initial work on hitbox and hurtbox collisions

This commit is contained in:
2026-09-08 11:49:58 +02:00
parent bbd85a12c5
commit 71820a25dd
7 changed files with 271 additions and 116 deletions
+116 -13
View File
@@ -6,18 +6,11 @@ use serde::{Deserialize, Serialize};
use crate::{
fighter::{
Fighter, FighterAttributes, FighterFacingDirection, FighterTranslation,
animation::AnimKind,
baked_animation::{FighterBoneMatrices, FixedMat4},
hurtbox::FixedAffineCapsule,
manifest::FighterManifest,
},
math::{
Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes, FighterTranslation, animation::{AnimKind, FighterAnimationFrame}, baked_animation::{FighterBoneMatrices, FixedMat4}, hurtbox::{FixedAffineCapsule, FixedCapsule}, manifest::FighterManifest,
}, math::{
int::{FGi32, FGi32Ext},
vec3::FGVec3,
},
schedule::GameplaySet,
scripting::FighterAttackScript,
}, schedule::GameplaySet, scripting::FighterAttackScript,
};
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub struct FighterDamage(FGi32);
@@ -77,17 +70,35 @@ impl AttackAngle {
#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug)]
pub enum AttackKind {
NAir,
NeutralAir,
ForwardAir,
BackAir,
DownAir,
UpAir,
Jab,
UpTilt,
DownTilt,
ForwardTilt,
UpSmash,
DownSmash,
ForwardSmash,
}
impl AttackKind {
pub fn get_animation(&self) -> AnimKind {
match self {
AttackKind::NAir => AnimKind::AttackJab1,
AttackKind::NeutralAir => AnimKind::AttackJab1,
AttackKind::Jab => AnimKind::AttackJab1,
AttackKind::UpTilt => AnimKind::AttackUpTilt,
AttackKind::ForwardAir => AnimKind::AttackUpTilt,
AttackKind::BackAir => AnimKind::AttackUpTilt,
AttackKind::DownAir => AnimKind::AttackUpTilt,
AttackKind::UpAir => AnimKind::AttackUpTilt,
AttackKind::DownTilt => AnimKind::AttackDownTilt,
AttackKind::ForwardTilt => AnimKind::AttackForwardTilt,
AttackKind::UpSmash => AnimKind::AttackUpTilt,
AttackKind::DownSmash => AnimKind::AttackUpTilt,
AttackKind::ForwardSmash => AnimKind::AttackUpTilt,
}
}
}
@@ -181,6 +192,69 @@ pub struct FighterSolvedHurtbox {
pub capsule: FixedAffineCapsule,
}
#[derive(Clone, Debug, PartialEq, Hash)]
pub struct FighterSolvedHitbox {
pub hitbox_idx: usize,
pub capsule: FixedCapsule,
}
#[derive(Component, Clone, Debug, Default, Hash)]
pub struct FighterSolvedHitboxes(pub Vec<FighterSolvedHitbox>);
pub fn solve_hitboxes(
mut query: Query<(
&FighterBoneMatrices,
&FighterTranslation,
&FighterFacingDirection,
&mut FighterHitboxes,
&FighterAnimationFrame
)>,
attack_scripts: Res<Assets<FighterAttackScript>>,
) {
for (matrices, translation, facing_direction, mut hitboxes, animation_frame) in &mut query {
hitboxes.active_hitboxes_solved.clear();
if let Some(ref attack_script) = hitboxes.attack_script {
let attack_script = attack_scripts.get(attack_script).expect("Attack script should be valid");
let fighter_trf = translation.get_3d_transform(facing_direction);
let active_hitboxes = hitboxes.active_hitboxes.clone();
for hitbox_idx in active_hitboxes {
let hitbox = attack_script.hitboxes.get(hitbox_idx).expect("Hitbox IDX should be valid");
let matrices = matrices.get(&hitbox.bone);
if let None = matrices {
warn!("Bone {} not found!", hitbox.bone);
continue;
}
let (prev_bone_matrix, curr_bone_matrix) = matrices.unwrap();
let curr_hbox_matrix = fighter_trf.mul(curr_bone_matrix);
let curr_hbox_pos = curr_hbox_matrix.transform_point(hitbox.offset);
if hitbox.start_frame == animation_frame.frame {
// Sphere only
hitboxes.active_hitboxes_solved.push(
FixedCapsule {
start: curr_hbox_pos,
end: curr_hbox_pos,
radius: hitbox.radius
}
)
} else {
let prev_hbox_matrix = fighter_trf.mul(prev_bone_matrix);
let prev_hbox_pos = prev_hbox_matrix.transform_point(hitbox.offset);
hitboxes.active_hitboxes_solved.push(
FixedCapsule {
start: prev_hbox_pos,
end: curr_hbox_pos,
radius: hitbox.radius
}
);
}
}
}
}
}
#[derive(Component)]
pub struct FighterAttackScriptAssets {
pub scripts: HashMap<AttackKind, Handle<FighterAttackScript>>,
@@ -229,13 +303,42 @@ pub fn solve_hurtboxes(
}
}
pub fn intersect_attacks_with_hurtboxes(query: Query<(Entity, &FighterSolvedHurtboxes, &FighterHitboxes)>, attack_scripts: Res<Assets<FighterAttackScript>>) {
/*for (entity_hurting, _, hitboxes) in query {
if hitboxes.attack_script.is_none() {
continue;
}
if let Some(ref attack_script) = hitboxes.attack_script {
let attack_script = attack_scripts.get(attack_script);
if attack_script.is_none() {
continue;
}
let attack_script = attack_script.unwrap();
let capsules: Vec<(&AttackHitbox, FixedCapsule)> = hitboxes.active_hitboxes.iter().map(|idx| {
(attack_script.hitboxes.get(*idx).unwrap(), )
}).collect();
for (entity_to_hurt, hurtboxes, _) in query {
// Self collisions not allowed
if entity_to_hurt == entity_hurting {
continue;
}
}
}
}*/
}
pub struct FighterAttackPlugin;
impl Plugin for FighterAttackPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
GgrsSchedule,
solve_hurtboxes
(solve_hurtboxes, solve_hitboxes).chain()
.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
.in_set(GameplaySet::Animation),
);