Implement animation root motion deltas (#84)
Implements root motion and adds a dash attack. Reviewed-on: #84 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #84.
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@@ -4,7 +4,7 @@ use super::{
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};
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use crate::fighter::FighterFacingDirection;
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use crate::fighter::animation::AnimKind;
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use crate::fighter::state::FighterState;
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use crate::fighter::state::{FighterState, ground_attack};
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use crate::input::FighterCommands::{SmashMoveLeft, SmashMoveRight};
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#[derive(Debug, Clone, Hash)]
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@@ -23,6 +23,16 @@ impl FighterStateImpl for DashState {
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fn check_interrupt(&self, ctx: &mut InterruptContext) -> Option<FighterState> {
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let attributes = ctx.fighter_attributes;
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if ctx.get_current_animation_frame() <= 2 {
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if let Some(state) = ground_attack::check_interrupt(ctx) {
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return Some(state);
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}
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} else {
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if let Some(state) = ground_attack::check_interrupt_dash_attack(ctx) {
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return Some(state);
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}
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}
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// A reverse dash can interrupt before IASA
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if let Some(direction) =
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check_smash_input_with_dir(ctx).filter(|direction| *direction != self.direction)
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