Implement tap jump and clean some fluff (#83)
Reviewed-on: #83 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #83.
This commit is contained in:
+13
-16
@@ -1,6 +1,8 @@
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use crate::fighter::state::jump::{JumpState, JumpType};
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use crate::fighter::state::jump::{self};
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use crate::fighter::state::land::{LandingState, LandingType};
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use crate::fighter::state::{CollisionContext, FighterState, InterruptContext, air_attack, air_dodge};
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use crate::fighter::state::{
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CollisionContext, FighterState, InterruptContext, air_attack, air_dodge,
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};
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use crate::fighter::*;
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use crate::input::FighterCommands;
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@@ -106,22 +108,17 @@ pub fn update_standard_motion(
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airborne_common.is_fast_falling,
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);
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apply_air_drift(ctx.velocity, ctx.fighter_attributes, ctx.input);
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apply_air_motion(
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ctx.velocity,
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ctx.translation,
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ctx.prev_translation,
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);
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apply_air_motion(ctx.velocity, ctx.translation, ctx.prev_translation);
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}
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pub fn air_interrupts_common(ctx: &mut InterruptContext, airborne_state_common: &AirborneStateCommon) -> Option<FighterState> {
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if ctx.input.has_command(FighterCommands::Jump) {
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Some(FighterState::Jump(JumpState {
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jump_type: JumpType::DoubleJump,
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airborne_state_common: AirborneStateCommon::default(),
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}))
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} else {
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air_dodge::check_input(ctx).or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
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}
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pub fn air_interrupts_common(
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ctx: &mut InterruptContext,
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airborne_state_common: &AirborneStateCommon,
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) -> Option<FighterState> {
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jump::check_input_double_jump(ctx).or_else(|| {
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air_dodge::check_input(ctx)
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.or_else(|| air_attack::check_interrupt(ctx, airborne_state_common))
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})
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}
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pub fn collision_interrupt(
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+44
-21
@@ -1,4 +1,3 @@
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use bevy::prelude::*;
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use crate::{
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fighter::{
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@@ -21,21 +20,30 @@ pub enum JumpType {
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DoubleJump,
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}
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#[derive(Debug, Clone, Hash)]
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pub enum JumpStateInitiator {
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Tap,
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Button,
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}
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#[derive(Debug, Clone, Hash)]
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pub struct JumpState {
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pub jump_type: JumpType,
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pub airborne_state_common: AirborneStateCommon,
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pub initiator: JumpStateInitiator,
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}
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#[derive(Debug, Clone, Hash)]
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pub struct JumpSquatState {
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pub duration_counter: u32,
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pub initiator: JumpStateInitiator,
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}
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impl JumpSquatState {
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pub fn create() -> Self {
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pub fn create(initiator: JumpStateInitiator) -> Self {
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Self {
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duration_counter: 0,
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initiator,
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}
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}
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}
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@@ -68,14 +76,14 @@ impl FighterStateImpl for JumpSquatState {
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direction: wavedash_dir.normalize_or_zero(),
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}))
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} else if self.duration_counter >= state_context.fighter_attributes.jumpsquat_duration {
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info!(
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"Jump {}",
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state_context
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.input
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.get_last_frame()
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.is_held(DigitalAction::Jump)
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);
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let jump_type = if state_context
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let tap_jump_held = matches!(self.initiator, JumpStateInitiator::Tap)
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&& state_context.input.get_last_frame().movement.y
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> state_context
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.game_settings
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.input_common
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.smash_input_axis_threshold;
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let jump_type = if tap_jump_held
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|| state_context
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.input
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.get_last_frame()
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.is_held(DigitalAction::Jump)
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@@ -87,6 +95,7 @@ impl FighterStateImpl for JumpSquatState {
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Some(FighterState::Jump(JumpState {
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jump_type,
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airborne_state_common: AirborneStateCommon::default(),
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initiator: self.initiator.clone(),
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}))
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} else {
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None
