Make CSS and SSS reach a match

This commit is contained in:
2026-09-11 22:01:16 +02:00
parent f3701bd8b0
commit 74a635785e
16 changed files with 487 additions and 531 deletions
+59 -10
View File
@@ -1,37 +1,86 @@
use bevy::prelude::*;
use thiserror::Error;
use crate::fighter::FighterId;
use crate::{
fighter::FighterId,
match_loading::{MatchPlayer, PendingMatch},
stage::manifest::StageId,
};
pub struct MenuMatchPlayerSlot {
pub slot: usize,
pub fighter: Option<FighterId>
pub fighter: Option<FighterId>,
}
#[derive(Resource, Default)]
pub struct MenuMatchConfig {
pub players: Vec<MenuMatchPlayerSlot>
pub stage: Option<StageId>,
pub players: Vec<MenuMatchPlayerSlot>,
}
#[derive(Error, Debug, Reflect)]
pub enum MenuMatchConfigErrors {
#[error("Fighter slot {0} was invalid!")]
PlayerSlotInvalid(usize)
PlayerSlotInvalid(usize),
#[error("Invalid configuration: Slot {0} doesn't have a fighter selected")]
FighterNotSelectedForSlot(usize),
#[error("Invalid configuration: No stage selected")]
StageNotSelected,
}
impl MenuMatchConfig {
pub fn set_player_fighter(&mut self, player_slot: usize, fighter_id: Option<FighterId>) -> Result<(), MenuMatchConfigErrors> {
let slot = self.players.get_mut(player_slot).ok_or(MenuMatchConfigErrors::PlayerSlotInvalid(player_slot))?;
pub fn set_player_fighter(
&mut self,
player_slot: usize,
fighter_id: Option<FighterId>,
) -> Result<(), MenuMatchConfigErrors> {
let slot = self
.players
.get_mut(player_slot)
.ok_or(MenuMatchConfigErrors::PlayerSlotInvalid(player_slot))?;
slot.fighter = fighter_id;
Ok(())
}
pub fn get_player_fighter(&self, player_slot: usize) -> Result<Option<FighterId>, MenuMatchConfigErrors> {
let slot = self.players.get(player_slot).ok_or(MenuMatchConfigErrors::PlayerSlotInvalid(player_slot))?;
pub fn get_player_fighter(
&self,
player_slot: usize,
) -> Result<Option<FighterId>, MenuMatchConfigErrors> {
let slot = self
.players
.get(player_slot)
.ok_or(MenuMatchConfigErrors::PlayerSlotInvalid(player_slot))?;
Ok(slot.fighter)
}
pub fn all_players_ready(&self) -> bool {
let has_unselected_fighter = self.players.iter().any(|player_slot| player_slot.fighter.is_none());
let has_unselected_fighter = self
.players
.iter()
.any(|player_slot| player_slot.fighter.is_none());
!has_unselected_fighter
}
}
pub fn to_pending_match(&self) -> Result<PendingMatch, MenuMatchConfigErrors> {
let mut match_players = vec![];
let stage = self.stage.ok_or(MenuMatchConfigErrors::StageNotSelected)?;
for player in self.players.iter() {
let fighter_id =
player
.fighter
.ok_or(MenuMatchConfigErrors::FighterNotSelectedForSlot(
player.slot,
))?;
match_players.push(MatchPlayer {
fighter: fighter_id,
handle: player.slot,
});
}
Ok(PendingMatch {
players: match_players,
stage,
})
}
}