Initial work on attack scripting system
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@@ -0,0 +1,177 @@
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use std::{cell::RefCell, collections::HashMap, rc::Rc};
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use rhai::EvalAltResult;
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use crate::{
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fighter::attack::{self, AttackAngle, FighterDamage, Knockback, KnockbackType},
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math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
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};
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#[derive(Debug, Default)]
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struct MoveCompiler {
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hitboxes: HashMap<u32, attack::AttackHitbox>,
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active_hitboxes: Vec<u32>,
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cursor: u32,
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}
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impl MoveCompiler {
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fn frame(&mut self, new_frame: u32) -> Result<(), Box<EvalAltResult>> {
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if new_frame < self.cursor {
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return Err(format!(
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"Tried to go back from frame {} -> {}, rolling back is not supported",
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self.cursor, new_frame
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)
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.into());
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}
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self.cursor = new_frame;
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Ok(())
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}
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fn remove_hitbox(&mut self, id: u32) -> Result<(), Box<EvalAltResult>> {
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let hb = self
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.hitboxes
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.get_mut(&id)
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.ok_or(format!("Can't remove hitbox with {id}: Hitbox not found"))?;
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let active_hbox_position =
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self.active_hitboxes
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.iter()
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.position(|i| *i == id)
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.ok_or(format!(
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"Can't remove hitbox with ID {id}: Hitbox was not active"
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))?;
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hb.end_frame = self.cursor;
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self.active_hitboxes.remove(active_hbox_position);
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Ok(())
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}
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fn remove_all_hitboxes(&mut self) -> Result<(), Box<EvalAltResult>> {
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// We are gonna modify the array, so take a copy...
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for hitbox_id in self.active_hitboxes.clone() {
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self.remove_hitbox(hitbox_id)?;
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}
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self.active_hitboxes.clear();
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Ok(())
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}
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}
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// scripting functions
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pub fn register_common_types(engine: &mut rhai::Engine) {
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engine
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.register_type_with_name::<KnockbackType>("KnockbackType")
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.register_fn("knockback_normal", KnockbackType::make_normal)
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.register_fn("knockback_fixed", KnockbackType::make_fixed)
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.register_type_with_name::<AttackAngle>("Angle")
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.register_fn("angle", AttackAngle::make_normal)
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.register_fn("angle_sakurai", AttackAngle::make_sakurai)
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.register_type_with_name::<Knockback>("Knockback")
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.register_fn("knockback", Knockback::lit)
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.register_type_with_name::<FGi32>("FGi32")
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.register_fn("fg32", FGi32::lit)
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.register_type_with_name::<FGVec2>("Vec2")
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.register_fn("vec2", FGVec2::lit)
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.register_type_with_name::<FGVec3>("Vec3")
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.register_fn("vec3", FGVec3::lit)
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.register_type_with_name::<FighterDamage>("FighterDamage")
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.register_fn("damage", FighterDamage::lit);
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}
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pub fn compile_script(text: &str) -> Result<MoveCompiler, String> {
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let mc = Rc::new(RefCell::new(MoveCompiler {
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cursor: 0,
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..Default::default()
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}));
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let mut engine = rhai::Engine::new();
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register_common_types(&mut engine);
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{
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let mc = mc.clone();
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engine.register_fn(
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"frame",
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move |frame: i64| -> Result<(), Box<EvalAltResult>> {
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let mut b = mc.borrow_mut();
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b.frame(frame as u32)
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},
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);
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}
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{
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let mc = mc.clone();
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engine.register_fn(
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"remove_all_hitboxes",
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move || -> Result<(), Box<EvalAltResult>> {
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let mut b = mc.borrow_mut();
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b.remove_all_hitboxes()
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},
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);
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}
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{
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let mc = mc.clone();
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engine.register_fn(
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"remove_all_hitboxes",
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move |id: i64| -> Result<(), Box<EvalAltResult>> {
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let mut b = mc.borrow_mut();
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b.remove_hitbox(id as u32)
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},
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);
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}
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{
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let mc = mc.clone();
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engine.register_fn(
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"hitbox",
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move |id: i64,
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bone: &str,
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damage: FighterDamage,
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offset: FGVec3,
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radius: FGi32,
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angle: AttackAngle,
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knockback_type: KnockbackType,
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knockback: Knockback,
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knockback_growth: FGi32|
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-> Result<(), Box<EvalAltResult>> {
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let mut b = mc.borrow_mut();
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// Rhai does not have first class u32 support, so we have to do this.
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let id = id as u32;
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if b.hitboxes.contains_key(&id) {
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return Err(format!("Hitbox with ID {} already existed!", id).into());
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}
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let hitbox = attack::AttackHitbox {
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id,
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bone: bone.to_owned(),
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damage,
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offset,
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radius,
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angle,
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knockback_type,
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knockback,
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knockback_growth,
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start_frame: b.cursor,
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end_frame: b.cursor,
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};
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b.hitboxes.insert(id, hitbox);
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b.active_hitboxes.push(id);
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Ok(())
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},
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);
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}
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engine
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.run(&text)
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.map(|_| Rc::into_inner(mc).unwrap().into_inner())
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.map_err(|err| err.to_string())
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}
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