initial work on hitbox and hurtbox collisions

This commit is contained in:
2026-09-08 11:49:58 +02:00
parent bbd85a12c5
commit 71820a25dd
7 changed files with 271 additions and 116 deletions
+22 -77
View File
@@ -19,6 +19,7 @@ use crate::fighter::{
FighterTranslation, FighterVelocity,
};
use crate::input::FighterInput;
use crate::math::int::FGi32;
use crate::math::vec3::FGVec3;
use crate::player::Player;
use crate::scripting::FighterAttackScript;
@@ -250,8 +251,7 @@ fn capsule_wireframe() -> &'static CapsuleWireframe {
let mut lower_previous = lower_ring[index];
let mut upper_previous = upper_ring[index];
for step in 1..HEMISPHERE_STEPS {
let latitude = step as f32 * std::f32::consts::FRAC_PI_2
/ HEMISPHERE_STEPS as f32;
let latitude = step as f32 * std::f32::consts::FRAC_PI_2 / HEMISPHERE_STEPS as f32;
let (sin_latitude, cos_latitude) = latitude.sin_cos();
let lower = vertices.len();
@@ -324,86 +324,31 @@ pub fn attack_debug(
) {
for (hitboxes, matrices, translation, facing_direction, frame) in query {
if let Some(script) = &hitboxes.attack_script {
let script = attack_scripts
.get(script)
.expect("Script ref should be valid");
let player_trf = translation.get_3d_transform(facing_direction);
for solved_hitbox in hitboxes.active_hitboxes_solved.iter() {
let start = solved_hitbox.start.to_vec3();
let end = solved_hitbox.end.to_vec3();
let center = (solved_hitbox.start + solved_hitbox.end) * FGi32::lit("0.5");
let length = (start - end).length();
for i in hitboxes.active_hitboxes.iter() {
let offset = script.hitboxes[*i].offset;
let radius = script.hitboxes[*i].radius;
let bone = &script.hitboxes[*i].bone;
let attack_capsule = Capsule3d {
half_length: length * 0.5,
radius: solved_hitbox.radius.to_num(),
};
let trfs = matrices.get(bone);
let aim_dir = (end - start).normalize_or(Vec3::Y);
if let Some((prev_trf, curr_trf)) = trfs {
let curr_trf = player_trf.mul(curr_trf);
let curr_pos = curr_trf.transform_point(offset);
let mut capsule_draw_trf = Transform::IDENTITY;
capsule_draw_trf.translation = center.to_vec3();
capsule_draw_trf.align(Dir3::Y, aim_dir, Dir3::X, aim_dir.any_orthonormal_vector());
let curr_pos_draw = Vec3::new(
curr_pos.x.to_num(),
curr_pos.y.to_num(),
curr_pos.z.to_num(),
);
gizmos.primitive_3d(
&attack_capsule,
capsule_draw_trf.to_isometry(),
bevy::color::palettes::css::RED,
);
if script.hitboxes[*i].start_frame == frame.frame {
gizmos.sphere(
curr_pos_draw,
radius.to_num(),
bevy::color::palettes::css::RED,
);
continue;
}
let prev_trf = player_trf.mul(prev_trf);
let prev_pos = prev_trf.transform_point(offset);
let prev_pos_draw = Vec3::new(
prev_pos.x.to_num(),
prev_pos.y.to_num(),
prev_pos.z.to_num(),
);
let dist = Dir3::new_and_length(curr_pos_draw - prev_pos_draw);
if let Ok((aim_dir, dist)) = dist {
let attack_capsule = Capsule3d {
half_length: dist * 0.5,
radius: radius.to_num(),
};
let mut capsule_draw_trf = Transform::IDENTITY;
capsule_draw_trf.align(
Dir3::Y,
aim_dir,
Dir3::X,
aim_dir.any_orthonormal_vector(),
);
capsule_draw_trf.translation = (prev_pos_draw + curr_pos_draw) * 0.5;
gizmos.primitive_3d(
&attack_capsule,
capsule_draw_trf.to_isometry(),
bevy::color::palettes::css::RED,
);
}
gizmos.cross(
curr_trf
.transform_point(FGVec3::lit("0.0", "0.0", "0.0"))
.to_vec3(),
1.0,
bevy::color::palettes::css::BLUE,
);
gizmos.cross(
curr_trf.to_mat4().transform_point(Vec3::ZERO),
1.0,
bevy::color::palettes::css::HOT_PINK,
);
gizmos.axes(curr_trf.to_mat4(), 1.0);
} else {
warn!("Bone not found required by attack script: {}", bone);
}
gizmos.cross(start, 1.0, bevy::color::palettes::css::GREEN);
gizmos.cross(end, 1.0, bevy::color::palettes::css::GREEN);
}
}
}