Implement being able to drop through soft platforms
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@@ -233,6 +233,8 @@ pub fn postprocess_input(
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input.clear_command(FighterCommands::SmashMoveUp);
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input.clear_command(FighterCommands::SmashMoveDown);
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input.frames_in_y_flick_deadzone = 0xFF;
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let command_to_set = if input.current_frame.movement.y > 0.0 {
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FighterCommands::SmashMoveUp
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} else {
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