Fix build 2
CI / build-and-test (pull_request) Failing after 7m2s
CI / production-build (pull_request) Canceled after 2m29s

This commit is contained in:
2026-10-04 19:54:12 +02:00
parent 2aa2c52555
commit 639120ebde
+2 -3
View File
@@ -20,7 +20,6 @@ pub fn resolve_fighter_hits(
mut pending_hits: ResMut<FighterPendingHits>, mut pending_hits: ResMut<FighterPendingHits>,
mut attacker: Query<( mut attacker: Query<(
&mut FighterStaleMoveQueue, &mut FighterStaleMoveQueue,
&FighterFacingDirection,
&mut FighterHitboxes, &mut FighterHitboxes,
&Player, &Player,
&mut FighterHitstop, &mut FighterHitstop,
@@ -67,7 +66,7 @@ pub fn resolve_fighter_hits(
let damage_data = hits[hit_offset..next_defender] let damage_data = hits[hit_offset..next_defender]
.iter() .iter()
.filter_map(|hit| { .filter_map(|hit| {
let Ok((stale_move_queue, facing_dir, _, player, _, _, attacker_translation)) = let Ok((stale_move_queue, _, player, _, _, attacker_translation)) =
attacker.get(hit.attacker) attacker.get(hit.attacker)
else { else {
return None; return None;
@@ -185,7 +184,7 @@ pub fn resolve_fighter_hits(
} }
for hit in hits { for hit in hits {
let Ok((mut stale_move_queue, _facing_direction, mut hitboxes, ..)) = let Ok((mut stale_move_queue, mut hitboxes, ..)) =
attacker.get_mut(hit.attacker) attacker.get_mut(hit.attacker)
else { else {
continue; continue;