;
|
||||
@@ -191,6 +192,9 @@ pub struct UpdateContext<'a> {
|
||||
pub knockback_velocity: &'a mut FighterKnockbackVelocity,
|
||||
pub vulnerability: &'a mut FighterInvulnerabilityState,
|
||||
pub game_settings: &'a GameSettings,
|
||||
/// Root motion in the fighter's gameplay plane: X is world-right and Y is
|
||||
/// world-up. Animation +Z is forward and is mirrored by facing direction.
|
||||
pub animation_root_motion_delta: FGVec2,
|
||||
pub animation_frame: u32,
|
||||
pub fighter_attributes: &'a FighterAttributes,
|
||||
pub attack_scripts: &'a Assets<FighterAttackScript>,
|
||||
@@ -198,6 +202,13 @@ pub struct UpdateContext<'a> {
|
||||
pub facing_direction: &'a FighterFacingDirection,
|
||||
}
|
||||
|
||||
fn animation_root_motion_to_gameplay(
|
||||
delta: FGVec3,
|
||||
facing_direction: &FighterFacingDirection,
|
||||
) -> FGVec2 {
|
||||
FGVec2::new(delta.z * facing_direction.to_sign(), delta.y)
|
||||
}
|
||||
|
||||
impl UpdateContext<'_> {
|
||||
pub fn get_current_animation_frame(&self) -> u32 {
|
||||
self.animation_frame
|
||||
@@ -275,6 +286,7 @@ pub struct FighterFrameQuery {
|
||||
pub animation_frame: &'static mut FighterAnimationFrame,
|
||||
pub vulnerability: &'static mut FighterInvulnerabilityState,
|
||||
pub fighter: &'static Fighter,
|
||||
pub bone_matrices: &'static FighterBoneMatrices,
|
||||
}
|
||||
|
||||
impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
@@ -365,6 +377,10 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
|
||||
surface: &mut self.surface,
|
||||
knockback_velocity: &mut self.knockback_velocity,
|
||||
game_settings,
|
||||
animation_root_motion_delta: animation_root_motion_to_gameplay(
|
||||
self.bone_matrices.root_motion_delta(),
|
||||
&self.facing_direction,
|
||||
),
|
||||
animation_frame: self.animation_frame.frame,
|
||||
vulnerability: &mut self.vulnerability,
|
||||
fighter_attributes: attributes,
|
||||
|
||||
@@ -41,6 +41,7 @@ pub enum ViewerAttack {
|
||||
UpSmash,
|
||||
DownSmash,
|
||||
ForwardSmash,
|
||||
DashAttack,
|
||||
}
|
||||
|
||||
impl From<ViewerAttack> for AttackKind {
|
||||
@@ -58,6 +59,7 @@ impl From<ViewerAttack> for AttackKind {
|
||||
ViewerAttack::UpSmash => Self::UpSmash,
|
||||
ViewerAttack::DownSmash => Self::DownSmash,
|
||||
ViewerAttack::ForwardSmash => Self::ForwardSmash,
|
||||
ViewerAttack::DashAttack => Self::DashAttack,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -100,7 +102,7 @@ struct ViewerState {
|
||||
manifest_path: String,
|
||||
}
|
||||
|
||||
const VIEWER_ATTACKS: [AttackKind; 12] = [
|
||||
const VIEWER_ATTACKS: [AttackKind; 13] = [
|
||||
AttackKind::NeutralAir,
|
||||
AttackKind::ForwardAir,
|
||||
AttackKind::BackAir,
|
||||
@@ -113,6 +115,7 @@ const VIEWER_ATTACKS: [AttackKind; 12] = [
|
||||
AttackKind::UpSmash,
|
||||
AttackKind::DownSmash,
|
||||
AttackKind::ForwardSmash,
|
||||
AttackKind::DashAttack,
|
||||
];
|
||||
|
||||
pub struct HitboxViewerPlugin;
|
||||
|
||||
@@ -363,6 +363,16 @@ pub fn prepare_match(
|
||||
);
|
||||
return;
|
||||
}
|
||||
if !baked.contains_bone(&manifest.root_motion_bone) {
|
||||
fail_match(
|
||||
&mut next_state,
|
||||
&format!(
|
||||
"{:?} references missing root motion bone {:?}",
|
||||
character.fighter, manifest.root_motion_bone
|
||||
),
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
|
||||
if manifest.ecb_bones.contains(name) {
|
||||
|
||||
+3
-3
@@ -17,14 +17,14 @@ pub enum GameplaySet {
|
||||
Input,
|
||||
/// Decide whether the current fighter state hands off to another one.
