Some other bullshit
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@@ -49,7 +49,6 @@ pub fn apply_animation(
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>,
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) {
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for (mut trf, facing_direction, frame) in children {
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// Melee model scale is in decimeters
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trf.rotation = Quat::IDENTITY;
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if let AnimKind::Turn = frame.kind {
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trf.rotate_local_y(
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