Port to fixed point math
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@@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use super::{FighterStateImpl, FighterStateContext, FighterStateTransition, ground, walk};
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use super::{FighterStateImpl, FighterStateContext, ground, walk};
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use crate::fighter::state::{FighterState, air};
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use crate::fighter::state::ground::GroundedStateCommon;
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use crate::fighter::state::wait::WaitState;
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