Port to fixed point math

This commit is contained in:
2026-08-24 21:54:23 +02:00
parent 91c5c4e05f
commit 73855ea354
27 changed files with 703 additions and 229 deletions
+3 -3
View File
@@ -5,11 +5,11 @@ use crate::stage::{StagePoly, line::StageCollision};
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
for poly in stage_collision.stage_polys.iter() {
for segment in poly.segments.iter() {
let from = segment.segment.point1();
let to = segment.segment.point2();
let from = segment.segment.point1().to_vec2();
let to = segment.segment.point2().to_vec2();
let from_3d = Vec3::new(from.x, from.y, 0.0);
let end_3d = Vec3::new(to.x, to.y, 0.0);
let normal_3d = Vec3::new(segment.normal.x, segment.normal.y, 0.0);
let normal_3d = Vec3::new(segment.normal.x.to_num(), segment.normal.y.to_num(), 0.0);
gizmos.line(from_3d, end_3d, RED);
let midpoint = (from_3d + end_3d) * 0.5;
gizmos.arrow(midpoint, midpoint + normal_3d, RED);
+141 -37
View File
@@ -4,7 +4,7 @@ use std::default;
use bevy::{math::InvalidDirectionError, prelude::*};
use crate::math::segment::SegmentIntersection;
use crate::math::{segment::{FGSegment2d}, vec::FGVec2};
#[derive(Reflect, Clone, Copy, PartialEq)]
pub enum StagePolyLineSegmentType {
@@ -14,8 +14,8 @@ pub enum StagePolyLineSegmentType {
#[derive(Reflect, Clone)]
pub struct StagePolyLineSegment {
pub segment: Segment2d,
pub normal: Vec2,
pub segment: FGSegment2d,
pub normal: FGVec2,
pub segment_type: StagePolyLineSegmentType
}
@@ -40,9 +40,9 @@ pub struct StagePoly {
}
pub struct StagePlaneIntersectResult {
pub position: Vec2,
pub position: FGVec2,
pub segment_idx: usize,
pub normal: Vec2
pub normal: FGVec2
}
#[derive(Resource, Reflect, Clone, Default)]
@@ -52,18 +52,30 @@ pub struct StageCollision {
}
impl StagePoly {
pub fn intersect_ray(&self, ray_segment: Segment2d) -> Option<StagePlaneIntersectResult> {
for (i, segment) in self.segments.iter().enumerate() {
if let Some(intersection) = segment.segment.segment_intersection(&ray_segment) {
println!("DIST3 {} {}", intersection, segment.segment.closest_point(intersection));
return Some(StagePlaneIntersectResult {
position: intersection,
segment_idx: i,
normal: segment.normal
});
}
}
None
pub fn intersect_ray(&self, ray_segment: FGSegment2d) -> Option<StagePlaneIntersectResult> {
let ray_start = ray_segment.point1();
let (segment_idx, segment, position) = self
.segments
.iter()
.enumerate()
.filter_map(|(segment_idx, segment)| {
segment
.segment
.segment_intersection(&ray_segment)
.map(|position| (segment_idx, segment, position))
})
.min_by_key(|(_, _, position)| {
let offset = *position - ray_start;
let x = i128::from(offset.x.to_bits());
let y = i128::from(offset.y.to_bits());
x * x + y * y
})?;
Some(StagePlaneIntersectResult {
position,
segment_idx,
normal: segment.normal,
})
}
pub fn get_segment(&self, segment_idx: usize) -> Option<&StagePolyLineSegment> {
@@ -71,24 +83,65 @@ impl StagePoly {
}
pub fn get_next_segment(&self, segment_idx: usize) -> Option<&StagePolyLineSegment> {
self.segments.get(segment_idx % segment_idx + 1)
self.get_next_segment_index(segment_idx)
.and_then(|index| self.segments.get(index))
}
pub fn get_prev_segment(&self, segment_idx: usize) -> Option<&StagePolyLineSegment> {
self.segments.get(segment_idx % segment_idx + 1)
self.get_prev_segment_index(segment_idx)
.and_then(|index| self.segments.get(index))
}
