Implement animation root motion deltas (#84)
Implements root motion and adds a dash attack. Reviewed-on: #84 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #84.
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@@ -17,14 +17,14 @@ pub enum GameplaySet {
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Input,
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/// Decide whether the current fighter state hands off to another one.
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Interrupt,
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/// Sample the animation pose selected by the interrupt pass.
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Animation,
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/// Run the fighter state that survived the interrupt pass.
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StateUpdate,
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/// Integrate velocities into positions.
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Physics,
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/// Resolve the integrated positions against the stage.
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Collision,
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/// Solve collision boxes
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Animation,
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/// Resolve attacks
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Attacks,
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/// Advance match rules and detect the end of the match.
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@@ -42,9 +42,9 @@ impl Plugin for GameplaySchedulePlugin {
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(
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GameplaySet::Input,
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GameplaySet::Interrupt,
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GameplaySet::Animation,
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GameplaySet::StateUpdate,
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GameplaySet::Physics,
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GameplaySet::Animation,
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GameplaySet::Collision,
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GameplaySet::Attacks,
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GameplaySet::MatchRules,
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