Reviewed-on: #44 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #44.
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+2
-2
@@ -38,7 +38,7 @@ use crate::{
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AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
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FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
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FighterStaleMoveQueue,
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}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
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}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, air::AirborneStateCommon, fall::FallState}, visual::FighterAnimations,
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}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
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};
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use state::state_interrupt_system;
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@@ -299,7 +299,7 @@ pub fn spawn_fighter(
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visual_root,
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animations,
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attack_scripts,
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FighterState::Fall(FallState),
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FighterState::Fall(FallState::new(AirborneStateCommon::default())),
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animation::FighterAnimationFrame::new(animation::AnimKind::Wait, true),
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(
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baked_animation::FighterBoneMatrices::default(),
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