Add mechanism to ignore platforms (#63)
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Reviewed-on: #63
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #63.
This commit is contained in:
2026-09-25 21:43:49 +00:00
committed by EIREXE
parent 946bbc4cbd
commit 66a817cd05
6 changed files with 161 additions and 16 deletions
+2 -2
View File
@@ -153,7 +153,7 @@ pub(super) fn save_or_restore(world: &mut World) {
entity.insert(saved.hitboxes.clone());
entity.insert(saved.solved_hurtboxes.clone());
entity.insert(saved.bone_matrices.clone());
entity.insert(saved.surface);
entity.insert(saved.surface.clone());
}
world.insert_resource(checkpoint.pending_hits.clone());
world.insert_resource(checkpoint.stage_collision);
@@ -187,7 +187,7 @@ fn capture_fighter(world: &World, entity: Entity) -> Option<FighterCheckpoint> {
hitboxes: fighter.get::<FighterHitboxes>()?.clone(),
solved_hurtboxes: fighter.get::<FighterSolvedHurtboxes>()?.clone(),
bone_matrices: fighter.get::<FighterBoneMatrices>()?.clone(),
surface: *fighter.get::<FighterSurfaceState>()?,
surface: fighter.get::<FighterSurfaceState>()?.clone(),
})
}