Add ledge getup, ledge intangibility limit & fix walk-off velocity
CI / build-and-test (pull_request) Failing after 1m50s
CI / production-build (pull_request) Canceled after 9m14s

This commit is contained in:
2026-10-13 12:14:12 +02:00
parent 4fe1b24b1a
commit 7819b95bc6
11 changed files with 195 additions and 54 deletions
+8 -4
View File
@@ -45,14 +45,18 @@ pub struct FighterSettingsCommon {
pub leave_ground_ecb_frame_lock_duration: u32,
pub platform_pass_platform_ignore_duration_frames: u32,
pub platform_pass_initial_downwards_velocity: FGi32,
/// Frames during which a fighter cannot grab any ledge after dropping from one.
pub ledge_drop_regrab_lockout_duration_frames: u32,
pub intangible_color: Color,
pub intangible_pulse_duration: u32,
pub angel_platform_invulnerability_duration: u32,
/// Frames during which a fighter cannot grab any ledge after dropping from one.
pub ledge_drop_regrab_lockout_duration_frames: u32,
/// How many frames (+ the ledge animation duration) the fighter will be invulnerable after grabbing the ledge
pub ledge_grab_invulnerability_duration: u32,
/// How many times the fighter can regrab the ledge and still get invulnerability
pub max_ledge_regrab_count: u32,
/// When hit while the receiver is in the air, use this angle
pub sakurai_angle_aerial_angle: FGi32,