|
||||
Interrupt,
|
||||
/// Sample the animation pose selected by the interrupt pass.
|
||||
Animation,
|
||||
/// Run the fighter state that survived the interrupt pass.
|
||||
StateUpdate,
|
||||
/// Integrate velocities into positions.
|
||||
Physics,
|
||||
/// Resolve the integrated positions against the stage.
|
||||
Collision,
|
||||
/// Solve collision boxes
|
||||
Animation,
|
||||
/// Resolve attacks
|
||||
Attacks,
|
||||
/// Advance match rules and detect the end of the match.
|
||||
@@ -42,9 +42,9 @@ impl Plugin for GameplaySchedulePlugin {
|
||||
(
|
||||
GameplaySet::Input,
|
||||
GameplaySet::Interrupt,
|
||||
GameplaySet::Animation,
|
||||
GameplaySet::StateUpdate,
|
||||
GameplaySet::Physics,
|
||||
GameplaySet::Animation,
|
||||
GameplaySet::Collision,
|
||||
GameplaySet::Attacks,
|
||||
GameplaySet::MatchRules,
|
||||
|
||||
@@ -17,6 +17,7 @@ pub struct FighterAttackScript {
|
||||
pub iasa_frame: Option<u32>,
|
||||
pub wont_autocancel_window: Option<(u32, u32)>,
|
||||
pub landing_duration: Option<u32>,
|
||||
pub use_root_motion: bool
|
||||
}
|
||||
|
||||
impl FighterAttackScript {
|
||||
|
||||
@@ -17,6 +17,7 @@ struct MoveCompiler {
|
||||
iasa_frame: Option<u32>,
|
||||
landing_duration: Option<u32>,
|
||||
cursor: u32,
|
||||
use_root_motion: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Clone)]
|
||||
@@ -114,6 +115,10 @@ impl MoveCompiler {
|
||||
self.iasa_frame = Some(iasa_frame);
|
||||
}
|
||||
|
||||
fn enable_root_motion(&mut self) {
|
||||
self.use_root_motion = true;
|
||||
}
|
||||
|
||||
fn into_attack_script(mut self) -> Result<FighterAttackScript, String> {
|
||||
self.remove_all_hitboxes().map_err(|err| err.to_string())?;
|
||||
let mut hitboxes = self.hitboxes;
|
||||
@@ -124,6 +129,7 @@ impl MoveCompiler {
|
||||
iasa_frame: self.iasa_frame,
|
||||
wont_autocancel_window: self.wont_autocancel_window,
|
||||
landing_duration: self.landing_duration,
|
||||
use_root_motion: self.use_root_motion,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -232,6 +238,18 @@ pub fn compile_script(text: &str) -> Result<FighterAttackScript, String> {
|
||||
);
|
||||
}
|
||||
|
||||
{
|
||||
let mc = mc.clone();
|
||||
engine.register_fn(
|
||||
"enable_root_motion",
|
||||
move || -> Result<(), Box<EvalAltResult>> {
|
||||
let mut b = mc.borrow_mut();
|
||||
b.enable_root_motion();
|
||||
Ok(())
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
{
|
||||
let mc = mc.clone();
|
||||
engine.register_fn(
|
||||
|
||||
Reference in New Issue
Block a user