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@@ -109,6 +118,7 @@ impl FighterStateImpl for JumpSquatState {
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state_context.play_animation(AnimKind::JumpSquat, false);
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state_context.input.enable_hold_all(10);
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state_context.input.clear_command(FighterCommands::Jump);
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state_context.input.clear_command(FighterCommands::TapJump);
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}
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fn on_exit(&mut self, state_context: &mut crate::fighter::state::ExitContext) {
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@@ -208,20 +218,33 @@ impl FighterStateImpl for JumpState {
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}
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pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
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state_context
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.input
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.has_command(FighterCommands::Jump)
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.then(|| FighterState::JumpSquat(JumpSquatState::create()))
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if state_context.input.has_command(FighterCommands::Jump) {
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Some(FighterState::JumpSquat(JumpSquatState::create(
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JumpStateInitiator::Button,
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)))
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} else if state_context.input.has_command(FighterCommands::TapJump) {
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Some(FighterState::JumpSquat(JumpSquatState::create(
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JumpStateInitiator::Tap,
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)))
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} else {
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None
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}
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}
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pub fn check_input_double_jump(state_context: &InterruptContext) -> Option<FighterState> {
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state_context
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.input
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.has_command(FighterCommands::Jump)
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.then(|| {
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FighterState::Jump(JumpState {
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if state_context.input.has_command(FighterCommands::Jump) {
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Some(FighterState::Jump(JumpState {
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jump_type: JumpType::DoubleJump,
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airborne_state_common: AirborneStateCommon::default(),
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})
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})
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initiator: JumpStateInitiator::Button,
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}))
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} else if state_context.input.has_command(FighterCommands::TapJump) {
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Some(FighterState::Jump(JumpState {
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jump_type: JumpType::DoubleJump,
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airborne_state_common: AirborneStateCommon::default(),
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initiator: JumpStateInitiator::Tap,
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}))
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} else {
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None
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}
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}
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+7
-1
@@ -22,6 +22,7 @@ pub enum FighterCommands {
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SmashMoveDown,
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SmashMoveLeft,
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SmashMoveRight,
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TapJump,
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}
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pub(crate) fn second_binding_pressed(
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@@ -32,7 +33,7 @@ pub(crate) fn second_binding_pressed(
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}
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impl FighterCommands {
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pub const COUNT: usize = 8;
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pub const COUNT: usize = 9;
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pub const fn index(self) -> usize {
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match self {
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@@ -44,6 +45,7 @@ impl FighterCommands {
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Self::SmashMoveDown => 5,
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Self::SmashMoveLeft => 6,
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Self::SmashMoveRight => 7,
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Self::TapJump => 8,
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}
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}
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}
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@@ -514,6 +516,10 @@ pub fn postprocess_input(
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y_flick_detected = !x_flick_detected;
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}
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if y_flick_detected && input.current_frame.movement.y > 0.0 {
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input.set_lifetime(FighterCommands::TapJump, tap);
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}
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if attack_pressed {
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let attack_type = if y_flick_detected {
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if input.current_frame.movement.y > 0.0 {
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@@ -56,8 +56,6 @@ pub fn bind_fighter_material(
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continue;
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};
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dbg!(material_name);
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if !material_name.starts_with("Fighter_") {
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continue;
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}
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@@ -8,16 +8,12 @@ pub mod fighter_material;
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pub struct ShinesparkMaterialPlugin;
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pub fn startup_test(asset_server: Res<AssetServer>) {
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let test: Handle<Shader> = asset_server.load("embedded://shinespark/shaders/fighter.wgsl");
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dbg!(test);
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}
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impl Plugin for ShinesparkMaterialPlugin {
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fn build(&self, app: &mut App) {
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let omit_prefix = "";
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embedded_asset!(app, omit_prefix, "shaders/fighter.wgsl");
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app.add_systems(Startup, startup_test)
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app
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.add_observer(fighter_material::bind_fighter_material)
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.add_plugins(MaterialPlugin::<fighter_material::FighterMaterial>::default());
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}
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