Port to fixed point math
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+18
-18
@@ -29,7 +29,7 @@ use jackdaw_runtime::prelude::*;
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use crate::{
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fighter::{
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FighterAttributes, FighterECB, FighterTranslation, FighterVelocity, FighterVisual, animation::FighterAnimations, state::{FighterState, fall::FallState, wait::WaitState},
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}, game_settings::{FighterSettingsCommon, GameSettings, InputSettingsCommon}, input::FighterInput, player::Player, schedule::GameplaySchedulePlugin,
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}, game_settings::{FighterSettingsCommon, GameSettings, InputSettingsCommon}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySchedulePlugin,
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};
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mod args;
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@@ -62,24 +62,24 @@ pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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Name("Fighter".into()),
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Player { handle: 0 },
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FighterECB {
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vertical_half: 0.5,
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horizontal_half: 0.25,
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vertical_half: FGi32::lit("0.5"),
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horizontal_half: FGi32::lit("0.25"),
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},
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FighterVelocity::default(),
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FighterTranslation(Vec2::new(0.5, 1.25)),
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FighterTranslation(FGVec2::lit("0.5", "1.25")),
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FighterAttributes {
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base_walk_accel: 0.01,
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stick_walk_accel: 0.02,
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max_walk_vel: 0.16,
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ground_friction: 0.008,
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base_walk_accel: FGi32::lit("0.01"),
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stick_walk_accel: FGi32::lit("0.02"),
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max_walk_vel: FGi32::lit("0.16"),
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ground_friction: FGi32::lit("0.008"),
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dash_duration: 15,
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base_dash_accel: 0.002,
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stick_dash_accel: 0.01,
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max_dash_vel: 0.22,
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jump_vertical_velocity: 0.25,
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dash_initial_velocity: 0.19,
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terminal_velocity: 0.28,
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gravity: 0.023,
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base_dash_accel: FGi32::lit("0.002"),
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stick_dash_accel: FGi32::lit("0.01"),
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max_dash_vel: FGi32::lit("0.22"),
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jump_vertical_velocity: FGi32::lit("0.25"),
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dash_initial_velocity: FGi32::lit("0.19"),
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terminal_velocity: FGi32::lit("0.28"),
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gravity: FGi32::lit("0.023"),
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},
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FighterState::Fall(FallState),
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FighterInput::default(),
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@@ -115,9 +115,9 @@ impl Plugin for GamePlugin {
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.insert_resource(args::Args::parse())
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.insert_resource(GameSettings {
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figher_common: FighterSettingsCommon {
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walk_speed_ease: 0.5,
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ground_max_horizontal_velocity: 0.3,
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ground_friction_over_walk_speed_multiplier: 2.0,
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walk_speed_ease: FGi32::lit("0.5"),
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ground_max_horizontal_velocity: FGi32::lit("0.3"),
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ground_friction_over_walk_speed_multiplier: FGi32::lit("2.0"),
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},
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input_common: InputSettingsCommon::default(),
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});
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