Port to fixed point math

This commit is contained in:
2026-08-24 21:54:23 +02:00
parent 91c5c4e05f
commit 73855ea354
27 changed files with 703 additions and 229 deletions
+21 -23
View File
@@ -7,17 +7,20 @@ use crate::fighter::{
FighterAttributes, FighterECB, FighterPreviousTranslation, FighterTranslation, FighterVelocity,
};
use crate::game_settings::GameSettings;
use crate::math::int::FGi32;
use crate::math::vec::FGVec2;
use crate::stage::StagePoly;
use crate::stage::line::{StageCollision, StageLineID, StagePolyLineSegment, StagePolyLineSegmentType};
use bevy::prelude::*;
use fixed::traits::Fixed;
#[derive(Reflect, Hash, Clone, Debug)]
pub struct GroundedStateCommon {
pub current_line_id: StageLineID,
}
pub fn apply_grounded_friction(friction: f32, ground_vel: f32) -> f32 {
pub fn apply_grounded_friction(friction: FGi32, ground_vel: FGi32) -> FGi32 {
if friction.abs() > ground_vel.abs() {
-ground_vel
} else {
@@ -28,21 +31,21 @@ pub fn apply_grounded_friction(friction: f32, ground_vel: f32) -> f32 {
pub fn move_accelerate() {}
pub fn compute_ground_accel(
accel: f32,
target_vel: f32,
gr_vel: f32,
accel: FGi32,
target_vel: FGi32,
gr_vel: FGi32,
attribs: &FighterAttributes,
game_settings: &GameSettings,
) -> f32 {
) -> FGi32 {
if target_vel == 0.0 {
apply_grounded_friction(attribs.ground_friction, gr_vel)
} else {
let mut accel = accel;
let ground_max_horizontal_velocity =
game_settings.figher_common.ground_max_horizontal_velocity;
if !(gr_vel * accel < 0.0) {
if !(gr_vel * accel < FGi32::ZERO) {
// accelerating, not reversing
if accel > 0.0 {
if accel > FGi32::ZERO {
if gr_vel + accel > target_vel {
accel = -attribs.ground_friction;
if gr_vel + accel < target_vel {
@@ -78,7 +81,7 @@ pub fn apply_grounded_motion(
) {
// Vertical velocity should be 0 on the ground
prev_translation.0 = translation.0;
translation.0 += Vec2::new(velocity.0.x ,0.0);
translation.0 += FGVec2::new(velocity.0.x ,FGi32::ZERO);
}
pub fn collide_with_stage_grounded(
@@ -96,34 +99,29 @@ pub fn collide_with_stage_grounded(
if let Some(stage_poly) = stage_poly {
let ecb_bottom_pos = translation.0 + ecb.get_bottom_point();
let left_segment_idx = ground_common
.current_line_id
.segment
.checked_sub(1)
.unwrap_or(0);
let right_segment_idx =
(ground_common.current_line_id.segment + 1) % stage_poly.segments.len();
let current_segment_idx = ground_common.current_line_id.segment;
// First, we check the current segment, if that fails, we check the surrounding ones
let grounded_ecb_bottom_pos = [
ground_common.current_line_id.segment.clone(),
left_segment_idx,
right_segment_idx,
Some(current_segment_idx),
stage_poly.get_prev_segment_index(current_segment_idx),
stage_poly.get_next_segment_index(current_segment_idx),
]
.iter()
.into_iter()
.flatten()
.find_map(|segment_idx| {
let segment = stage_poly.get_segment(*segment_idx)?;
let segment = stage_poly.get_segment(segment_idx)?;
if segment.segment_type != StagePolyLineSegmentType::Floor {
return None;
}
let line_dir = segment.segment.direction();
let projected_point = segment.segment.point1() + (ecb_bottom_pos - segment.segment.point1()).project_onto(line_dir.as_vec2());
let projected_point = segment.segment.point1() + (ecb_bottom_pos - segment.segment.point1()).project_onto(line_dir);
let closest_point = segment.segment.closest_point(ecb_bottom_pos);
let distance = closest_point.distance(projected_point);
if distance < 0.01 {
return Some((projected_point, *segment_idx, segment.normal));
return Some((projected_point, segment_idx, segment.normal));
}
None