pub fn build(poly_type: StagePolyType, points: &[(Vec2, StagePolyLineSegmentType)]) -> Self {
let windows = points.iter().zip(points.iter().cycle().skip(1));
pub fn get_next_segment_index(&self, segment_idx: usize) -> Option<usize> {
if segment_idx >= self.segments.len() {
return None;
}
let next = segment_idx + 1;
if next < self.segments.len() {
Some(next)
} else if matches!(&self.poly_type, StagePolyType::Closed) {
Some(0)
} else {
None
}
}
pub fn get_prev_segment_index(&self, segment_idx: usize) -> Option<usize> {
if segment_idx >= self.segments.len() {
return None;
}
if segment_idx > 0 {
Some(segment_idx - 1)
} else if matches!(&self.poly_type, StagePolyType::Closed) {
self.segments.len().checked_sub(1)
} else {
None
}
}
pub fn build(poly_type: StagePolyType, points: &[(FGVec2, StagePolyLineSegmentType)]) -> Self {
let segment_count = if points.len() < 2 {
0
} else if matches!(&poly_type, StagePolyType::Closed) {
points.len()
} else {
points.len() - 1
};
let windows = points
.iter()
.zip(points.iter().cycle().skip(1))
.take(segment_count);
let segments = windows.map(|segment_window| {
let (first_point, segment_type) = segment_window.0;
let (second_point, _) = segment_window.1;
let segment = Segment2d::new(*first_point, *second_point);
let segment = FGSegment2d::new(*first_point, *second_point);
StagePolyLineSegment {
segment_type: *segment_type,
segment,
normal: segment.left_normal().as_vec2()
normal: segment.left_normal()
}
}).collect();
@@ -100,46 +153,97 @@ impl StagePoly {
}
impl StagePolyLineSegment {
pub fn project(&self, vec: Vec2) -> Vec2 {
pub fn project(&self, vec: FGVec2) -> FGVec2 {
vec - vec.project_onto_normalized(self.normal)
}
}
#[cfg(test)]
mod tests {
use crate::math::int::FGi32;
use super::*;
fn stage_segment(point1: FGVec2, point2: FGVec2) -> StagePolyLineSegment {
let segment = FGSegment2d::new(point1, point2);
StagePolyLineSegment {
segment,
normal: segment.left_normal(),
segment_type: StagePolyLineSegmentType::Floor,
}
}
#[test]
fn platform_is_open_and_closed_poly_wraps() {
let points = [
(FGVec2::lit("0", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("1", "0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("2", "0"), StagePolyLineSegmentType::Floor),
];
let platform = StagePoly::build(StagePolyType::Platform, &points);
let closed = StagePoly::build(StagePolyType::Closed, &points);
assert_eq!(platform.segments.len(), 2);
assert_eq!(platform.get_next_segment_index(0), Some(1));
assert_eq!(platform.get_next_segment_index(1), None);
assert_eq!(platform.get_prev_segment_index(0), None);
assert_eq!(platform.get_prev_segment_index(1), Some(0));
assert_eq!(closed.segments.len(), 3);
assert_eq!(closed.get_next_segment_index(2), Some(0));
assert_eq!(closed.get_prev_segment_index(0), Some(2));
}
#[test]
fn ray_intersection_returns_nearest_hit() {
let stage_poly = StagePoly {
poly_type: StagePolyType::Platform,
segments: vec![
stage_segment(FGVec2::lit("-1", "0"), FGVec2::lit("1", "0")),
stage_segment(FGVec2::lit("-1", "1"), FGVec2::lit("1", "1")),
],
};
let hit = stage_poly
.intersect_ray(FGSegment2d::new(FGVec2::lit("0", "2"), FGVec2::lit("0", "-1")))
.unwrap();
assert_eq!(hit.segment_idx, 1);
assert_eq!(hit.position, FGVec2::lit("0", "1"));
}
#[test]
fn ray_intersection_test() {
let stage_poly = StagePoly::build(crate::stage::line::StagePolyType::Platform, &[
