Moar fixes and optimizations
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@@ -1,8 +1,7 @@
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use crate::fighter::{
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attack::{AttackKind, update_active_hitbox_list},
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state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState},
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};
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attack::{AttackKind, update_active_hitbox_list},
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state::{FighterState, FighterStateImpl, ground::GroundedStateCommon, wait::WaitState},
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};
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#[derive(Clone, Debug, Hash)]
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pub struct GroundAttackState {
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