Port to fixed point math
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@@ -2,7 +2,7 @@ use std::hash::{Hash, Hasher};
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use bevy::prelude::*;
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use super::{FighterStateImpl, FighterStateContext, FighterStateTransition, ground, run, wait, walk};
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use super::{FighterStateImpl, FighterStateContext, ground, run, wait, walk};
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use crate::fighter::state::ground::GroundedStateCommon;
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use crate::fighter::state::wait::WaitState;
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use crate::fighter::state::{FighterState};
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@@ -12,11 +12,12 @@ use crate::input::{
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FighterCommands::{SmashMoveLeft, SmashMoveRight},
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FighterInput,
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};
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use crate::math::int::FGi32;
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#[derive(Debug, Clone)]
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pub struct DashState {
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frames_in_dash: u32,
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direction: f32,
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direction: FGi32,
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ground_common: GroundedStateCommon
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}
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@@ -28,7 +29,7 @@ impl std::hash::Hash for DashState {
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}
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impl DashState {
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pub fn new(direction: f32, ground_common: GroundedStateCommon) -> Self {
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pub fn new(direction: FGi32, ground_common: GroundedStateCommon) -> Self {
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Self {
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frames_in_dash: 0,
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direction,
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@@ -98,11 +99,11 @@ impl FighterStateImpl for DashState {
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}
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}
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fn check_smash_input_with_dir(state_context: &FighterStateContext) -> Option<f32> {
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fn check_smash_input_with_dir(state_context: &FighterStateContext) -> Option<FGi32> {
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if state_context.input.has_command(SmashMoveLeft) {
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return Some(-1.0);
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return Some(FGi32::NEG_ONE);
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} else if state_context.input.has_command(SmashMoveRight) {
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return Some(1.0);
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return Some(FGi32::ONE);
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} else {
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None
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}
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