(Vec2::new(-4.5, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(4.5, 0.0), StagePolyLineSegmentType::Floor),
(FGVec2::lit("-4.5", "0.0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("4.5", "0.0"), StagePolyLineSegmentType::Floor),
]);
let res = stage_poly.intersect_ray(Segment2d::new(Vec2::new(0.0, 1.0), Vec2::new(0.0, -1.0)));
let res = stage_poly.intersect_ray(FGSegment2d::new(FGVec2::lit("0.0", "1.0"), FGVec2::lit("0.0", "-1.0")));
assert!(res.is_some());
assert_eq!(res.unwrap().position, Vec2::ZERO);
assert_eq!(res.unwrap().position, FGVec2::ZERO);
}
#[test]
fn ray_intersection_test_side() {
let stage_poly = StagePoly::build(crate::stage::line::StagePolyType::Platform, &[
(Vec2::new(-4.5, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(4.5, 0.0), StagePolyLineSegmentType::Floor),
(FGVec2::lit("-4.5", "0.0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("4.5", "0.0"), StagePolyLineSegmentType::Floor),
]);
let res = stage_poly.intersect_ray(Segment2d::new(Vec2::new(2.0, 1.0), Vec2::new(2.0, -1.0)));
let res = stage_poly.intersect_ray(FGSegment2d::new(FGVec2::lit("2.0", "1.0"), FGVec2::lit("2.0", "-1.0")));
assert!(res.is_some());
assert_eq!(res.unwrap().position, Vec2::new(2.0, 0.0));
assert!(res.unwrap().position.distance(FGVec2::lit("2.0", "0.0")) < FGi32::from_bits(4));
}
#[test]
fn ray_intersection_test_diagonal() {
let stage_poly = StagePoly::build(crate::stage::line::StagePolyType::Platform, &[
(Vec2::new(0.0, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(2.0, 2.0), StagePolyLineSegmentType::Floor),
(FGVec2::lit("0.0", "0.0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("2.0", "2.0"), StagePolyLineSegmentType::Floor),
]);
let res = stage_poly.intersect_ray(Segment2d::new(Vec2::new(1.0, 2.0), Vec2::new(1.0, -2.0)));
let res = stage_poly.intersect_ray(FGSegment2d::new(FGVec2::lit("1.0", "2.0"), FGVec2::lit("1.0", "-2.0")));
assert!(res.is_some());
assert_eq!(res.unwrap().position, Vec2::new(1.0, 1.0));
assert_eq!(res.unwrap().position, FGVec2::lit("1.0", "1.0"));
}
}
}
+8 -8
View File
@@ -4,19 +4,19 @@ use std::f32::consts::PI;
use bevy::{camera_controller::free_camera::FreeCamera, prelude::*};
use crate::stage::{StagePoly, line::StagePolyLineSegmentType, line::StageCollision};
use crate::{math::vec::FGVec2, stage::{StagePoly, line::{StageCollision, StagePolyLineSegmentType}}};
/// set up a simple 3D scene
pub fn test_scene() -> impl SceneList {
let stage_poly = StagePoly::build(crate::stage::line::StagePolyType::Closed, &[
(Vec2::new(-5.6, -0.35), StagePolyLineSegmentType::Floor),
(Vec2::new(-3.92, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(0.0, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(3.92, 0.0), StagePolyLineSegmentType::Floor),
(Vec2::new(5.6, -0.35), StagePolyLineSegmentType::Wall),
(Vec2::new(5.6, -20.0), StagePolyLineSegmentType::Ceiling),
(Vec2::new(-5.6, -20.0), StagePolyLineSegmentType::Wall)
(FGVec2::lit("-5.6", "-0.35"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("-3.92", "0.0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("0.0", "0.0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("3.92", "0.0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("5.6", "-0.35"), StagePolyLineSegmentType::Wall),
(FGVec2::lit("5.6", "-20.0"), StagePolyLineSegmentType::Ceiling),
(FGVec2::lit("-5.6", "-20.0"), StagePolyLineSegmentType::Wall)
]);
bsn_list! [