Add debug frame stepping
CI / build-and-test (pull_request) Failing after 15m6s

This commit is contained in:
2026-09-14 18:47:55 +02:00
parent 0d96a8aed8
commit 578648d2ec
+80 -1
View File
@@ -3,11 +3,12 @@
use std::{collections::HashMap, time::Duration};
use bevy::{
input::InputSystems,
prelude::*,
settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
};
use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
use bevy_ggrs::RollbackFrameRate;
use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
use enum_cycling::EnumCycle;
use enum_cycling_derive::EnumCycle;
@@ -114,6 +115,7 @@ enum DebugFlag {
Hurtboxes,
Camera,
DrawThroughGeometry,
FrameStepping,
}
#[derive(Clone, Copy)]
@@ -174,6 +176,10 @@ const WORLD_MENU: &[DebugMenuEntry] = &[
DebugMenuEntry::GameSpeed {
label: "Game speed",
},
DebugMenuEntry::Toggle {
label: "Frame stepping",
flag: DebugFlag::FrameStepping,
},
];
const DIAGNOSTICS_MENU: &[DebugMenuEntry] = &[DebugMenuEntry::Toggle {
@@ -233,6 +239,8 @@ pub struct DebugSettings {
selections: Vec<usize>,
#[reflect(ignore)]
pub player_rows: HashMap<usize, [FighterDebugRowKind; PLAYER_DEBUG_ROW_COUNT]>,
#[reflect(ignore)]
pub frame_stepping: bool,
pub network: bool,
pub ecb: bool,
pub stage_collision: bool,
@@ -253,6 +261,7 @@ impl Default for DebugSettings {
pages: vec![DebugMenuPage::Static(ROOT_MENU)],
selections: vec![0],
player_rows: HashMap::new(),
frame_stepping: false,
network: false,
ecb: false,
stage_collision: false,
@@ -325,6 +334,7 @@ impl DebugSettings {
DebugFlag::Hurtboxes => self.hurtboxes,
DebugFlag::DrawThroughGeometry => self.draw_through_geometry,
DebugFlag::Camera => self.camera,
DebugFlag::FrameStepping => self.frame_stepping,
}
}
@@ -340,6 +350,7 @@ impl DebugSettings {
self.draw_through_geometry = !self.draw_through_geometry
}
DebugFlag::Camera => self.camera = !self.camera,
DebugFlag::FrameStepping => self.frame_stepping = !self.frame_stepping,
}
}
@@ -356,9 +367,24 @@ impl DebugSettings {
pub struct DebugToolsPlugin;
#[derive(Resource, Default)]
struct FrameStepState {
requested: bool,
time_backup: Option<Time>,
}
impl Plugin for DebugToolsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<DebugSettings>()
.init_resource::<FrameStepState>()
.add_systems(
PreUpdate,
prepare_frame_step
.after(InputSystems)
.before(RunGgrsSystems)
.run_if(in_state(AppState::InMatch)),
)
.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
.add_systems(
Update,
(handle_palette_input, sync_gizmo_depth_bias)
@@ -391,6 +417,46 @@ fn queue_settings_save(commands: &mut Commands) {
commands.queue(SaveSettingsDeferred(Duration::from_secs_f32(0.1)));
}
fn frame_step_duration(frame_rate: usize) -> Duration {
Duration::from_nanos(1_000_000_000u64 / frame_rate as u64)
}
fn prepare_frame_step(
settings: Res<DebugSettings>,
gamepads: Query<&Gamepad>,
mut state: ResMut<FrameStepState>,
mut time: ResMut<Time>,
frame_rate: Res<RollbackFrameRate>,
) {
if !settings.frame_stepping {
state.requested = false;
return;
}
if !settings.menu_open
&& gamepads
.iter()
.any(|gamepad| gamepad.just_pressed(GamepadButton::DPadDown))
{
state.requested = true;
}
state.time_backup = Some(*time);
let delta = if state.requested {
frame_step_duration(**frame_rate)
} else {
Duration::ZERO
};
time.advance_by(delta);
}
fn restore_frame_step_time(mut state: ResMut<FrameStepState>, mut time: ResMut<Time>) {
if let Some(backup) = state.time_backup.take() {
*time = backup;
state.requested = false;
}
}
fn activate_selected(
settings: &mut DebugSettings,
page_len: usize,
@@ -408,8 +474,10 @@ fn activate_selected(
}
DebugMenuEntry::Toggle { flag, .. } => {
settings.toggle_flag(flag);
if !matches!(flag, DebugFlag::FrameStepping) {
queue_settings_save(commands);
}
}
DebugMenuEntry::Submenu { entries, .. } => {
settings.push_page(DebugMenuPage::Static(entries));
}
@@ -623,9 +691,11 @@ fn draw_palette(
let mut value = settings.flag(*flag);
if ui.checkbox(&mut value, *label).changed() {
settings.toggle_flag(*flag);
if !matches!(flag, DebugFlag::FrameStepping) {
queue_settings_save(&mut commands);
}
}
}
DebugMenuEntry::Submenu { label, .. }
| DebugMenuEntry::PlayerSlots { label } => {
if ui.button(format!("{label} >")).clicked() {
@@ -839,6 +909,15 @@ mod tests {
assert_eq!(GameSpeedDebug::Quarter.frame_rate(), 15);
}
#[test]
fn frame_stepping_is_disabled_by_default_and_uses_game_speed_timestep() {
let settings = DebugSettings::default();
assert!(!settings.frame_stepping);
assert_eq!(frame_step_duration(60), Duration::from_nanos(16_666_666));
assert_eq!(frame_step_duration(30), Duration::from_nanos(33_333_333));
}
#[test]
fn empty_player_list_does_not_activate() {
let mut settings = DebugSettings::default();