Port to fixed point math
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@@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use super::{FighterStateImpl, FighterStateContext, FighterStateTransition, dash, ground, wait};
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use super::{FighterStateImpl, FighterStateContext, dash, ground, wait};
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use crate::fighter::state::fall::FallState;
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use crate::fighter::state::ground::{GroundedMotionResult, GroundedStateCommon};
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use crate::fighter::state::{self, FighterState};
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