Port to fixed point math
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+3
-3
@@ -5,11 +5,11 @@ use crate::stage::{StagePoly, line::StageCollision};
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pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
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for poly in stage_collision.stage_polys.iter() {
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for segment in poly.segments.iter() {
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let from = segment.segment.point1();
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let to = segment.segment.point2();
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let from = segment.segment.point1().to_vec2();
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let to = segment.segment.point2().to_vec2();
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let from_3d = Vec3::new(from.x, from.y, 0.0);
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let end_3d = Vec3::new(to.x, to.y, 0.0);
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let normal_3d = Vec3::new(segment.normal.x, segment.normal.y, 0.0);
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let normal_3d = Vec3::new(segment.normal.x.to_num(), segment.normal.y.to_num(), 0.0);
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gizmos.line(from_3d, end_3d, RED);
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let midpoint = (from_3d + end_3d) * 0.5;
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gizmos.arrow(midpoint, midpoint + normal_3d, RED);
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